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Essentially, tunnelling is focusing all your attention on one Survivor and ignoring the others. It isn't far removed from camping, and often requires some degree of camping as well. There are reasons to do this, but for the most part, this is considered to be quite poor sportsmanship.
Allthough, by logics, when the killer is in match facing a strong team of survivors and getting a gen rush tunneling may be a usefull tactic. Myself I have had matches that tunneling allowed me to at least get 1k before everyone got out that was what I aimed for, at least 1 kill.
By emplyong that tactic at the end in those times the survivors were too altruistic I managed to get 2-3 or even all of them but then again I just wanted 1 kill but they came on me being too greedy and ended up staying to the end.
Note that some killers playstile also forces the players to tunnel at some point so it´s somewhat debatable if it´s a viable strategy or not.
Use your own judgement according to how you feel the match in going for you as killer bur also for the survivors aswell. You don´t need to force tunnel the matches to get 4k because you can get a pretty good score wirh just 1 kill.
In the end it´s not a good experience for the player on the other side so avoid it when unnecessary.
Maybe this discussion could be pinned so others can see?
I will just add, that this also must be done intentionally. You will sometimes get yelled at for "Tunneling" when you catch the same survivor twice in a row on accident. You didn't mean to chase them, you just, say, went to a different gen and they were unexpectedly there. That is not tunneling.
You have to be intentionally chasing the same person, right off the hook.
If you have to tunnel to get a single kill, then you do not belong in that MMR. People who belong there do not need to.
It is not a problem outside the context of DBD because in these other games that are >symmetrical<, you have the same potential chances of picking or playing as a team, even with different roles inside the teams (supports, tank, etc, but both teams with the same roles)
In DBD, the power role is already defined to be the killer, while the other can only overcome the killer when coordinated in a 4x1 context. That's why tunneling is a design issue here around majority of players (solo survivors), since killer are taking advantage of it.
Taking other games, as I said, everyone has the same potential chances (if it's just a x1 pvp fight) and even built-in tools to warn the team (voip, txt, ping system, comunication wheel) if they are at a disadvantage, be it support against damage, for example.