Dead by Daylight

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Xeno Advice
I need some advice against Xeno, cause rn every game against it is unplayable for me. I am relatively bad in chases though I do have my moments if a killer doesn't try to use their brain.

Seems hard to play against a killer that has the map pressure of a demogorgon and chase potential of a... well... I would say nemesis but I would argue someone can find a better example. I say that because this killer just ignores pallets and windows since tail attack exists and crawler mode seems to be available 24/7 and turrets don't do enough to get them out of it because any competent xeno just smacks them before they get kicked out of crawler mode.

What is there you can actually do other than "repair gens as quick as possible and escape before they can do anything"?
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Showing 1-13 of 13 comments
Lord Kaine Sep 5, 2023 @ 8:24pm 
My recommendation is to try avoiding the alien outright as much as possible, run and hide in advance. be mindful they can see your footsteps while in the tunnels if you aren't holding a turret.
Branchu Sep 5, 2023 @ 8:40pm 
You were flippant about it, but yes, doing gens as quickly as possible is important. As strong as Xeno is, it can't be everywhere at once.

Play really safe. Don't go for any dumb plays like sabo or flashlight saves unless you really, *really* know what you're doing. If you're injured, don't do anything risky like go for saves unless you *have* to. Use the flamethrowers, even just for early detection.

Keep in mind it's got a significantly longer range in crawler mode, so be wary of windows and pallets. Pre=drop them if you can, and hold w to the next loop if the killer stops to break the pallet.

I've seen a lot of Xeno's refuse to break pallets at loops and go for tail hits over them instead. Thankfully it can be somewhat easy to bait, and then you can reposition during the Xeno's cooldown. Just be wary that there *is* some sort of trick to arch the tail over certain obstacles. I can't do it, but I've seen plenty of other people pull it off.

Other than that, I'm still learning too.
Last edited by Branchu; Sep 5, 2023 @ 8:40pm
I find putting turrets around looping areas and pallets to be better then near the gen. I believe the counter play is more based around proper turret placement to make it into a basic M1 killer
Mr.Deathly (Banned) Sep 5, 2023 @ 9:57pm 
I like the alien chapter. I think he pretty well balanced. I normally don't have a problem facing him,but people are still learning this killer. A good xeno player is sorta tough to go up against,and I would change one thing about this killer to make it a bit more fair in chases,and that's the tail attack. I think reverting it back to what it was in the PTB is a good decision for both sides. It gives the survivor if they manage to dodge that attack letting them gain distance which they should be allowed if you just spam attacks like I keep seeing a lot of xeno players do. It will also help xeno players to instead spam tail attack to then actually aim,and be careful with tail attacks.
I believe turrets are fine they shouldn't be nerfed. People don't understand the turrets are there for a distraction for you to gain distance knocking the xeno out of power is a bonus. The chapter will not sell well if the survivors could knock the power out all the time. Some people also said give xeno a cool down with the tunnels. It doesn't need one. It's fine. People pay to use the M2 not walk around as a m1. Having the xeno walk all the way back to tunnel to get his power back is enough.
Last edited by Mr.Deathly; Sep 5, 2023 @ 9:58pm
Dakota Sep 6, 2023 @ 12:01am 
yea id like to know as well lol

turrets do nothing regardless of placement and pretty much require 2 being placed near each other to actually knock them out of their power

pallets and windows can't be used

stealth can't be used because the killer can see where you run to while in the tunnels and gets killers instinct when exiting a tunnel

they also basically have total map control so if they seen you doing a gen you might as well move to a different one and keep repeating that over and over until your dead
bean Sep 6, 2023 @ 1:11am 
he's just pretty miserable to play against rn. Turrets are pretty much useless against him. You need 2 turrets right next to each other to break him out of crawler mode. Even then he can just crawl in a nearby tunnel and get it back in 3 seconds.
Tetonka Sep 6, 2023 @ 2:54am 
I don't mean that condescending in any way, and I don't consider myself to be a top player by any means - but all this feedback about the Xeno being OP surprises me. I just didn't have any issues with him and didn't witness my team mates having trouble either. So I'm just not sure what exactly everyone is struggling with.

I always place one turret near my gen, right in the center of some vault locations, pathways etc. I pay attention to the beeping and crouch away with Urban Evasion (as in, not leaving any scratchmarks and being fast enough to reach the closest obstacle) when the beeping starts or even when I suspect that he MIGHT show up at my gen soon.
If nobody's in a hunt and you don't have vision - expect him to roam gens. If he's giving you lots of trouble, hide in advance, wait for a lifesign, return to the gen. Abandon the gen if enough gens are left and he's clearly focusing yours. If you need to pressure him with your gen, do so, but remember to hide regularly so he misses you on his visits.

When he's hunting in prawl mode, I found it particularly easy to sidestep his tail. The second you hear the whiplash sound cue, just let go off W and run straight to either side. While he's animation locked, you can gain a couple meters, maybe even fast vault (which is even bugged rn) plus Lithe. Always vault when he's like 4 meters behind you (guessing that number, you'll figure it out) and then immediately sidestep and keep running away from the vault location, but never vault when he's closer than that. Use the turrets near vault locations to make sure you can vault without his tail followup through the window - so run through the flamethrower and only vault when you hear his shriek.
I've read somewhere that if you just turn around and crouch when his tail attack sound cue pops, so you bury your face into his, it can't hit you. But I never played around with that, sounded a bit wild.

Idk, he's mostly about NOT getting surprised by him appearing out of a tunnel next to you, so your prediction game and vision are important there. In chases, you need to play around his tail attack like I described. I don't think Xeno is particularly strong, but you as a survivor need to adapt.
It the Xeno is running its own perks, I suggest countering Alien Instinct with Distortion and to be alarmed when you see him search lockers for Ultimate Weapon - so better don't hide next to - and especially not inside - lockers, if possible.
Tua Mãe Sep 6, 2023 @ 7:28am 
Originally posted by Lord Kaine:
My recommendation is to try avoiding the alien outright as much as possible, run and hide in advance. be mindful they can see your footsteps while in the tunnels if you aren't holding a turret.
It's hard to avoid something that can have an idea that where you are because of the footsteps and still have the killer instinct when crawling out of the tunnels.
Arson Aardvark Sep 6, 2023 @ 8:04am 
I haven't survived a single game against Xeno, even in PTB. I am really struggling against them. Even the bad ones are cleaning up easy 3Ks.
erandomone (Banned) Sep 6, 2023 @ 8:17am 
Originally posted by V-Saggioro:
Originally posted by Lord Kaine:
My recommendation is to try avoiding the alien outright as much as possible, run and hide in advance. be mindful they can see your footsteps while in the tunnels if you aren't holding a turret.
It's hard to avoid something that can have an idea that where you are because of the footsteps and still have the killer instinct when crawling out of the tunnels.

The footsteps in the tunnels is NOT that omnipresent as you might think. The survivors basically have to be on top of the specific route you're using in order to hear them. The killer instinct after coming out of the tunnel makes it difficult to hide /as the killer is leaving the tunnels/ but if you bail early, you miss the KI.

For the OP; if you're not good at chases, I would suggest using the turret near the gen you're working on. It's not going to stop the killer (turrets on gens aren't a good idea for that) but it's detector will tell you when the alien's coming your way. If you leave the gen early and go hide, the alien will have a much harder time starting that chase
LieutenantDevil Sep 6, 2023 @ 10:32am 
Originally posted by erandomone:
Originally posted by V-Saggioro:
It's hard to avoid something that can have an idea that where you are because of the footsteps and still have the killer instinct when crawling out of the tunnels.

The footsteps in the tunnels is NOT that omnipresent as you might think. The survivors basically have to be on top of the specific route you're using in order to hear them. The killer instinct after coming out of the tunnel makes it difficult to hide /as the killer is leaving the tunnels/ but if you bail early, you miss the KI.

For the OP; if you're not good at chases, I would suggest using the turret near the gen you're working on. It's not going to stop the killer (turrets on gens aren't a good idea for that) but it's detector will tell you when the alien's coming your way. If you leave the gen early and go hide, the alien will have a much harder time starting that chase
I appreciate all the advice I've seen so far, but I need to ask, I never understood the turrets aside from blasting fire at the xenomorph. What do they actually do? Sometimes they turn off randomly, sometimes they start beeping, I never understood any of that.
Hmm if I posted on how to counter xeno gameplay the one that plays as xeno would just read it and remember it and applied it reverse of what it is posted you sure it's a good idea ?

All right here goes :

(1) Remember to deploy those flame turrets at certain locations that will support your efforts in either ambushing or help you defend yourself when you're fixing generators.

(2) Spread out, fix generators at different locations , try not to make too much of a noise, also heal up if someone's wounded fast and pray the xeno doesn't have that certain perk from the nurse so they can't see you. The wounded noises can be heard from inside the tunnel thus further help giving your position away and so is running around try to stop running around where you need to go slowly creep in to your destination when you're near..

(3) Always keep your eyes peeled, seriously just because you didn't hear the heart beat doesn't mean there are no xeno prowling there are perks that allow them to be undetectable that they borrowed from other killer perks so yeah on your toes.. don't fall asleep while fixing generator.

If your gens are nearly finishes and it makes louder faster sound after all this time and yet no heart beat beware.. the xeno have equipped tinkerer perk and heading your way you just doesn't see it yet.

(4) if you screw up and generator goes boom.. best find another generator, run then walk or crawl and hide for a bit before proceeding to the next generator, the old generator that you screw up and make a loud boom, the security of that location is compromised don't be stubborn and remain there after it blow up 3 times seriously.

(5) flame turrets near hooks are nasty and help up the speed bumps to aid for the survivors that are caught to help them give a bit of time to wiggle free. So do deploys them near such a thing but if can possible survivors with certain perks to help your friend wiggle free or even the said survivors to have perks to aid them to wiggle free would be great as dealing with xeno morph you are going to be captured many many times.

(6) Peek a boo I see you, the xeno morph have that perk that allow them to open a locker then reveal the location of the survivor within their terror radius so if you suddenly screams means that there are xeno morph within the terror radius, so best Run, then afterward walk or crawl and hide for a moment before going back to whatever you're doing.

(7) Try ducking when xeno morph launches it's tail just because you manage to vault over a pallete or vault over a window means you're safe..

(8) Support each other, support your fellow survivors as a single one survivor are easy picking against a xeno morph but if you work together in many situations it at time give you the best result there are no attack that can damage multiple survivors that the xeno morph have in their arsenal so far as I know of, so they can't hurt multiple people all at once unlike the legion for an example that can rapidly injure multiple people within short time frame.

quickly heal injured survivors so they doesn't make a noise and also doesn't lead blood trails all over the place if your survivor friend is healthy and fit that means the bigger odds of your survivals as the xeno need to slap them twice before downing them.

Choice to between spreading out to fix generators or quickly cooperate and concentrate doing one generator but this is a very risky venture but if you four confident that you can do this, best do this type and get one gen done then spread out. The tactical decision whether to chose which of the approach leads back to you in depending on what type and how the xeno operates.

(9) Xeno morph are not T - rex, I at time see people just stop moving when they spotted me as if I didn't see them visually I laughs at this seriously all I can remember is the line from jurasisc park about people not moving when they encounter T-rex in jurassic park.

Stop moving as in silly , like they stop moving but remain standing out in the open seriously.. you got to be kidding right ? at least hide somewhere crouch hidden somewhere or try to at least put some effort to it.

(10) Bushes doesn't help find a better more better hiding spot.
Tua Mãe Sep 6, 2023 @ 11:13am 
Originally posted by erandomone:
Originally posted by V-Saggioro:
It's hard to avoid something that can have an idea that where you are because of the footsteps and still have the killer instinct when crawling out of the tunnels.

The footsteps in the tunnels is NOT that omnipresent as you might think. The survivors basically have to be on top of the specific route you're using in order to hear them. The killer instinct after coming out of the tunnel makes it difficult to hide /as the killer is leaving the tunnels/ but if you bail early, you miss the KI.

For the OP; if you're not good at chases, I would suggest using the turret near the gen you're working on. It's not going to stop the killer (turrets on gens aren't a good idea for that) but it's detector will tell you when the alien's coming your way. If you leave the gen early and go hide, the alien will have a much harder time starting that chase
Well, I find them really useful when playing as Xeno and since you move really fast underneath, you can walk around trying to gather info and for all my matches, I find it the spawn of the tunnels pretty decent, they usually are near important spots, than it's really rare to get someone with KI.
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Date Posted: Sep 5, 2023 @ 7:25pm
Posts: 13