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I personally would prefer to use off the record after this update, if i'm going to get tunnelled anyway, I might as well be silent and not have my aura shown to the killer to get to a safe distance to heal.
This changed when Circle of Healing was added to the game, NOT when they changed DH. This was because CoH allowed infinite sped up heals, which meant that single hits and being injured meant nothing to survivors at worst, and was actually helpful to survivors at best when they had perks that triggered when injured. This changed the culture. Killers now needed to make sure anyone who was hurt ended up down otherwise the time spent trying to injure someone was wasted (since they would then just run off and heal an infinite number of times and usually within 10seconds).
This also changed Survivor culture too. While Dead Hard was always a thing, you now had multitudes of survivors completely ignoring stealth and loop mechanics knowing that they could tank the first hit and heal it quickly as long as the killer didn't immediately pursue them. This meant taking DH was a must, as a means of protection against a Killer who did pursue the injured survivor. This also meant you had bunches of survivors who didn't actually know how to play survivor; they were bad at looping and avoiding the killer because they only knew how to tank the first hit just to run off an heal it. If the Killer pursued this person, then the Killer was also considered to be tunneling, since the Killer was then chasing a survivor across the map to down them even if it meant leaving the gens unattended to do so.
Fast forward to today, and I expect the same thing will happen to the culture but just in reverse once the changes to DH and CoH go live. DH will be a reward for taking the time to rescue someone else, and CoH won't be able to give all survs infinite free heals. Neither will be a crutch for bad survivor play anymore. As such, the need to eliminate injured survivors asap will disappear, and Killers won't be forced to run across the map to stop the infinite heals. This means Killers can focus gens primarily again without feeling like their work chasing a survivor would be wasted, which returns us (mostly) to the original culture and expectations
The OLD Dead Hard (on PTB) had the exact issue you are all complaining about. The old Dead Hard meant that when you are unhooked, if the killer tunnelled out the unhooked survivor, Dead Hard would never activate for any survivor in the game, since it would require a safe unhook.
The NEW Dead Hard (announced today) means that when a survivor is unhooked, the unhooked survivor will be the survivor who gains the Dead Hard button to use against the killer. If the survivor gets hit during BT, it doesn't deactivate Dead Hard. From what I understand, Dead Hard only deactivates when the killer successfully hits a survivor after they use Dead Hard. Getting hit with Endurance/BT does NOT use Dead Hard or deactivate it.
This is an absolutely amazing change by BHVR, and you have all misunderstood it. What you are all describing is how the OLD Dead Hard works, not how the new Dead Hard works.