Dead by Daylight

Dead by Daylight

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76561198996048619 (Banned) Mar 24, 2023 @ 10:46am
Circle of Healing will become completely worthless.
Going forward, Boon: Circle of Healing will no longer allow Survivors to heal without a Med-Kit. Instead, it will provide a 40/45/50% healing speed bonus to healing others. This bonus will not apply to healing done with a Med-Kit. Additionally, the auras of injured Survivors with the Boon’s range will be revealed to all other Survivors.

Literally no point in using this boon anymore. It takes 14/30 seconds to bless a totem (can be longer if you are interrupted) and several minutes to find it, so you are wasting the time you could have simply spent healing right away.
Plus the bonus only applies in a limited area and can be easily snuffed by a killer.

The only thing that made this perk worthwhile was the self-healing ability and now it's gone.

This perk is now only useful for SWF players, since it requires communication and planning between survivors to make use of its only benefit, i.e. slightly faster healing in a small cirlce.
And it's made even more useless by the existence of medkits or empathy, which will both save you time and let you heal anywhere on the map.

Here is the solution:

Remove the healing speed bonus entirely and simply make it provide self-healing in a small area. The perk would still have its utility without being overpowered.
Self-Care would still be useful for more selfish survivors and together with medkits would let you heal anywhere.
Last edited by 76561198996048619; Mar 24, 2023 @ 6:47pm
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Showing 1-15 of 75 comments
76561198996048619 (Banned) Mar 24, 2023 @ 10:49am 
Without the self-healing this perk is utterly useless and may as well be removed from the game.
Jadedsoul420 Mar 24, 2023 @ 10:51am 
it will be, if i have to bring a med-kit, im just gonna heal wherever, not gonna hunt down a coh spot first
Silamon Mar 24, 2023 @ 10:52am 
Originally posted by IA:
Without the self-healing this perk is utterly useless and may as well be removed from the game.
It puts it in line with other boons.

CoH was *massively* better than any other boon totem, now it is fairly even with the others. I think it was a good change, although overall healing nerfs were a bit much IMO.
Silamon Mar 24, 2023 @ 10:54am 
Originally posted by IA:
Now it's just as useless as all the other boons, great.
Something that can be placed infinitely and used by the whole team should never have been better than pre nerf self care.
76561198996048619 (Banned) Mar 24, 2023 @ 11:02am 
The self-healing of CoH was balanced by three things:
1. You spend time looking for and blessing the totem
2. The ability works in a small area
3. The totem can be found and snuffed/destroyed by the killer.

Self-Care still had it's use by letting you heal anywhere without a totem. CoH had it's use in giving a group ability in exchange for limited area of effect.

Now there is absolutely no use for Circle of Healing. None.
The extra healing speed is nullified by the time wasted blessing the totem.
The aura reveal is completely worthless and far inferior to Empathy.

Try to find one situation where this "rebalanced" boon would ever be useful.
Last edited by 76561198996048619; Mar 24, 2023 @ 11:02am
Silamon Mar 24, 2023 @ 11:06am 
Originally posted by IA:
The self-healing of CoH was balanced by three things:
1. You spend time looking for and blessing the totem
2. The ability works in a small area
3. The totem can be found and snuffed/destroyed by the killer.

Self-Care still had it's use by letting you heal anywhere without a totem. CoH had it's use in giving a group ability in exchange for limited area of effect.

Now there is absolutely no use for Circle of Healing. None.
The extra healing speed is nullified by the time wasted blessing the totem.
The aura reveal is completely worthless and far inferior to Empathy.

Try to find one situation where this "rebalanced" boon would ever be useful.

1. Totem locations on a lot of maps are pretty easy to find, and the killer has to look for the totem as well
2. not an issue when you can use the boon in a strategic location or on maps with multiple levels
3. which takes time away from the chase for the killer and it can simply be remade by survivors afterward

Circle of healing can still be very powerful in a swf, its just not free self care for the whole group anymore.
angeltime Mar 24, 2023 @ 11:08am 
to be fair, they also heavily nerfed the gen regression perks. like, all of them. and it's only fair that survs now lose ability to boon totem somewhere far away and endlessly heal themselves while killer cant leave to snuff it
Last edited by angeltime; Mar 24, 2023 @ 11:10am
Sairek Ceareste (Banned) Mar 24, 2023 @ 11:13am 
Originally posted by IA:
The self-healing of CoH was balanced by three things:
1. You spend time looking for and blessing the totem
2. The ability works in a small area
3. The totem can be found and snuffed/destroyed by the killer.

Self-Care still had it's use by letting you heal anywhere without a totem. CoH had it's use in giving a group ability in exchange for limited area of effect.

Now there is absolutely no use for Circle of Healing. None.
The extra healing speed is nullified by the time wasted blessing the totem.
The aura reveal is completely worthless and far inferior to Empathy.

Try to find one situation where this "rebalanced" boon would ever be useful.



CoH was anything but balanced.


A single perk with no risk which was the equivalent of four self cares and four botany knowledges with the only downside that you had to hold m1 for 14 seconds.

Keep in mind that it's not even an entire 14 seconds you lose, as the killer had to walk out of their way from their patrol path to hunt down the totem themselves and to snuff it, then walk their ass all the way back, which sometimes could take longer than the 14 seconds you even spent to boon it.

Also, finding a totem to boon is really not that much different than looking around for a teammate to get healed by anyway.


14 seconds of booning + 24 seconds of healing yourself = 38 total seconds spent healing, versus 16 seconds of being healed +16 seconds the other survivor is spent healing you for a total of 32 seconds spent healing. It's literally a difference of 6 seconds, and then you and every other survivor gets a free self care and botany knowledge.

The math on its efficiency is obvious. CoH was clearly over-tuned even after its multiple nerfs.
Last edited by Sairek Ceareste; Mar 24, 2023 @ 11:14am
XLbuff (Banned) Mar 24, 2023 @ 11:14am 
Good. It was awful perk. When it was used correctly it was free self-healing for the whole team, when it wasn't used correctly teammates waste their time to boon when/where it is not needed.
Last edited by XLbuff; Mar 24, 2023 @ 11:15am
Tragopan (Banned) Mar 24, 2023 @ 12:28pm 
It is indeed on par with all other boons now, which is to say, completely worthless. Dead Hard and Circle of Healing may as well not exist. The only way I could see Boons being useful now is if they were made map wide like Hexes are.

At least Eruption is still useful. BHVR really said "hold my beer".

Not to mention Call of Brine will still be just as oppressive as before. The healing and Dead Hard changes mean that the 125% regression as opposed to 200% will be negligible.
Last edited by Tragopan; Mar 24, 2023 @ 12:33pm
Riley Mar 24, 2023 @ 12:39pm 
Originally posted by Tragopan:
It is indeed on par with all other boons now, which is to say, completely worthless. Dead Hard and Circle of Healing may as well not exist. The only way I could see Boons being useful now is if they were made map wide like Hexes are.

At least Eruption is still useful. BHVR really said "hold my beer".

Apparently you forget about Hex:Ruin, just like BHVR did. Nothing has been nerfed harder than that was, not even close.

Imagine getting your regression potency reduced from 200% down to 100%, imagine still being a Hex that can easily be removed from the game, and also for some reason deactivating completely upon killing one survivor. I'd rather take nothing over it and have an empty slot because that's the same as actually equipping it.
Paulo Ramos Mar 24, 2023 @ 1:57pm 
Originally posted by Sairek Ceareste:
Originally posted by IA:
The self-healing of CoH was balanced by three things:
1. You spend time looking for and blessing the totem
2. The ability works in a small area
3. The totem can be found and snuffed/destroyed by the killer.

Self-Care still had it's use by letting you heal anywhere without a totem. CoH had it's use in giving a group ability in exchange for limited area of effect.

Now there is absolutely no use for Circle of Healing. None.
The extra healing speed is nullified by the time wasted blessing the totem.
The aura reveal is completely worthless and far inferior to Empathy.

Try to find one situation where this "rebalanced" boon would ever be useful.



CoH was anything but balanced.


A single perk with no risk which was the equivalent of four self cares and four botany knowledges with the only downside that you had to hold m1 for 14 seconds.

Keep in mind that it's not even an entire 14 seconds you lose, as the killer had to walk out of their way from their patrol path to hunt down the totem themselves and to snuff it, then walk their ass all the way back, which sometimes could take longer than the 14 seconds you even spent to boon it.

Also, finding a totem to boon is really not that much different than looking around for a teammate to get healed by anyway.


14 seconds of booning + 24 seconds of healing yourself = 38 total seconds spent healing, versus 16 seconds of being healed +16 seconds the other survivor is spent healing you for a total of 32 seconds spent healing. It's literally a difference of 6 seconds, and then you and every other survivor gets a free self care and botany knowledge.

The math on its efficiency is obvious. CoH was clearly over-tuned even after its multiple nerfs.
Where is the part you have to travel to the area and any killer can spot you?
The only advantage over self care was the self care for other players, not the bonus healing speed. Even with Boon COH, self care was still more played this just make your arguments weak.
"Also, finding a totem to boon is really not that much different than looking around for a teammate to get healed by anyway". This is not true specially for SWFs and the many perks to find other survivers. Also, NOOED last nerf was a pink aura because survivers wasted too much time to find one totem.


Originally posted by Riley:
Originally posted by Tragopan:
It is indeed on par with all other boons now, which is to say, completely worthless. Dead Hard and Circle of Healing may as well not exist. The only way I could see Boons being useful now is if they were made map wide like Hexes are.

At least Eruption is still useful. BHVR really said "hold my beer".

Apparently you forget about Hex:Ruin, just like BHVR did. Nothing has been nerfed harder than that was, not even close.

Imagine getting your regression potency reduced from 200% down to 100%, imagine still being a Hex that can easily be removed from the game, and also for some reason deactivating completely upon killing one survivor. I'd rather take nothing over it and have an empty slot because that's the same as actually equipping it.
This nerfed Ruin still is better then the new Circle of healing and Dead hard.
Silamon Mar 24, 2023 @ 2:02pm 
Originally posted by Tragopan:
It is indeed on par with all other boons now, which is to say, completely worthless. Dead Hard and Circle of Healing may as well not exist. The only way I could see Boons being useful now is if they were made map wide like Hexes are.

At least Eruption is still useful. BHVR really said "hold my beer".

Not to mention Call of Brine will still be just as oppressive as before. The healing and Dead Hard changes mean that the 125% regression as opposed to 200% will be negligible.
I don't think call of brine and overcharge will be anywhere near as oppressive as they were even with the healing nerfs. Together they could nuke a gen from 90% to 0 very quickly which made it very easy to hold a 3 gen even against 4 survivors. Post nerfs it will be much more difficult to do that if the survivors are working together.
The boon was a no-brainer, plant it, do a chase, take a hit, run to coh and heal. With right perks, a healer could heal in 8 seconds. Chases usually take more than 8 seconds.
Nils Mar 24, 2023 @ 2:37pm 
COH nerf is great, it will probably reduce gen kick meta too since hitting people will actually matter again.
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Date Posted: Mar 24, 2023 @ 10:46am
Posts: 75