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CoH was *massively* better than any other boon totem, now it is fairly even with the others. I think it was a good change, although overall healing nerfs were a bit much IMO.
1. You spend time looking for and blessing the totem
2. The ability works in a small area
3. The totem can be found and snuffed/destroyed by the killer.
Self-Care still had it's use by letting you heal anywhere without a totem. CoH had it's use in giving a group ability in exchange for limited area of effect.
Now there is absolutely no use for Circle of Healing. None.
The extra healing speed is nullified by the time wasted blessing the totem.
The aura reveal is completely worthless and far inferior to Empathy.
Try to find one situation where this "rebalanced" boon would ever be useful.
1. Totem locations on a lot of maps are pretty easy to find, and the killer has to look for the totem as well
2. not an issue when you can use the boon in a strategic location or on maps with multiple levels
3. which takes time away from the chase for the killer and it can simply be remade by survivors afterward
Circle of healing can still be very powerful in a swf, its just not free self care for the whole group anymore.
CoH was anything but balanced.
A single perk with no risk which was the equivalent of four self cares and four botany knowledges with the only downside that you had to hold m1 for 14 seconds.
Keep in mind that it's not even an entire 14 seconds you lose, as the killer had to walk out of their way from their patrol path to hunt down the totem themselves and to snuff it, then walk their ass all the way back, which sometimes could take longer than the 14 seconds you even spent to boon it.
Also, finding a totem to boon is really not that much different than looking around for a teammate to get healed by anyway.
14 seconds of booning + 24 seconds of healing yourself = 38 total seconds spent healing, versus 16 seconds of being healed +16 seconds the other survivor is spent healing you for a total of 32 seconds spent healing. It's literally a difference of 6 seconds, and then you and every other survivor gets a free self care and botany knowledge.
The math on its efficiency is obvious. CoH was clearly over-tuned even after its multiple nerfs.
At least Eruption is still useful. BHVR really said "hold my beer".
Not to mention Call of Brine will still be just as oppressive as before. The healing and Dead Hard changes mean that the 125% regression as opposed to 200% will be negligible.
Apparently you forget about Hex:Ruin, just like BHVR did. Nothing has been nerfed harder than that was, not even close.
Imagine getting your regression potency reduced from 200% down to 100%, imagine still being a Hex that can easily be removed from the game, and also for some reason deactivating completely upon killing one survivor. I'd rather take nothing over it and have an empty slot because that's the same as actually equipping it.
The only advantage over self care was the self care for other players, not the bonus healing speed. Even with Boon COH, self care was still more played this just make your arguments weak.
"Also, finding a totem to boon is really not that much different than looking around for a teammate to get healed by anyway". This is not true specially for SWFs and the many perks to find other survivers. Also, NOOED last nerf was a pink aura because survivers wasted too much time to find one totem.
This nerfed Ruin still is better then the new Circle of healing and Dead hard.