Dead by Daylight

Dead by Daylight

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Hexzyti Sep 13, 2023 @ 2:17am
Solo que and the "killer sided" bias
With almost every post I see that decries this game as killer sided I've noticed a pattern, it is largely from solo que players. The game is unambiguously sided most towards a swf, four people all communicating and dealing with 1/4 the amount of pressure will usually trump a single player having to manage 4/4 the amount of pressure, of course bhvr attempts to balance for this (however mixed that may be) and so if killer gets buffs to account for higher level play, it inevitably hurts the average solo que experience which leads to survs finding the game unfair especially if they are more casual players.

Frankly the game feels somewhat (I use this very lightly) balanced aside from the usual bugs and issues, a killer facing a decently coordinated team will need to really put in the effort to effectively pressure gens (a generalisation, of course some killers *cough cough, nurse* will have easier times) and get hooks in.

Solo que is in desperate need of being brought up to a similar standard to swf to allow killers to be more fairly buffed and to prevent more casual, or even just players without friends that play the game, from facing unfair disadvantages.

We should strive for balancing that increases everyones strength and allows for maximum fun and skill instead of just hindering one side.
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Showing 1-15 of 21 comments
That one idiot Sep 13, 2023 @ 2:34am 
as one of those solo queue players, I do not complain such thing. If they give a good chase, its a W for me. If I got outplayed, its a W for me. If the killers is better than me, then its a W for me. The clear pattern is here that, those people who complained has Winning definition of surviving, rather having fun
Lokvi Sep 13, 2023 @ 2:39am 
You cannot really say the game is leaning towards one side or the other due to the fact, that learning curves for survs and killers are not equal and at some levels it leans towards survs and on others towards killers. Survivors on lower mmr/skill levels are simply at a huge disatvantage to killer with similar skill level due to being afraid, while at top levels survivors are way more bold and know what they can do.
Also game balance for survs is somewhere between solo and 4swf, so solo players are always disadvantaged and swf is not - they do not like to do strong soloq perks that could be abused in swf and strong swf perks are hard to use in soloq.
There will never be definite anwser, because some people use the top 0,1% of players as proof of the game being one sided, while majority of player base is sitting in lower skill bracket.
Evil Minіоn Sep 13, 2023 @ 2:44am 
I think there is a mismatch between what the devs are actually going for and what certain solo queue survivors consider balanced.

As you noted the actual balance is about survivor teams vs. killer, which seems reasonably balanced when you consider 3K and 4K a killer win and everything else a survivor win.

If you instead focus on kill/escape rates the game suddenly becomes very killer sided, because any single survivor has a higher chance to die than to survive. However, this is clearly intended and supported by the overall design.
Mors_Indecepta Sep 13, 2023 @ 4:14am 
The problem is there's no way to solve the problem without people losing their minds over it. It's easier to just deal with a constant small flame than a raging inferno for a short period of time.
When the playerbase makes fixing a problem more risky than just leaving it alone...it gets left alone.
notscarybanana Sep 13, 2023 @ 8:32am 
the icons we got at the side of the hud is not enough?

no matter what the devs will do the game will always be "killer sided" as long as enough amount of people think so
CorgiSploots♡TTV♡ (Banned) Sep 13, 2023 @ 8:39am 
The game is killer sided until the killer goes against one decent swf and that's really not healthy, Because it means the 99% of survivor players are left to the dust. We can't pretend all SWFs are great, a lot are just casual friends wanting to hang out. Balancing for the .5% of godly survivor players is going to kill the game before any competitor. I don't really consider TCM to be that much of a threat. But it did highlight the massive aura reading issue we currently have. I think that's gonna be the norm when new games come out. They may not pose a threat, but they are gonna highlight massive flaws in DBD and further jade the playerbase.
Dakota Sep 13, 2023 @ 9:03am 
the problem is they don't really balance around high level or low level play since they just use averages that don't tell you the real story behind anything

people who play the game know the nurse is by far the best killer and pretty much doesn't even play the same game but since she has a higher skill ceiling and those who are still learning get less kills the numbers make it seem like she isn't as strong as she really is
Petrus02 (Banned) Sep 13, 2023 @ 9:55am 
congrats: You managed to understand the problem of DBD since they allowed SWF into their game. The game is NOT built around players coordinating(especially talking) and when they do, killers have little chance except the best killers or skilled players. But when the killers got buffs and the survivors got open and hidden nerfs through all kinds of means including map reworks, solo que got so infinitely worse its almost not worth the effort anymore.

Solo que desperately needs a lot of buffs to become enjoyable again, but I BET once they do, SWF will try to exploit it in order to get the same buffs plus coordination. Which is kinda the problem. DBD was balanced when there was only solo. But SWF is rightfully insanely popular, so its a no brainer to keep it. Even if it makes balancing the game almost impossible.
Onichan (Banned) Sep 13, 2023 @ 10:15am 
Originally posted by CorgiSplootsTTV:
The game is killer sided until the killer goes against one decent swf and that's really not healthy, Because it means the 99% of survivor players are left to the dust. We can't pretend all SWFs are great, a lot are just casual friends wanting to hang out. Balancing for the .5% of godly survivor players is going to kill the game before any competitor. I don't really consider TCM to be that much of a threat. But it did highlight the massive aura reading issue we currently have. I think that's gonna be the norm when new games come out. They may not pose a threat, but they are gonna highlight massive flaws in DBD and further jade the playerbase.
casual friends that want to hang out and bring full meta loadouts :D
And what is wrong with aura reading?
Petrus02 (Banned) Sep 13, 2023 @ 10:19am 
Actually no they never did. Otherwise they would have implemented things like perks that change their effects depending on solo or SWF, or SWF penalties at least to repair speed or an "Opt out" option for killers to not go against SWF or ANYTHING AT ALL really.

One of the best examples I can give? Prove thyself. as it is, its a fairly weak perk for soloque because you can whole games with people ignoring you having the perk and you would have to add more perks just to use it, while SWF can easily say " I'm over here, come over, we rush this gen now". Prove thyself is, in this context, fairly weak for soloque, but absolutely too strong for SWF. did they do anything? Why yes. they nerfed the perk and reworked the working on a gen together mechanic. In general. Making it this weak for solos while SWF still gets a mile out of it.

WHat does it teach us? Devs still did not learn the lesson about the problem of their game.
_source.tv_ (Banned) Sep 13, 2023 @ 10:24am 
Originally posted by Onichan:
Originally posted by CorgiSplootsTTV:
The game is killer sided until the killer goes against one decent swf and that's really not healthy, Because it means the 99% of survivor players are left to the dust. We can't pretend all SWFs are great, a lot are just casual friends wanting to hang out. Balancing for the .5% of godly survivor players is going to kill the game before any competitor. I don't really consider TCM to be that much of a threat. But it did highlight the massive aura reading issue we currently have. I think that's gonna be the norm when new games come out. They may not pose a threat, but they are gonna highlight massive flaws in DBD and further jade the playerbase.
casual friends that want to hang out and bring full meta loadouts :D
And what is wrong with aura reading?
yeah it very casually players, which play so, that even good killers not able do something , and try not give chance on getting one hook
Last edited by _source.tv_; Sep 13, 2023 @ 10:25am
CorgiSploots♡TTV♡ (Banned) Sep 13, 2023 @ 10:26am 
Originally posted by Onichan:
Originally posted by CorgiSplootsTTV:
The game is killer sided until the killer goes against one decent swf and that's really not healthy, Because it means the 99% of survivor players are left to the dust. We can't pretend all SWFs are great, a lot are just casual friends wanting to hang out. Balancing for the .5% of godly survivor players is going to kill the game before any competitor. I don't really consider TCM to be that much of a threat. But it did highlight the massive aura reading issue we currently have. I think that's gonna be the norm when new games come out. They may not pose a threat, but they are gonna highlight massive flaws in DBD and further jade the playerbase.
casual friends that want to hang out and bring full meta loadouts :D
And what is wrong with aura reading?
I in no way brought up meta and you know damn well that is a lie. Unless the swf lives and breathes Otz videos 9 times out of ten swfs use comfort builds. I barely see MFT for swfs and I'm consistently iri one. Scrims aren't even permitted full builds so 'high gameplay' has no baring on balance they play their own version of the game separate from what we play.

As for aura reading we have too much and most of it stacks killer wise. DBD is has no element of of cat and mouse there's way too much information instantly had with no effort needed. We might as well remove scratch marks since every killer runs aura/scream/gen regression perk.
Echorion Sep 13, 2023 @ 10:37am 
Originally posted by Hexzyti:
With almost every post I see that decries this game as killer sided I've noticed a pattern, it is largely from solo que players. The game is unambiguously sided most towards a swf, four people all communicating and dealing with 1/4 the amount of pressure will usually trump a single player having to manage 4/4 the amount of pressure, of course bhvr attempts to balance for this (however mixed that may be) and so if killer gets buffs to account for higher level play, it inevitably hurts the average solo que experience which leads to survs finding the game unfair especially if they are more casual players.

Frankly the game feels somewhat (I use this very lightly) balanced aside from the usual bugs and issues, a killer facing a decently coordinated team will need to really put in the effort to effectively pressure gens (a generalisation, of course some killers *cough cough, nurse* will have easier times) and get hooks in.

Solo que is in desperate need of being brought up to a similar standard to swf to allow killers to be more fairly buffed and to prevent more casual, or even just players without friends that play the game, from facing unfair disadvantages.

We should strive for balancing that increases everyones strength and allows for maximum fun and skill instead of just hindering one side.

Hell even once you get to higher MMR it isn't just SWF anymore it gets quite hard for killer in general. More frustrating also.

You can die because of someone else as survivor, and it's annoying absolutely, but killer when you make a mistake it's on you and that one mistake is like four times worse as you are just you. So you feel bad on top of performing bad, and then if you get tilted you start making more mistakes and in general killer can be a really hard and frustrating experience the higher in MMR you go.
Last edited by Echorion; Sep 13, 2023 @ 10:38am
Petrus02 (Banned) Sep 13, 2023 @ 10:39am 
Originally posted by CorgiSplootsTTV:
Originally posted by Onichan:
casual friends that want to hang out and bring full meta loadouts :D
And what is wrong with aura reading?
I in no way brought up meta and you know damn well that is a lie. Unless the swf lives and breathes Otz videos 9 times out of ten swfs use comfort builds. I barely see MFT for swfs and I'm consistently iri one. Scrims aren't even permitted full builds so 'high gameplay' has no baring on balance they play their own version of the game separate from what we play.

As for aura reading we have too much and most of it stacks killer wise. DBD is has no element of of cat and mouse there's way too much information instantly had with no effort needed. We might as well remove scratch marks since every killer runs aura/scream/gen regression perk.

So incredibly true. Once upon a time you could actually try to play stealthy, but now you need at least 3 perks to try and not get constantly revealed. And then there are several perks that outright ignore any of your defenses. And even a whole killer mechanic that ignores all survivor defenses. Its as if Devs don't want any other playstyle except for high action chases, but at the same time bring killers who ruin exactly this aspect by being too good at preventing these chases.
Onichan (Banned) Sep 13, 2023 @ 11:18am 
Originally posted by CorgiSplootsTTV:
I in no way brought up meta and you know damn well that is a lie. Unless the swf lives and breathes Otz videos 9 times out of ten swfs use comfort builds. I barely see MFT for swfs and I'm consistently iri one. Scrims aren't even permitted full builds so 'high gameplay' has no baring on balance they play their own version of the game separate from what we play.
it is a lie for 90% of matches to be either teams with:
SB+MFT+Resilience+Adrenaline
or
Hyperfocus + Stake Out + Resilience + Deja Vu along with BNP toolboxes?

Originally posted by CorgiSplootsTTV:
As for aura reading we have too much and most of it stacks killer wise. DBD is has no element of of cat and mouse there's way too much information instantly had with no effort needed. We might as well remove scratch marks since every killer runs aura/scream/gen regression perk.
modern day DbD is literally pumped up chase game, the very proof is that majority of new perks released are focused on the chase aspect.

Originally posted by Petrus:
So incredibly true. Once upon a time you could actually try to play stealthy, but now you need at least 3 perks to try and not get constantly revealed. And then there are several perks that outright ignore any of your defenses. And even a whole killer mechanic that ignores all survivor defenses. Its as if Devs don't want any other playstyle except for high action chases, but at the same time bring killers who ruin exactly this aspect by being too good at preventing these chases.
how do killers prevent these chases if they actually never happen (the case with the very goal of Distortion users).
Stealth play and pumping gens with it are the primary reasons killers run slowdown perks. They are adapting to the most common playstyle they encounter.
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Date Posted: Sep 13, 2023 @ 2:17am
Posts: 21