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Most probably wouldn't say its good, and considering 2 of the perks may not get used, fair enough, but it works for me. I can heal myself, can escape the killer after a vault, and if 'm the last person (common) I can go for hatch or gate.
Most retarded perk in entire game.
Instead of doing half a gen players spent ages to heal themself
instead of taking a medkit with Syringe
Boon: Shadow Step/Lightweight -> to confuse killer where you going and distracting them long enough
MFT/Lithe -> putting more distance, and self-endurance if its MFT, and gaining more distance from certain loop if it has window/pallet
Left Behind/Empathy -> Left Behind to know hatch location even you dont hear it, or finding the exit door if the killer ended up locking the hatch. This may double edge, depends on how far between the exit gates are. Empathy is simply for reading if you're not on chase, so if the target of the chase got closer to you, you have time to break for it
Maybe not the optimal build, but well this is what I'm planning to use
It's my favorite killer perk!
Because teammates can't be trusted. I.E. played as pig 3 gens done i'm finally getting my second hook. Survivors get cocky and I get a double down and double hook. At this point the Meg decides the game is lost for survs with only 1.5 gens to go and all 4 still in the trial she decides to head into and hide in basement locker while i'm chasing the 4th.. Because of the actions of this 1 teammate they turned what most likely would have been a 2 or 3 man out into a 3k with 1 dying on first hook and the other on 2nd with me giving hatch to the last survivor (I made it my mission to make sure that Meg did not escape).
OP Sprint burst, Self-aware, Distortion or Sole Surv + i like use alturism perks BT, we'll make it or COH