Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but it's niched only to that (fragment rift), while double exp guarantees shards, and as you noted, it's better to double exp, because at higher levels (from 50 to 99), it's more difficult to level up, while the matches themselves always guarantee a relatively frequent exp of 100+ (depending on the score on the emblems, time in the match and the first match of the day already gives 300 exp)
no, i just said they had different purposes, but double exp is always preferable, especially for those who want shards and are at 50+ at the account level
What I'm trying to say, is that even if you wanted to have more fragments, you should still take double exp, because it provides same amount of bonus fragments as double fragment event, while at the same time giving you more shards.
Perhaps an argument could be made that some people shouldn’t be allowed to [REDACTED]
Because the majority of the community is lay/casual, they are not very aware of the game systems themselves, and just look at the most voted maps too, until the last time I voted Wreckers' Yard was tied with Gideon, at least the saloon was ahead (an ok map)