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it would be the dead hard of the killers, bypassing the core game around 2 health states, which is fundamental in SoloQ lobby. One hit downs would be ok if they were more situational to proc and not be to mere disposition of the killer to use whenever they want and have a duration, like the SM drones that have a delay to activate, wesker and dredge that need the power to be full or almost over to exposure, etc.
can we stop denouncing everyone who just says his opinion as crying.
no, far from it, there's a way to keep all the killers the same and fix the game design, but there's no use arguing with someone who already starts out just slandering others.
I'm not asking for changes or trying to insist that things are unfair or whatever, I just agree with the general sentiment that it's not really enjoyable to have one of your two health states just arbitrarily taken away from you (especially since the means to do so require very, very little effort).
yes, the most robust ones that bypass the healthy state do it in such an easy way and that almost doesn't require any skill or difficulty, basically very cheap, that's another very serious point
I just commented to the OP about the one hit downs situation (thread discussion), and didn't go into the merits of how to specifically change each of them.
Right. Ghostface is the worst offender. Think about the strongest or most useful expose perks. This one requires survivors to touch a specific gen. This one requires survivors to open a locker. This one requires them to be nearby when another survivor gets picked up. Well, Ghostface can just do it whenever he wants by simply looking at a survivor, even if they don't see him (and often if they do). Just a few seconds (which retain their progress even if the survivor gets away) and boom, they're exposed. It's in his kit. He takes a whole health state by simply pressing "the win button", which is what people accuse Dead Hard of being.
And what's the cost? Moderately reduced running speed while the button is held down. And if that's too much of a problem just use his secondary ability to crouch low enough not to be noticed. And if that's still not enough use his third ability to peek around a corner. Or just forget all that and simply find an elevated position like a small hill, crawl up it, look at your surroundings, and take away as many as four health states at once for a full minute. Hell, he can even just stop running for two seconds and switch it on. It's ridiculous.
It's true if a Ghostie is really good or surv's don't play against him properly he can thrive and be a insane 1 shot killer but that also requires playing good and surv's messing up badly n at that point it ain't 1 shots are bad for the game argument.
Probably the best example instead is big boy Bubba, If played well n afew addons it's mincing time
never said they are op or unbalanced, just said for me personally its completly not fun to play against them