黎明杀机

黎明杀机

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Juri (已封禁) 2023 年 5 月 25 日 下午 12:57
Is a bad idea give survivors 3%haste just for being injured?
I just want to know your thoughts
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正在显示第 46 - 60 条,共 78 条留言
miketheratguy (已封禁) 2023 年 5 月 26 日 上午 12:58 
引用自 State Line Crosser
There is a grace period but you can break bloodlust by avoiding los for a little bit. You may have seen your chase end sometimes even though you are still going after them.

There are other rules such as the survivor needing to be running to be considered in chase.

Hmm. While it's clear that the game will stop considering it a chase if there isn't any actual chasing going on for a while, I never really thought about the details all that much until this conversation. I suppose it does make sense that the game would probably have a sort of invisible "meter" that builds toward bloodlust and then starts to deplete whenever the survivor manages to disappear from view.
Chickenchop 2023 年 5 月 26 日 上午 12:58 
引用自 Moxxis
Assuming it stacks with exhaustion perks this ability would be STRONG (in my opinion)
I keep seeing people commenting on perks they haven't read. The perk does not work while suffering from exhaustion. So if a survivor wants to use this, ideally they will not be packing exhaustion perks, at least if they want maximum value out of Made For This. Or else they will be packing Lithe/Balanced Landing and losing the 3% immediately after use, and let's not kid ourselves, Sprint Burst is out of the question.

Essentially this makes catching up to an injured survivor hardest for Huntress, Trickster and Hag. Two of which use ranged attacks, and the Hag which has often relied on teleportation with traps to close most of her distance anyway. Pretending that the three aforementioned killers are getting most of their injuries and downs via straight walking and M1 is laughable if you've played many matches as or against any of them; the reason they are slower to begin with is due to their abilities.

Generally speaking, being injured makes a team vulnerable, and a team without exhaustion perks is made even more vulnerable regardless of a 3% speed boost, especially against killers who can throw things at you. They are effectively operating at 3 perks one way or another if they choose to bring an exhaustion perk.

Without an exhaustion perk, survivors will have no method to create distance early in a chase depending on gen position, which may result in an early chase advantage for the killer. This should help offset the increased speed the survivors get after injury.
最后由 Chickenchop 编辑于; 2023 年 5 月 26 日 上午 1:19
Dollmaker (已封禁) 2023 年 5 月 26 日 上午 1:47 
Horrible idea.

Speed Boost is something that has to be handled really carefully, specially for survivors, and giving whats essentially a permanent 3% speed boost when injured, its too strong, you might think it isnt much, but trust me, even that amount can be the difference in reaching the pallet/vault.
Dollmaker (已封禁) 2023 年 5 月 26 日 上午 1:49 
引用自 Chickenchop
引用自 Moxxis
Assuming it stacks with exhaustion perks this ability would be STRONG (in my opinion)
I keep seeing people commenting on perks they haven't read. The perk does not work while suffering from exhaustion. So if a survivor wants to use this, ideally they will not be packing exhaustion perks, at least if they want maximum value out of Made For This. Or else they will be packing Lithe/Balanced Landing and losing the 3% immediately after use, and let's not kid ourselves, Sprint Burst is out of the question.

Essentially this makes catching up to an injured survivor hardest for Huntress, Trickster and Hag. Two of which use ranged attacks, and the Hag which has often relied on teleportation with traps to close most of her distance anyway. Pretending that the three aforementioned killers are getting most of their injuries and downs via straight walking and M1 is laughable if you've played many matches as or against any of them; the reason they are slower to begin with is due to their abilities.

Generally speaking, being injured makes a team vulnerable, and a team without exhaustion perks is made even more vulnerable regardless of a 3% speed boost, especially against killers who can throw things at you. They are effectively operating at 3 perks one way or another if they choose to bring an exhaustion perk.

Without an exhaustion perk, survivors will have no method to create distance early in a chase depending on gen position, which may result in an early chase advantage for the killer. This should help offset the increased speed the survivors get after injury.
My guy, if you think Trickster wont suffer severely from this perk, then you dont know how this killer works.

If anything his 110% movement speed is already unjustified on its own accord.
Sairek Ceareste (已封禁) 2023 年 5 月 26 日 上午 2:07 
引用自 miketheratguy
引用自 Sairek Ceareste
It's actually worse for killer, due to how looping works with the survivor being smaller than the killer.

Even at 100% speed against a Huntress, I can loop one around a set of tires or a rock until she starts getting blood lust 2. With 3% haste, she may not even be able to keep line of sight *to* bloodlust. Keep in mind, that's just to get one hit in, and if she tries to use her power, she will automatically lose blood lust.

Does it work that way? The killer has to specifically maintain line of sight in order for bloodlust to kick in? I always just assumed that there was a sort of leeway or "grace" period that allows bloodlust to still kick in even if the survivor disappears (such as around a corner) as long as the game registers a chase as being in progress. If the time to bloodlust restarts anytime a survivor leaves the killer's eyesight then yeah, that's could be a concern.


No line of sight means the chase drops which means no blood lust. Chase is only maintained if line of sight is kept, regardless if they're close enough to initially get in a chase.

So say if I get in a chase, run to a tall rock, and loop around it without the killer able to maintain enough visual contact of my character, then the chase is dropped and there's no blood lust.... Something I've also managed to do against 110 killers who didn't loop tightly enough at just 100% movement speed.
Chickenchop 2023 年 5 月 26 日 上午 4:03 
引用自 Dollmaker
My guy, if you think Trickster wont suffer severely from this perk, then you dont know how this killer works.

If anything his 110% movement speed is already unjustified on its own accord.

If you think a 3% speed bonus on an injured survivor is going to render a killer obsolete, then that feels like a skill issue. The 4.6m/s killers might notice a slight difference, but only for half of every chase, without pesky exhaustion perks to get in their way, and if the survivor uses one then it's just current day DBD.

Saying it can make the difference between hitting a vault/pallet or not is meaningless - it can also result in zero value because you aren't close enough to reach a vault/pallet even with it. The speed may help a decent survivor loop a pallet in a safer manner. In the matches I run, the good teams don't have a problem without it, and with this perk they will lose all those amazingly good (and frustrating) Lithe and Balanced Landing plays. Is 3% bonus for the duration of your injured state better than a good Balanced Landing to a solid tile play? It depends, because like everything in DBD, it's situational.
Sairek Ceareste (已封禁) 2023 年 5 月 26 日 上午 4:36 
引用自 Chickenchop
引用自 Dollmaker
My guy, if you think Trickster wont suffer severely from this perk, then you dont know how this killer works.

If anything his 110% movement speed is already unjustified on its own accord.

If you think a 3% speed bonus on an injured survivor is going to render a killer obsolete, then that feels like a skill issue. The 4.6m/s killers might notice a slight difference, but only for half of every chase, without pesky exhaustion perks to get in their way, and if the survivor uses one then it's just current day DBD.

Saying it can make the difference between hitting a vault/pallet or not is meaningless - it can also result in zero value because you aren't close enough to reach a vault/pallet even with it. The speed may help a decent survivor loop a pallet in a safer manner. In the matches I run, the good teams don't have a problem without it, and with this perk they will lose all those amazingly good (and frustrating) Lithe and Balanced Landing plays. Is 3% bonus for the duration of your injured state better than a good Balanced Landing to a solid tile play? It depends, because like everything in DBD, it's situational.


Funny you say 3% won't matter, and yet all the players who play the game for thousands of hours as a job are calling the perk S-tier.

3% movement speed alone lets you gain significantly more distance to reach a pallet against M1 killers, which means you are far, FAR less at risk of dead-zoning yourself. It means you can be hell of a lot more risky in your positioning as a survivor and still reach a pallet.
3% movement speed doesn't mean chases will last only 3% longer. It means Instead of losing 0.60 meters a second or 0.40 meters of distance as a survivor against 115/110 killers, you are only losing 0.48 meters a second against a 115% killer, and only 0.28 meters of distance as a 110% killer, as survivors run at a base of 4.00 meters a second and the perk allows you to run at 4.12 meters a second. And that's assuming both killer and survivor are moving in a straight line.

Due to how looping works because survivors are smaller than killers, they can hug and wrap around objects tighter than killers, that 3% bonus isn't just an extra loop. It's multiple. It massively extends the distance to which a survivor can reach a pallet or window, which makes chaining specific tiles much and reaching them, MUCH easier.
最后由 Sairek Ceareste 编辑于; 2023 年 5 月 26 日 上午 4:41
Koba (已封禁) 2023 年 5 月 26 日 上午 4:59 
Yes, this is horrible idea which came from that one dev, who dont play this game seriously. All loop timing and chase timing overall are stricted to normal survivor speed. Now its all will be broken. m1 killers will catch up only with 1-2 BL and thats additional chase time. Nurse or blight will not give a F about that perks as usual. M1 killers will suffer.
wesker (已封禁) 2023 年 5 月 26 日 上午 10:59 
There is just one counter to this crazy OP survivor perk, this counter is called "Fearmonger". However, being forced to use a perk to mitigate the power of another perk is clearly an unhealthy design. So "Made for This" defenetively need a nerf. Cry a river survivor mains.
最后由 wesker 编辑于; 2023 年 5 月 26 日 上午 11:01
Grug (已封禁) 2023 年 5 月 28 日 下午 1:56 
引用自 miketheratguy
3 out of 100 is really pretty negligible. Besides, doesn't Skull Merchant get haste for not doing anything (that's an honest question, I don't remember what her recent changes are)?
Its not. Think about how bad it feels to chase and m1 someone as huntress or hag without using power.
Nubbles 2023 年 5 月 28 日 下午 2:27 
引用自 Yuri
I just want to know your thoughts
Yes. Idea bad.
Spudsy 2023 年 5 月 29 日 上午 1:51 
引用自 TheMetalOne
Not a fan. Why do they keep making perks that reward survivors for playing poorly?
the same reason they nerfed wraith again.
The Lost (已封禁) 2023 年 5 月 29 日 上午 2:19 
引用自 iTunnelTTVs
Very bad idea, think of all those times as killer where youre chasing a surv at a loop and now you finally just barely got in range to attack before they hit a pallet or vault and were able to hit, with this perk, if theyre injured, those survs are now guaranteed to make it to the pallet or vault safely and now your chase has just been extended greatly because surv got rewarded by being injured.

If you cant see how a 3% haste is incredibly unhealthy for the game, then i seriously question your skills
If there would be just a mechanic that increases the killers speed over time

Oh wait! There is one.
Gibolin (已封禁) 2023 年 5 月 29 日 上午 2:49 
it's at the expense of not using exhaustion perks, which in most situation, allow survivors a way to give you a run for your money. So it's a good compromise to make non exhaustion based builds a bit more viable and therefore expense the meta. Which is what we want. More non op but viable builds.

In addition the 3% speed bonus is completely useless against a certain number of killers.
Facu 2023 年 5 月 29 日 上午 3:25 
Is miniscule and yes of course its help but is not like it game breaking but the problem arise with the guys that cheat with little % added to the perks to camo that. That could be said with any perk to be honest but i dont know
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发帖日期: 2023 年 5 月 25 日 下午 12:57
回复数: 78