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Deadlock and Discordance is an amazing combo if you are able to consistently punish them for grouping on gens, and Nemesis zombies get a bit of a tracking buff from Discordance.
I hear them say things like : why did that miss? They don't specialize in one killer like we do.
The time between 6.1 and the healing update made the game rough. It was very important to use gen regression and slow down survivors about 60-90 seconds to delay their escape.
In many of the maps I did not lose a single game where it was possible to hold a strong three gen. Maps like Azarov became simple because you could guard one side and that was your side.
My build was: STBFL, BAM, OC, Discordance.
I am having extreme trouble just tying the people I would have 4k'd every round in the last "era". Gen Regression is now basically dead compared to what it was before unless you stack everything to have about half of what one or two perks did before. The problem here is that gen rushing did not get nerfed too.
There are no real "good" addons for Nemesis. I just use Zombie speed as it helps make your zombies do more with Discordance (which I used previously to help detect people always rushing that last gen).
I stopped using Discordance as you can't defend the generators anymore.
I think sadly Nemesis is not viable against good players anymore. It's too easy to rush the gens.
gen kick perk: I usually go with eruption or overcharge.
random perk: no way out or pain resonance or some challenge perk.
Addons: i usually go with none. when i want to win (like the last pip to reach iri 1), I use the zombie's detection range extension addons or the speed addons.
I don't see much use of marvin's blood. i whip 2 uncontaminated survivors early to get my tier 2 early. if they're making it hard to get tier 2 during the first few chases, i'll take the easy punches, and they tend to get easier to whip after that - when they try to be more careful, they are quicker to drop pallets. if they play risky and hard to whip, i'll take the punch and down them.
and yes, focus on the 3-4 gens that are closest to each other and close to scourge hooks too.
I will say regardless, discordance is a god teir perk on him purely because of the zombies
Perks: Discordance, Dark Devotion, Enduring, Game Afoot.
Discordance triggers a loud noise notification, which causes zombies to move towards the affected generator. Who else is on their way towards that gen? You.
Destroy the attracted zombies, ambush the survivors that work on that gen and focus on pressuring the entire enemy team. Furthermore: Game Afoot can trigger upon destroying a pallet with your tentacle.
Chase perks are what I love because when I play Nemi(SUS) I am a big burly angry man that loves nothing more than punching small survivors in the back of the head it feels so satisfying
the only reason I play him is because he's so cool but hes incidentally pretty strong in the right hands too. The zombies are amazing intel so i don't ever really even need aura reading perks. and Gen regression is boring since it has no real interaction between survivors in chase, usually.
So I love to just WM1 towards the nearest bad guy and PUNCH. PUNCH THEM ALL. the more I punch the harder my fingers get. Its so good, and the STBFL is the bread and butter for that finger licking good because I have BLOODLUST
Survivors get real scared at the endgame