Dead by Daylight

Dead by Daylight

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Resident Hobo (Banned) Sep 28, 2023 @ 8:07pm
Wiggling out of Grasp
I typically play killer and very rarely have anyone slip from my grasp. Lately, I've been playing survivor matches and I've come to realize that unless you're playing against someone who is actively trying to hook players in the basement, you're not going to be able to get away at all. Hooks are too plentiful and too close together. At this point, I don't even bother wiggling because I know I won't even get half-way across the escape meter.

Thoughts?
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Showing 1-15 of 71 comments
Acelynn Ben Sep 28, 2023 @ 8:17pm 
Boil over.
annoying, effective, and usually ends up in you staying the ground cuz the killer can't be bothered and by that killer i mean me, i hate it >:(
■ Yuri ■ Sep 28, 2023 @ 8:19pm 
Consequence of the rework (nerf) in the wiggle system in january, maybe to pleasure the console people. They changed 1s less from the great skill-checks (15s and now 16 again) to swing more if you hit the great skill-checks (basically imperceptible, and the good skill-checks give less swing than before), plus of course, more nearby hooks and smaller maps with each rework

Then there's not much point trying cooperative actions like sabotage/body-block or even builds around it, it's practically just an AFK checker and if the killer has the build around basement, there won't be much to do (less counter-play)
Last edited by ■ Yuri ■; Sep 28, 2023 @ 8:20pm
Resident Hobo (Banned) Sep 28, 2023 @ 8:27pm 
Originally posted by Acelynn Ben:
Boil over.
annoying, effective, and usually ends up in you staying the ground cuz the killer can't be bothered and by that killer i mean me, i hate it >:(
I wasn't aware of that perk; lost to the 100+ perks pile, I guess. Sounds interesting, though.


Originally posted by ■ Yuri ■:
Consequence of the rework (nerf) in the wiggle system in january, ... plus of course, more nearby hooks and smaller maps with each rework
that's pretty much what I was thinking.
erandomone Sep 28, 2023 @ 8:28pm 
You aren't supposed to wiggle out on your own. It's just incentive to hook people fast rather than do something strategic with the body.
Ren4 Sep 28, 2023 @ 8:37pm 
Add it to the list of survivor things that have been nerfed to the ground - all to please a small percentage of the DBD community.
Acelynn Ben Sep 28, 2023 @ 8:44pm 
Originally posted by Resident Hobo:
Originally posted by Acelynn Ben:
Boil over.
annoying, effective, and usually ends up in you staying the ground cuz the killer can't be bothered and by that killer i mean me, i hate it >:(
I wasn't aware of that perk; lost to the 100+ perks pile, I guess. Sounds interesting, though.



just don't blame me if u get slugged a lil too often xd
Last edited by Acelynn Ben; Sep 28, 2023 @ 8:45pm
Onichan (Banned) Sep 28, 2023 @ 10:39pm 
wiggling is not supposed to be your 100% free ticket out of killer's grasp lol
Resident Hobo (Banned) Sep 28, 2023 @ 10:48pm 
Originally posted by Onichan:
wiggling is not supposed to be your 100% free ticket out of killer's grasp lol
That's not the point I am making at all. The fact is that unless you have the entire survivor team running some goofy defense on you or you're being dragged half-way across the map for the basement, there is a near-zero chance that you will escape. I'm not saying "let me win." I am saying "let me have the *possibility of winning*" (in terms of the wiggle escape).
I'd also like to remind you that I'm a killer main, assuming you read the whole thing.
Last edited by Resident Hobo; Sep 28, 2023 @ 10:49pm
Tokogawa [GER] Sep 28, 2023 @ 11:56pm 
Wiggling isnt supposed to get you out of the grasp before a Hook. It exists mainly so you cant get "kidnapped" permanently against your will. Thats why the standart wiggling time is long enough to reach a long range hook.
So basicly if you actually manage to wiggle out the Killer got very greedy for a specific (possible scrourge) hook, the near hooks are destroyed or you ran wiggle Perks.
Youre not supposed to wiggle out under normal circumstances
Last edited by Tokogawa [GER]; Sep 28, 2023 @ 11:57pm
Platzetta Sep 29, 2023 @ 6:50am 
Always wiggle.

They're still humans operating the character and we all make mistakes.

Sometimes it be bad pathing, panicking and if you're lucky, a fellow survivor baiting wiffed hits to waste time or sabotaging a hook or even the killer getting greedy for a far away scourge/basement hook.

I've wiggled myself out multiple times because of this.

And even if there's zero chance for you to wiggle yourself out, always make other players "work for their meal", no matter which role you're playing.

NEVER GIVE UP.
Azelinuu Sep 29, 2023 @ 7:12am 
Originally posted by Resident Hobo:
At this point, I don't even bother wiggling because I know I won't even get half-way across the escape meter.
I've gotten 3 injures and a basement hook because of people thinking like this

had an Ada bodyblock with Endurance that I stared at with someone in my hand to show their homie was giving me this hook for free
Last edited by Azelinuu; Sep 29, 2023 @ 7:12am
■ Yuri ■ Sep 29, 2023 @ 9:07am 
Originally posted by Azelinuu:
Originally posted by Resident Hobo:
At this point, I don't even bother wiggling because I know I won't even get half-way across the escape meter.
I've gotten 3 injures and a basement hook because of people thinking like this

had an Ada bodyblock with Endurance that I stared at with someone in my hand to show their homie was giving me this hook for free

it's just anecdotal evidence, I mean, there must be countless other examples of people who tried to rescue their mate, and took free hits, generating free pressure for the killer simply because there was another hook less than 10 foot-steps away, even though the killer took the wrong path
Resident Hobo (Banned) Sep 29, 2023 @ 9:25am 
Originally posted by ■ Yuri ■:
it's just anecdotal evidence, I mean, there must be countless other examples of people who tried to rescue their mate, and took free hits, generating free pressure for the killer simply because there was another hook less than 10 foot-steps away, even though the killer took the wrong path
this is definitely the point I'm making. Again, *as a killer main*, I find that hooks are too plentiful.
Azelinuu Sep 29, 2023 @ 9:55am 
Originally posted by Resident Hobo:
Originally posted by ■ Yuri ■:
it's just anecdotal evidence, I mean, there must be countless other examples of people who tried to rescue their mate, and took free hits, generating free pressure for the killer simply because there was another hook less than 10 foot-steps away, even though the killer took the wrong path
this is definitely the point I'm making. Again, *as a killer main*, I find that hooks are too plentiful.
with some of the spawn logic on maps (one hook in one room type tiles), hook distance offerings Survivors can stack (though they never do so despite how useful it is), and perks that can be brought to break the hooks, I think hooks are fine

dealing with hooks can be as simple as bringing Saboteur, Breakout, Breakdown, or a sabo toolbox but usually people are focused on looping, anti-tunnel, or slugging builds because they're generally stronger
ThePlayzPaidOff Sep 29, 2023 @ 10:02am 
Originally posted by Resident Hobo:
I typically play killer and very rarely have anyone slip from my grasp. Lately, I've been playing survivor matches and I've come to realize that unless you're playing against someone who is actively trying to hook players in the basement, you're not going to be able to get away at all. Hooks are too plentiful and too close together. At this point, I don't even bother wiggling because I know I won't even get half-way across the escape meter.

Thoughts?
My first thought is you are a new player. The mechanic is MAINLY for patching up situations. For example, imagine if you couldn't wiggle and the killer wanted to hold you hostage. Yup, best they leave in this mechanic.

Secondly, you ALWAYS should wiggle. Sometimes you WILL break free, and every time you don't you are just letting the killer choose where in the map he wants to hook you. If any plays are made by your team who expects you to be wiggling, then it will be for nothing, ect.

Lastly, sections of certain maps actually do have hooks really far spread out where if anyone is hooked in the area it makes pick ups rough in certain cases under certain conditions.
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Date Posted: Sep 28, 2023 @ 8:07pm
Posts: 71