Dead by Daylight

Dead by Daylight

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Tafuu Apr 9, 2023 @ 12:52pm
one hit killer are unfun to play against.
This is just my personal opinion and dont understand me wrong im not saying they overpowerd cauze they arent but it for sure is unfun to play against them, i mean there is a reason why they normaly need 2 atacks to get you down.
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Showing 1-15 of 38 comments
■ Yuri ■ Apr 9, 2023 @ 1:07pm 
I would say that they are unfun and not healthy for the game because they artificially shorten chases and when we talk about SoloQ, they still manage and encourage to make people not give saves or position themselves well to start loops (since unlike swf, nobody has comms to share where the killer and properly plays around 1 life) and if the power is robust and solid enough, they can abuse game designs around slug and camp, like the clown and the huntress with the iris addon, the buba with the innate power around hooks, oni and his 180º and practically infinite power around SoloQ that doesn't heal, Plague that forces noed the whole game (lose-lose situation), etc, well, that's about it.

it would be the dead hard of the killers, bypassing the core game around 2 health states, which is fundamental in SoloQ lobby. One hit downs would be ok if they were more situational to proc and not be to mere disposition of the killer to use whenever they want and have a duration, like the SM drones that have a delay to activate, wesker and dredge that need the power to be full or almost over to exposure, etc.
Last edited by ■ Yuri ■; Apr 9, 2023 @ 1:19pm
I don't kill (Banned) Apr 9, 2023 @ 1:13pm 
Originally posted by Tafuu:
This is just my personal opinion and dont understand me wrong im not saying they overpowerd cauze they arent but it for sure is unfun to play against them, i mean there is a reason why they normaly need 2 atacks to get you down.
Being extra careful, pre dropping palets if you know you're at risk, or simply playing safer, you can't play the same way against a billy than a Pyramid head, and that's the whole point
Tafuu Apr 9, 2023 @ 1:22pm 
Originally posted by A:
not like they can one shot u at all times, useless crying

can we stop denouncing everyone who just says his opinion as crying.
■ Yuri ■ Apr 9, 2023 @ 1:22pm 
Originally posted by A:
Originally posted by ■ Yuri ■:
I would say that they are unfun and not healthy for the game because they artificially shorten chases and when we talk about SoloQ, they still manage and encourage to make people not give saves or position themselves well to start loops (since unlike swf, nobody has comms to share where the killer and properly plays around 1 life) and if the power is robust and solid enough, they can abuse game designs around slug and camp, like the clown and the huntress with the iris addon, the buba with the innate power around hooks, oni and his 180º and practically infinite power around SoloQ that doesn't heal, Plague that forces noed the whole game (lose-lose situation), etc, well, that's about it.

it would be the dead hard of the killers, bypassing the core game around 2 health states, which is fundamental in SoloQ lobby

so basically make all killers have the same power so u can keep playing the every match the same way u played the last... baseless complaints



no, far from it, there's a way to keep all the killers the same and fix the game design, but there's no use arguing with someone who already starts out just slandering others.
miketheratguy (Banned) Apr 9, 2023 @ 1:23pm 
I also hate going against one-hit-down killers. I find it kind of stupid that in a game that revolves around survivors getting two hits as a central mechanic there are killers that just ignore this. Like, having three hundred thousand ways to inflict exposed isn't enough?

I'm not asking for changes or trying to insist that things are unfair or whatever, I just agree with the general sentiment that it's not really enjoyable to have one of your two health states just arbitrarily taken away from you (especially since the means to do so require very, very little effort).
■ Yuri ■ Apr 9, 2023 @ 1:27pm 
Originally posted by miketheratguy:
I also hate going against one-hit-down killers. I find it kind of stupid that in a game that revolves around survivors getting two hits as a central mechanic there are killers that just ignore this. Like, having three hundred thousand ways to inflict exposed isn't enough?

I'm not asking for changes or trying to insist that things are unfair or whatever, I just agree with the general sentiment that it's not really enjoyable to have one of your two health states just arbitrarily taken away from you (especially since the means to do so require very, very little effort).


yes, the most robust ones that bypass the healthy state do it in such an easy way and that almost doesn't require any skill or difficulty, basically very cheap, that's another very serious point
■ Yuri ■ Apr 9, 2023 @ 1:29pm 
Originally posted by A:
Originally posted by ■ Yuri ■:



no, far from it, there's a way to keep all the killers the same and fix the game design, but there's no use arguing with someone who already starts out just slandering others.

if there's a way then make your points cuz so far u just complained about killers' powers


I just commented to the OP about the one hit downs situation (thread discussion), and didn't go into the merits of how to specifically change each of them.
Last edited by ■ Yuri ■; Apr 9, 2023 @ 1:30pm
miketheratguy (Banned) Apr 9, 2023 @ 1:39pm 
Originally posted by ■ Yuri ■:
yes, the most robust ones that bypass the healthy state do it in such an easy way and that almost doesn't require any skill or difficulty, basically very cheap, that's another very serious point

Right. Ghostface is the worst offender. Think about the strongest or most useful expose perks. This one requires survivors to touch a specific gen. This one requires survivors to open a locker. This one requires them to be nearby when another survivor gets picked up. Well, Ghostface can just do it whenever he wants by simply looking at a survivor, even if they don't see him (and often if they do). Just a few seconds (which retain their progress even if the survivor gets away) and boom, they're exposed. It's in his kit. He takes a whole health state by simply pressing "the win button", which is what people accuse Dead Hard of being.

And what's the cost? Moderately reduced running speed while the button is held down. And if that's too much of a problem just use his secondary ability to crouch low enough not to be noticed. And if that's still not enough use his third ability to peek around a corner. Or just forget all that and simply find an elevated position like a small hill, crawl up it, look at your surroundings, and take away as many as four health states at once for a full minute. Hell, he can even just stop running for two seconds and switch it on. It's ridiculous.
45 Apr 9, 2023 @ 3:24pm 
the games unfun to play in general.
LegendaryLand (Banned) Apr 9, 2023 @ 3:24pm 
I think it's more unfun to go against survivors who require 3-5 hits to go down with perks. But here we are.
The_MixMaster™ Apr 9, 2023 @ 4:04pm 
I play killer 95% of the time, but I can agree that SOME one hit kill mechanics are incredibly unfun like clown and huntress' iri addons (though if I remember correctly, clown's just got changed?). But killers like billy, myers (without addons), and especially ghost-face I feel are fine. Billy's one hit is really hard to do and can be played around by survivors, Myers needs to stalk and thus waste time that he would've otherwise spent chasing survivors and getting hits so it balances out, and again survivors can play around it. And ghostface is probably my favorite example because it fits the idea of a stalking killer even better than myers, each individual survivor responsible for keeping an eye open for the killer and staying out of his sight. Bubba can be a little frustrating as he's easier than billy and can camp with his one shot, but ultimately I don't think you could remove his one-shot without killing him completely.
Infrasound (Banned) Apr 9, 2023 @ 4:22pm 
so are 3 hit survivors
Gh0st.exe Apr 9, 2023 @ 4:37pm 
Originally posted by Tafuu:
i mean there is a reason why they normaly need 2 atacks to get you down.
There is also a reason why those Killers in particular only need 1 attack to down you, its because they are in turn limited in other areas to varying extend. And as others already said, the exact same argument can be made against every perk that lets Survivors take more than 2 hits.
N o d L Apr 9, 2023 @ 4:37pm 
Originally posted by miketheratguy:
Originally posted by ■ Yuri ■:
yes, the most robust ones that bypass the healthy state do it in such an easy way and that almost doesn't require any skill or difficulty, basically very cheap, that's another very serious point

Right. Ghostface is the worst offender. Think about the strongest or most useful expose perks. This one requires survivors to touch a specific gen. This one requires survivors to open a locker. This one requires them to be nearby when another survivor gets picked up. Well, Ghostface can just do it whenever he wants by simply looking at a survivor, even if they don't see him (and often if they do). Just a few seconds (which retain their progress even if the survivor gets away) and boom, they're exposed. It's in his kit. He takes a whole health state by simply pressing "the win button", which is what people accuse Dead Hard of being.

And what's the cost? Moderately reduced running speed while the button is held down. And if that's too much of a problem just use his secondary ability to crouch low enough not to be noticed. And if that's still not enough use his third ability to peek around a corner. Or just forget all that and simply find an elevated position like a small hill, crawl up it, look at your surroundings, and take away as many as four health states at once for a full minute. Hell, he can even just stop running for two seconds and switch it on. It's ridiculous.
Ghostie is actually pretty bad example of 1 shots tbh bc yes he can stalk you to expose you n 1 shot that's true buuut he then has almost no map pressure bc he ain't pushin people off gens or going straight for chase instead sitting off somewhere tryna stare at people giving 3-4 surv's plenty of time to absolutely hammer gens.

It's true if a Ghostie is really good or surv's don't play against him properly he can thrive and be a insane 1 shot killer but that also requires playing good and surv's messing up badly n at that point it ain't 1 shots are bad for the game argument.

Probably the best example instead is big boy Bubba, If played well n afew addons it's mincing time
Tafuu Apr 9, 2023 @ 4:46pm 
Originally posted by Gh0st.exe:
Originally posted by Tafuu:
i mean there is a reason why they normaly need 2 atacks to get you down.
There is also a reason why those Killers in particular only need 1 attack to down you, its because they are in turn limited in other areas to varying extend. And as others already said, the exact same argument can be made against every perk that lets Survivors take more than 2 hits.

never said they are op or unbalanced, just said for me personally its completly not fun to play against them

Originally posted by Gh0st.exe:
Originally posted by Tafuu:
the exact same argument can be made against every perk that lets Survivors take more than 2 hits.

thats what abouttism, never said that would be better, but dead hard and healing are getting nerfed next patch thats why i can ignore this
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Date Posted: Apr 9, 2023 @ 12:52pm
Posts: 38