Dead by Daylight

Dead by Daylight

View Stats:
Is this a business tactic?
So just curious if anyone else noticed but if you nerf perks for surv and killer.....doesnt that mean the company is forcing you to buy new perks? Ofc the perks will be free through grinding but that takes some time and a lot of Blood points/Shards. I really started thinking about this and im curious if anyone else noticed this as well because some nerfs whether it be survivor perks or killer make 0 sense.
< >
Showing 1-15 of 36 comments
greasy fry bread Apr 21, 2023 @ 11:29pm 
Not allowed to question BE's cash grab here. It offends people and they defend the constant nerfing lol
KondaBuddy (Live) Apr 22, 2023 @ 9:53am 
Originally posted by greasy fry bread:
Not allowed to question BE's cash grab here. It offends people and they defend the constant nerfing lol
lol
DezKaiZer Apr 22, 2023 @ 10:17am 
1. Nobody Forces you to buy anything
2. The Nerfs happen because of Balance Issues that logically happen at some point when introducing new Perks/Mechanics to a year long running game
3. The Nerfs are only a Problem if you are Meta Chasing

And just in Case... like many other people Argue. Just Buffing Stuff doesnt make it better like many people assume. If you just push every players abilities and make it less and less skill dependant the game becomes Stale and plays itself automatically basically.
Thats why nerfs are always a part of EVERY game running in an online environment.
skynd-sg Apr 22, 2023 @ 10:22am 
Originally posted by KondaBuddy TTV:
...im curious if anyone else noticed this as well because some nerfs whether it be survivor perks or killer make 0 sense.

Which ones do you mean precisely?
the BIG sloppy Apr 22, 2023 @ 10:24am 
man I wish I was ungrateful like some of these kids hahaha half the games I play don't get any updates/content at all man

I'd give my left nut for a Team Fortress bot fix hell not even an update just a bot fix. . . let alone them rebalancing some of the wacky weapons to make them more fun hell yeah

but no they do not need to adjust the perks/meta to make money. They are making bank already selling you guys (and me I'm guilty hahaha) 20$ skins, battlepasses and goofy charms 'er whatever, not to mention I imagine survivors aren't that difficult to 'create' and sell as a DLC lolol

So guys anyways - which Pinhead NFT is sexiest? I love the one with the sunglasses

"Oh, no crypto, please. . . It is such a waste of good currency"
Lord Cyphre Apr 22, 2023 @ 10:27am 
Nerfing perks means the game getsmore balanced. Not nerfing OP DLC would make it pay2win, that's probably a better business tactic.

It is also a very onesided view because the devs also keep buffing stuff as to try and get things to the same level.

That's just how games are balanced.
Probably afk tbh (Banned) Apr 22, 2023 @ 11:20am 
I really have to ask but the people making these points, have you ever played a single other live service game before? Balance passes happen, perks rise and perks fall.
U.S.S. Liberty Apr 22, 2023 @ 11:21am 
Originally posted by Lord Cyphre:
Nerfing perks means the game getsmore balanced. Not nerfing OP DLC would make it pay2win, that's probably a better business tactic.
Which is basically what they did in the past. New things(killers/perks) released overpowered, they let it be for a while(despite PTB feedback), and then reeled it way back in after (in most cases). Maliciously? Who knows.

BBQ is the poster child of this. They kept it out of the shrine for an extremely long time to coerce people into buying it with real money in order to reduce the enormous grind the game presented.

Now most things release weak and get buffed slowly. Some things, like DH or nurse/blight, have persisted unchanged for a very long time.
Lord Cyphre Apr 22, 2023 @ 12:10pm 
Originally posted by State Line Crosser:
Originally posted by Lord Cyphre:
Nerfing perks means the game getsmore balanced. Not nerfing OP DLC would make it pay2win, that's probably a better business tactic.
Which is basically what they did in the past. New things(killers/perks) released overpowered, they let it be for a while(despite PTB feedback), and then reeled it way back in after (in most cases). Maliciously? Who knows.

BBQ is the poster child of this. They kept it out of the shrine for an extremely long time to coerce people into buying it with real money in order to reduce the enormous grind the game presented.

Now most things release weak and get buffed slowly. Some things, like DH or nurse/blight, have persisted unchanged for a very long time.

This is an extremely twisted and biased view on things which doesn't reflect reality at all.
Many things have changed based on PTB feedback, it's just that the community feedback is mostly trash. People are overexaggerating issues and have incredibly biased points of vioew and wither want something buffed to the extremes for easy wins or nerfed to the ground for the same reasons.
It is nigh on impossible for the devs to balance things properly based on this communities feedback.
Spirit got changed after the PTB because of community feedback. She was seen as too weak. We all know how that turned out.

Originally posted by wiki:

THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)

New Survivor: Renato Lyra

Perks:
Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)

https://deadbydaylight.fandom.com/wiki/Patches#6.6.0

Here'S some changes they made to perks between the PTB and the live version. They totally do make changes, buffs AND nerfs based on feedback. There should be more I don't care enough to dig deeper now.

BBQ wasn't on the shrine, so what? Many others have. Ruin was just as popular, if not more and certainly stronger. That has been on the shrine on many occassions. Plenty of perks have been,. Your cherry picking here and it makes zero sense.

Nurse:

Originally posted by wiki:

Patch 1.1.2

Nerf: added Lightburn vulnerability.
Nerf: reduced the default charges of Spencer's Last BreathIconPowers breath.pngIconPowers breath.png from 3 Blinks to 2 Blinks.
This, in conjunction to a Nerf to Fragile WheezeFulliconAddon fragileWheeze.pngFulliconAddon fragileWheeze.png, reduced the maximum number of available Blinks and Chain Blinks from 7 Blinks to 5 Blinks.
7 Blinks were possible with the 1.1.0-1.1.1 versions of Fragile WheezeFulliconAddon fragileWheeze.pngFulliconAddon fragileWheeze.png and Campbell's Last BreathFulliconAddon campbellsLastBreath.pngFulliconAddon campbellsLastBreath.png.
Nerf: reduced The Nurse's default Movement speed from 4.0 m/s or 100 % to 3.85 m/s or 96.25 %.

Patch 1.3.0

Quality of Life: increased The Nurse's Carrying Movement speed from 3.504 m/s or 87.6 % to 3.68 m/s or 92 %, to match that of the other Killers.

Patch 1.9.0

Quality of Life: standardised The Nurse's post-Blink Lunge to the default variation shared by all Killers now.
This now allows for full rotation mid-Lunge compared to the former Lunge which was restricted to a straight path and could not avoid potential obstacles by curving around them.
Quality of Life: a Blink's duration is now determined by how long a Blink was charged for. Charging duration still determines the maximum available Blink distance, but The Nurse is no longer committed to that distance and can shorten her travel path by aiming her camera to a desired spot closer to her.
Quality of Life: The Nurse can now blink upwards and downwards, including through floors and ceilings.

Patch 3.3.1

Nerf: reworked Spencer's Last BreathIconPowers breath.pngIconPowers breath.png to be based on Charges, requiring The Nurse to wait for her Blink Charges to reload instead of having the maximum amount available immediately post-Fatigue.
Nerf: reworked several Blink Charge Add-ons, reducing the maximum number of available Blinks (with Add-ons) from 5 to 3.

Patch 5.5.0

Quality of Life: rewrote the majority of the code governing The Nurse, especially net-working, to fix a plethora of issues that plagued her over the years.

Patch 6.5.0

Nerf: any attack following a Blink and before The Nurse succumbs to Fatigue is now considered a Special Attack and no longer activates any effects associated with Basic Attacks.
Quality of Life: added a new sound cue that plays when The Nurse has fully regenerated all her Blink charges.
Change: received a second Add-on Pass, which brings her strongest and her weakest Add-ons in line with the rest.
Change: The Nurse now features a unique Menu Music, Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.png and Chase Music.

Patch 6.7.0

Buff: removed the Lightburn mechanic.

The nurse has received so many changes over the years. Again, the community feedback is so bad and the community is so split, it's hard to actually make some of these changes.
And it's a good thing the devs are hestitant and aren't rushing ♥♥♥♥.
Which they also did in the past, like when Freddy first released.
Survivors were throwing a tantrum and OG Freddy was nerfed severely even though he was one of the weakest killers already.
U.S.S. Liberty Apr 22, 2023 @ 12:27pm 
Originally posted by Lord Cyphre:
This is an extremely twisted and biased view on things which doesn't reflect reality at all.
Many things have changed based on PTB feedback, it's just that the community feedback is mostly trash.
Lately, yes. But that has not always been the norm. The quality of community feedback is irrelevant.
Originally posted by Lord Cyphre:
BBQ wasn't on the shrine, so what? Many others have. Ruin was just as popular, if not more and certainly stronger. That has been on the shrine on many occassions. Plenty of perks have been,. Your cherry picking here and it makes zero sense.
BBQ is licensed; ruin is not licensed. BBQ was extremely popular due to massive grind the game used to have in addition to its aura reading. They clearly withheld it from the shrine to sell the dlc to people that wanted the perk for a very long time.
Originally posted by Lord Cyphre:
The nurse has received so many changes over the years. Again, the community feedback is so bad and the community is so split, it's hard to actually make some of these changes
But, much like DH (used to be?), shes remained top dog despite any of the changes. I'm not gonna go crazy on this because it's tangential to my point.
Originally posted by Lord Cyphre:
And it's a good thing the devs are hestitant and aren't rushing ♥♥♥♥.
Which they also did in the past, like when Freddy first released.
Survivors were throwing a tantrum and OG Freddy was nerfed severely even though he was one of the weakest killers already.
No disagreement honestly. All I'm saying is that bhvr was guilty of what people are now accusing them of,
Lord Cyphre Apr 22, 2023 @ 12:53pm 
Originally posted by State Line Crosser:
Lately, yes. But that has not always been the norm. The quality of community feedback is irrelevant.

Ye, they alweays have. I'm gonna dig something up, just need some time. Of course it's relevant. If the quality is bad the devs can't make good changes based on the feedback. You can't complaiun about them not listening to feedbackl while the feedback is trash.

Originally posted by State Line Crosser:

BBQ is licensed; ruin is not licensed. BBQ was extremely popular due to massive grind the game used to have in addition to its aura reading. They clearly withheld it from the shrine to sell the dlc to people that wanted the perk for a very long time.

So what? Many licensed perks have been on the shrine plenty of times. You are cherry picking one perk to try and construct a narraticvbe that's clearly false. Many licensed perks have been on the shrine aplenty.
If you can't prove they withheld that 1 perk specifically your argument is invalid and nothing but a baseless accusation.



Originally posted by State Line Crosser:

But, much like DH (used to be?), shes remained top dog despite any of the changes. I'm not gonna go crazy on this because it's tangential to my point.

So what? What's wrong with being top dog? Something has to be and will be no matter what. Just because something is good doesn't mean it needs to be completely destroyed.
She dowsn't play the looping game which is a prime reason why she's the top dog.
She's been nerfed significantly over the years because lots of things were extremely busted.
She's always gonna be a top tier killer if they keep her base power intact. Why should they gut her?
Something being good is not a reason for things getting nerfed, things need to actually be brokenly good to justify taking them down a couple of notches. Which is what happened to the nurse many times over the years.

Originally posted by State Line Crosser:
All I'm saying is that bhvr was guilty of what people are now accusing them of,

BHVR wants to make a profit, no doubt about that. But they really aren't as bad as they are being painted. It's just entitlement from people wanting to get their way.
Last edited by Lord Cyphre; Apr 22, 2023 @ 1:18pm
Voidlines Apr 22, 2023 @ 1:10pm 
BHVR has never forced my hand into buying a DLC I didn't want. Possibly because I don't chase the meta, I like making builds out of what I have.

Every DLC I have purchased has been because I wanted it, or was interested in the kit. I still don't own Bubba or Freddy because their playstyles aren't interesting to me. Every other killer at least has my attention in some way, or were purchasable with shards.
Lord Cyphre Apr 22, 2023 @ 1:23pm 
Originally posted by State Line Crosser:
Lately, yes. But that has not always been the norm.

Originally posted by wiki:


The first Public Test Build took place between 20-23 September 2016.

The main changes the Developers intended to test with this build:

New content of Patch 1.1.2
Matchmaking Improvements
Slowed first Hook Stage
If the Killer is within a certain proximity to a hooked Survivor, the first Hook Stage progression will be slowed to 50 % speed.
This marked the first attempt at creating an anti-camping mechanic.
However, the mechanic was abused by Survivors with a designated Survivor prompting the Killer to remain close to the Hook without engaging in a Chase (which would have prevented the slow-down) and therefore buying their team mates more time to repair Generators.
The Developers swiftly disabled the mechanic instead of implementing it.

https://deadbydaylight.fandom.com/wiki/Public_Test_Build#2016_Public_Test_Builds

They have always made changes between th PTB and the live versions.
U.S.S. Liberty Apr 22, 2023 @ 2:03pm 
Originally posted by Lord Cyphre:
Ye, they alweays have. I'm gonna dig something up, just need some time. Of course it's relevant. If the quality is bad the devs can't make good changes based on the feedback. You can't complaiun about them not listening to feedbackl while the feedback is trash.
The quality doesn't matter because they ignored feedback universally. Many instances of killer powers, perks, and new mechanics being broken (overpowered or unusable). You seem to want to run to absolutes in this. Such as:
Originally posted by Lord Cyphre:
They have always made changes between th PTB and the live versions.
Of course they have made changes. Lately they've done a much better job of it too. But they do have a reputation for ignoring feedback and pushing broken things to live.
Originally posted by Lord Cyphre:
So what? Many licensed perks have been on the shrine plenty of times. You are cherry picking one perk to try and construct a narraticvbe that's clearly false. Many licensed perks have been on the shrine aplenty.
If you can't prove they withheld that 1 perk specifically your argument is invalid and nothing but a baseless accusation.
I don't know why you don't understand. I looked up the shrines and, contrary to my memory, it was in the shrine once right around the time it released. However, it then spent a year and a half away before showing up very frequently afterwards.

Why is it important? BBQ was the most used killer perk for (I think it's mmr brackets[forums.bhvr.com]) the majority of killer players. It was used almost exclusively to mitigate the abysmal bp gain back then. It spent a very conspicuous time away from the shrine. Questions about when it would appear on the shrine were extremely frequent back then.
Originally posted by Lord Cyphre:
BHVR wants to make a profit, no doubt about that. But they really aren't as bad as they are being painted. It's just entitlement from people wanting to get their way.
I agree. It's just inaccurate to say that they've not ever done these things.
Maverick (Banned) Apr 22, 2023 @ 9:40pm 
Originally posted by KondaBuddy TTV:
So just curious if anyone else noticed but if you nerf perks for surv and killer.....doesnt that mean the company is forcing you to buy new perks? Ofc the perks will be free through grinding but that takes some time and a lot of Blood points/Shards. I really started thinking about this and im curious if anyone else noticed this as well because some nerfs whether it be survivor perks or killer make 0 sense.
Now you’re catching on. ;)
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: Apr 21, 2023 @ 11:21pm
Posts: 36