Dead by Daylight

Dead by Daylight

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culps Sep 4, 2023 @ 1:49pm
Bloodlust
I think bloodlust should be disabled when there is 1 man standing(so ur whole team is down but you). Like honestly what are you meant to do as a survivor when ur looping last alive? All the killer needs to do is bloodlust any loop as there is nothing to lose(gens).

thoughts ?
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Showing 16-30 of 40 comments
Dakota Sep 6, 2023 @ 5:51am 
honestly would rather see bloodlust activate when your not in a chase so killers without mobility can move around the map and find a chase quicker instead of losing gens before they can even patrol them all

everything past bloodlust 1 is pretty much a crutch for killers who can't get a hit and are playing bad which on one hand is helpful for someone having a hard time but also idk if its a good thing to reward bad play
culps Sep 6, 2023 @ 9:35am 
Originally posted by CEO Mindset:
If you are the last one you already lost the game... You want a buff for losing the game?
I want a buff for killers playing like their lives depend on it, wouldn't be surprised if this would be ur play style by how ur reacting :/
Last edited by culps; Sep 6, 2023 @ 9:35am
culps Sep 6, 2023 @ 9:36am 
Originally posted by Dakota:
honestly would rather see bloodlust activate when your not in a chase so killers without mobility can move around the map and find a chase quicker instead of losing gens before they can even patrol them all

everything past bloodlust 1 is pretty much a crutch for killers who can't get a hit and are playing bad which on one hand is helpful for someone having a hard time but also idk if its a good thing to reward bad play
totally agree.
dragonoftime27 (Banned) Sep 6, 2023 @ 9:49am 
Originally posted by Culps:
Originally posted by CEO Mindset:
If you are the last one you already lost the game... You want a buff for losing the game?
I want a buff for killers playing like their lives depend on it, wouldn't be surprised if this would be ur play style by how ur reacting :/
sounds like you're playing the same way as survivor, if you're really wanting to remove Bloodlust, even if it is as you say it "last man standing". Might as well give you a global Left Behind as basekit
culps Sep 6, 2023 @ 10:59am 
Originally posted by dragonoftime27:
Originally posted by Culps:
I want a buff for killers playing like their lives depend on it, wouldn't be surprised if this would be ur play style by how ur reacting :/
sounds like you're playing the same way as survivor, if you're really wanting to remove Bloodlust, even if it is as you say it "last man standing". Might as well give you a global Left Behind as basekit
If you honestly think it is fun for survivors to sit there and wait out the killers bloodlust with no where to go you are unironically the most bias killer main I've seen so far
Sairek Ceareste (Banned) Sep 6, 2023 @ 1:17pm 
Originally posted by Culps:
Originally posted by Sairek Ceareste:
If that was the case, then there would be infinites in the game for some killers and that single person could just run those killers around for up to 4 minutes until the hatch spawned, which isn't fun for anybody. Or there could be situations where there's just some loops, and everyone just runs around forever and ever, never wanting to leave the loop. It basically would become like old hatch standoffs until the survivor inevitably makes a mistake.
your almost saying as if killers would not be able to catch someone without bloodlust, and to add on ur point, remind me where there are infinite's? I'm pretty certain there are no infinite's on any dbd map without devs to know about it.
And to continue on one of your points of " there could be situations where there's just some loops, and everyone just runs around forever and ever, never wanting to leave the loop", sure maybe but, would it really be that different to having bloodlust? bloodlust or not, any survivor would get caught eventually (hence why there is vault entity blocks). So to remove the boring way for killers to play and bloodlust the loop to slug all the survivors to hook them 1 by 1, remove bloodlust, making it fair for both and not some boring 30s wait for bloodlust 3 to get a win lol?


With MFT existing some of the slower killers absolutely can't on some maps because psuedo infinites. Some of these psuedo infinites become infinites without blood lust.

As it is already with both MFT and hope active, these psuedo infinites become genuine infinites, because some killers absolutely cannot catch up to even keep line of sight on some tiles, and with no blood lust, there's no window blockers to stop them taking a window over and over again.


"House of pain" tiles in both Badham and Haddonfield come to mind. This is the house that has the generator that leads to its own secluded basement with two entrances. The tile didn't receive that name for no reason. The tile can have a window that drops down into the basement stairs, and then looped back around to another window that exits out, back into the basement stairs over and over, and the killer has to go the long way around for both windows. MFT makes this chase considerably longer, pretty much impossible against 110% killers like Huntress who can't even get any range to throw a hatchet and constantly loses line of sight, and becomes actually impossible to contest if the survivor is moving at 110%. And that's just one example.
Last edited by Sairek Ceareste; Sep 6, 2023 @ 1:19pm
Echorion Sep 6, 2023 @ 1:33pm 
Originally posted by Culps:
I think bloodlust should be disabled when there is 1 man standing(so ur whole team is down but you). Like honestly what are you meant to do as a survivor when ur looping last alive? All the killer needs to do is bloodlust any loop as there is nothing to lose(gens).

thoughts ?

That is what perks are for. You are in a DIRE situation.
Unless you have a build like power struggle + FTP or a teammate has unbreakable or something; you are kinda meant to eventually lose there.

It's a situation you can easily counter with perk choice, your decision on if you want that ability or not is part of your play.

That is a situation where if you let yourself get backed into as a team, it's game over, it's meant to be.
culps Sep 6, 2023 @ 1:34pm 
Originally posted by Sairek Ceareste:
Originally posted by Culps:
your almost saying as if killers would not be able to catch someone without bloodlust, and to add on ur point, remind me where there are infinite's? I'm pretty certain there are no infinite's on any dbd map without devs to know about it.
And to continue on one of your points of " there could be situations where there's just some loops, and everyone just runs around forever and ever, never wanting to leave the loop", sure maybe but, would it really be that different to having bloodlust? bloodlust or not, any survivor would get caught eventually (hence why there is vault entity blocks). So to remove the boring way for killers to play and bloodlust the loop to slug all the survivors to hook them 1 by 1, remove bloodlust, making it fair for both and not some boring 30s wait for bloodlust 3 to get a win lol?


With MFT existing some of the slower killers absolutely can't on some maps because psuedo infinites. Some of these psuedo infinites become infinites without blood lust.

As it is already with both MFT and hope active, these psuedo infinites become genuine infinites, because some killers absolutely cannot catch up to even keep line of sight on some tiles, and with no blood lust, there's no window blockers to stop them taking a window over and over again.


"House of pain" tiles in both Badham and Haddonfield come to mind. This is the house that has the generator that leads to its own secluded basement with two entrances. The tile didn't receive that name for no reason. The tile can have a window that drops down into the basement stairs, and then looped back around to another window that exits out, back into the basement stairs over and over, and the killer has to go the long way around for both windows. MFT makes this chase considerably longer, pretty much impossible against 110% killers like Huntress who can't even get any range to throw a hatchet and constantly loses line of sight, and becomes actually impossible to contest if the survivor is moving at 110%. And that's just one example.
Sure bad map design could lead to unfair loops making bloodlust needed, but is more than blood lust level 1 needed? as someone in this post replied bloodlust level 2-3 is for the killers that don't know how to play and cant play without it.

And besides this, bloodlust intentions are for making chases shorter than they need to be. My situation that I have explained earlier comepletely neglects that, when there is a last man standing, the killer isnt bloodlusting to make the chase shorter, he is bloodlusting to give the survivor an inevitable death as there is no escape with bloodlust level 3. How is getting bloodlusted on a unleavable loop fun for survivors?
dragonoftime27 (Banned) Sep 6, 2023 @ 3:27pm 
Originally posted by Culps:
Originally posted by dragonoftime27:
sounds like you're playing the same way as survivor, if you're really wanting to remove Bloodlust, even if it is as you say it "last man standing". Might as well give you a global Left Behind as basekit
If you honestly think it is fun for survivors to sit there and wait out the killers bloodlust with no where to go you are unironically the most bias killer main I've seen so far
so because the other 3 survivors on your team made bad plays, got themselves slugged, and then the killer spots you, out-positioned, pursues you, gains bloodlust and thats game. Thats why im "unironically the most Bias Killer main you've ever seen"?
culps Sep 7, 2023 @ 11:30am 
Originally posted by dragonoftime27:
Originally posted by Culps:
If you honestly think it is fun for survivors to sit there and wait out the killers bloodlust with no where to go you are unironically the most bias killer main I've seen so far
so because the other 3 survivors on your team made bad plays, got themselves slugged, and then the killer spots you, out-positioned, pursues you, gains bloodlust and thats game. Thats why im "unironically the most Bias Killer main you've ever seen"?
correct, the fact you're agreeing with this situation that the killer is forced to gain bloodlust makes you VERY bias, bloodlust is needed for situations to get to survivors for loops that aren't fair for the killer, in which case if this happens where theres are loops that are uncounterable due to bad map design --> hook the last survivors(s). and for a normal loop bloodlust would not be needed as if you did you are simply unskillful and too trash to catch the survivor on a normal loop without bloodlust
egs (Banned) Sep 7, 2023 @ 11:52am 
How about tokens like other powerful perks have in the game? The killer have some number of tokens which deplete each time the killer have a successful hit with bloodlust engaged.
The number should be low enough so the killer would manage it.
Last edited by egs; Sep 7, 2023 @ 11:58am
Sairek Ceareste (Banned) Sep 7, 2023 @ 12:03pm 
Originally posted by Culps:
Originally posted by Sairek Ceareste:


With MFT existing some of the slower killers absolutely can't on some maps because psuedo infinites. Some of these psuedo infinites become infinites without blood lust.

As it is already with both MFT and hope active, these psuedo infinites become genuine infinites, because some killers absolutely cannot catch up to even keep line of sight on some tiles, and with no blood lust, there's no window blockers to stop them taking a window over and over again.


"House of pain" tiles in both Badham and Haddonfield come to mind. This is the house that has the generator that leads to its own secluded basement with two entrances. The tile didn't receive that name for no reason. The tile can have a window that drops down into the basement stairs, and then looped back around to another window that exits out, back into the basement stairs over and over, and the killer has to go the long way around for both windows. MFT makes this chase considerably longer, pretty much impossible against 110% killers like Huntress who can't even get any range to throw a hatchet and constantly loses line of sight, and becomes actually impossible to contest if the survivor is moving at 110%. And that's just one example.
Sure bad map design could lead to unfair loops making bloodlust needed, but is more than blood lust level 1 needed? as someone in this post replied bloodlust level 2-3 is for the killers that don't know how to play and cant play without it.

And besides this, bloodlust intentions are for making chases shorter than they need to be. My situation that I have explained earlier comepletely neglects that, when there is a last man standing, the killer isnt bloodlusting to make the chase shorter, he is bloodlusting to give the survivor an inevitable death as there is no escape with bloodlust level 3. How is getting bloodlusted on a unleavable loop fun for survivors?


Blood lust exists as a band-aid for poor map design.

I think a lot of killer mains would gladly trade out blood lust if the maps were a lot more fair in favor of them. Unfortunately, barring a few exceptions, the majority of maps are not and are actually survivor-favored/have massively survivor favored tiles within them, and MFT just shows how fine of a line it already is if a 3% boost can make psuedo infinites actually infinite against a smaller sub-set of killers. Though, that's what happens when you design loops that are survivor-favored, designed with 100% speed in mind, and then slap a passive 3% bonus on top of it.

Doesn't help that BHVR lately has a fetish with making loops with low walls that killers can't mindgame because the survivor can just see the killer all the time.
Last edited by Sairek Ceareste; Sep 7, 2023 @ 12:05pm
culps Sep 7, 2023 @ 12:32pm 
Originally posted by Sairek Ceareste:
Originally posted by Culps:
Sure bad map design could lead to unfair loops making bloodlust needed, but is more than blood lust level 1 needed? as someone in this post replied bloodlust level 2-3 is for the killers that don't know how to play and cant play without it.

And besides this, bloodlust intentions are for making chases shorter than they need to be. My situation that I have explained earlier comepletely neglects that, when there is a last man standing, the killer isnt bloodlusting to make the chase shorter, he is bloodlusting to give the survivor an inevitable death as there is no escape with bloodlust level 3. How is getting bloodlusted on a unleavable loop fun for survivors?


Blood lust exists as a band-aid for poor map design.

I think a lot of killer mains would gladly trade out blood lust if the maps were a lot more fair in favor of them. Unfortunately, barring a few exceptions, the majority of maps are not and are actually survivor-favored/have massively survivor favored tiles within them, and MFT just shows how fine of a line it already is if a 3% boost can make psuedo infinites actually infinite against a smaller sub-set of killers. Though, that's what happens when you design loops that are survivor-favored, designed with 100% speed in mind, and then slap a passive 3% bonus on top of it.

Doesn't help that BHVR lately has a fetish with making loops with low walls that killers can't mindgame because the survivor can just see the killer all the time.

U have to realise that bad map design goes both ways, survivors don't get anything for bad map design in killers favour(dead zones,double TL- walls,etc). ANd you said it yourself, killers would rather trade out bloodlust for better map design. I personally don't care about bad map design, I dont abuse it, I don't like it. But killers tend to abuse bloodlust when bloodlust is totally not necessary which in my oppinion BHVR should balance bloodlust and thought of more, like the example you gave where removing bloodlust/ renewing it .
John Sep 7, 2023 @ 2:02pm 
At least bloodlust 2 and 3 could not need to activate.
dragonoftime27 (Banned) Sep 7, 2023 @ 2:56pm 
Originally posted by Culps:
Originally posted by dragonoftime27:
so because the other 3 survivors on your team made bad plays, got themselves slugged, and then the killer spots you, out-positioned, pursues you, gains bloodlust and thats game. Thats why im "unironically the most Bias Killer main you've ever seen"?
correct, the fact you're agreeing with this situation that the killer is forced to gain bloodlust makes you VERY bias, bloodlust is needed for situations to get to survivors for loops that aren't fair for the killer, in which case if this happens where theres are loops that are uncounterable due to bad map design --> hook the last survivors(s). and for a normal loop bloodlust would not be needed as if you did you are simply unskillful and too trash to catch the survivor on a normal loop without bloodlust
thats a whole lot of salt from a entitled survivor. You do know that the killer cant control when they get Bloodlust right? Or you expect them to just drop chase as soon as it pops. so if you get downed by the Killer with Bloodlust is unskilled trash? what does that make you then?
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Date Posted: Sep 4, 2023 @ 1:49pm
Posts: 40