Dead by Daylight

Dead by Daylight

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DuelShockX May 28, 2023 @ 9:26pm
How does dead hard work?
I thought once the exhaustion is over I'm able to use it again but I dont see the option to use it until I've been hooked again and freed.
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You need to be hooked to use it, each time. But I believe so long as you don't take the endurance hit it should recover. I might be mistaken.
DuelShockX May 28, 2023 @ 9:34pm 
Originally posted by Stu Macher:
You need to be hooked to use it, each time. But I believe so long as you don't take the endurance hit it should recover. I might be mistaken.
what do you mean endurance hit? Get hit when I use it? Even if I wait for the exhaust meter to finish and mend my self I can't use it again until I've been hooked and freed again?
Terratrox (Banned) May 28, 2023 @ 9:37pm 
Originally posted by DuelShockX:
Originally posted by Stu Macher:
You need to be hooked to use it, each time. But I believe so long as you don't take the endurance hit it should recover. I might be mistaken.
what do you mean endurance hit? Get hit when I use it? Even if I wait for the exhaust meter to finish and mend my self I can't use it again until I've been hooked and freed again?
Correct.
Yes, you get hit. You utilize the endurance status effect, which the perk applies to you while in turn making you exhausted and in deep wound. Yes, you can only get one instance of dead hard per hook state.
DuelShockX May 28, 2023 @ 9:40pm 
Dang that doesn't sound like a good perk if its a one time use per hook stage. I'm guessing the other perks for escaping/outrunning killers work the same?
Dante at home: May 28, 2023 @ 10:16pm 
Originally posted by DuelShockX:
Dang that doesn't sound like a good perk if its a one time use per hook stage. I'm guessing the other perks for escaping/outrunning killers work the same?

No, the other "Exhaustion" perks work just fine. It let's you run 150% of your normal speed, depends on the perk, and once the Exhaustion is over, you can use it again, no hook stage needed. Dead Hard died hard in the previous update, but the other perks are fine.
■ Yuri ■ May 28, 2023 @ 10:20pm 
Originally posted by Rusted Reflex:
Originally posted by DuelShockX:
Dang that doesn't sound like a good perk if its a one time use per hook stage. I'm guessing the other perks for escaping/outrunning killers work the same?

No, the other "Exhaustion" perks work just fine. It let's you run 150% of your normal speed, depends on the perk, and once the Exhaustion is over, you can use it again, no hook stage needed. Dead Hard died hard in the previous update, but the other perks are fine.

not necessarily the others give speed, head on just stun, for example, but yes, dh should undergo a rework and go to another category of perks, it became too complicated and with many requirements to be an exhaustion perk.
Generic Fodder May 28, 2023 @ 11:41pm 
Dead Hard essentially lets you take an extra hit after getting hooked, per hook, assuming that you do not already have an endurance status effect up or are exhausted.

I don't run it much anymore, except on a "team captain" style Dwight, the point being to potentially buy more time for my team and have the option of taking an extra protection hit. In practice, it's mostly useful for doubling back on a killer and squeezing past them to run another way, as timing it when the killer is right behind you is quite tricky.
Terratrox (Banned) May 29, 2023 @ 1:57am 
Originally posted by DuelShockX:
Dang that doesn't sound like a good perk if its a one time use per hook stage. I'm guessing the other perks for escaping/outrunning killers work the same?
It's still very, VERY good. It's just that you can only use it twice. It actually JUST got nerfed to be like this.

Because before, it worked the way you originally said. You could just use it infinitely in every single chase, and as it turns out, making the Killer have to hit you an additional time or wait for you to use it every single time they come into contact with you is ridiculously strong, so it was used by over 80% of Survivors every single game, averaging over 3 Survivors with Dead Hard per game.

The other exhaustion perks can be used infinitely, but they're conditional. Sprint Burst is the next most powerful, but it has a management aspect that makes it clunky to use optimally. The others have these activation conditions too, like Lithe only activating when you vault things.

Dead Hard not only gave you the most extra time in chase, but also could be activated whenever the Survivor wanted, making it significantly more powerful than any other exhaustion perk. So now it's limiting factor is its number of uses.
Last edited by Terratrox; May 29, 2023 @ 1:58am
riflechristdom1 Jun 30, 2023 @ 8:28pm 
Thank you I looked everywhere for this explanation 🙏
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Date Posted: May 28, 2023 @ 9:26pm
Posts: 10