Dead by Daylight

Dead by Daylight

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Fergus Sep 2, 2023 @ 7:50am
Solo Queue is Hell
+100% Bloodpoints is an absolute joke of an incentive with the things you have to deal with in Solo Queue.
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Showing 1-15 of 24 comments
Sasori (Banned) Sep 2, 2023 @ 8:06am 
true so so true
Echorion Sep 2, 2023 @ 8:15am 
Yeah, it's nearly impossible to fully win a solo queue game. People just do not do gens.

No one ever takes any perk like bond to know wtf is going on, no one ever does gens, people unhook you 2 inches from the killer for some reason, etc.... it's just not playable.

It's been one of the biggest problems with DBD for a long time. Meanwhile, playing killer is basically a cakewalk vs solos, but near impossible against a SWF that isn't total garbage.
Sluzzy Sep 2, 2023 @ 8:16am 
Auric cells is not enough incentive either.
Tokogawa [GER] Sep 2, 2023 @ 8:26am 
Its really weird how we have permanently active HUD´s, indicators for who is chased and when aswell as a Heartbeat and People still cant bring themselves to sit on Gens whilst the Killer is occupied with someone else and not even close to them
Last edited by Tokogawa [GER]; Sep 2, 2023 @ 8:26am
Darcy (Banned) Sep 2, 2023 @ 8:37am 
I come back to take new characters to P3 and do the rift. I don't play other than that. Each time i come back its worrse and worse.

1. Camping and tunneling from hook 1.
2. VPN lag.
3. People playing 200 hours in the beta, and showing up to kill on mass.
4. Try harders with 5,000 hours or much more, put with new players to kill. Still playing 50+ hours a week, and claiming they are skilled for killing new players.

The game needs dividing, so as to cut off these massively over playing try harders and campers from the majority of players, who just want to play for fun, and play a few hours a week, (e.g. not 50-100 for years on end).

Camping needs to be cut out, by simply stopping any points for serial hooking. If you hook the same person three times, you should suffer a penality that means, no only do you get no points for hook 2 and 3, you loose those you had for hook 1, and a further amount equivalent to a hook. It should be possible for serial campers to go negative and actually loose points for camp and tunnel games.

Then there should be some sort of "I CAMPED LAST GAME" achievement. And if you get that say 5 games in a row with "I CAMPED", you should automatically loose 100k.

Indeed, whenever someone hooks a person 3 x in a row, the kiiler should be struck by lighting and paraylsed for 2 minutes so that the surviovrs can do gens and get out of the waste of time game,. And the ENTITY should boom out "I'M SO BORED BY YOU".

The idea that the Entity brings alll these people to the realm, just to watch over half be camped and tunnelled by try harder muppets, is hilarious.


And just to add again. When you play 100x more hours as anyone else, it means you are in 100x more games than anyone else. This is why everyone complains about inbalance in the game. Its the same muppets everywhere, using their OP meta, and try hard camping, like they see the streamers doing, that they worship as skilled (sic).
Last edited by Darcy; Sep 2, 2023 @ 8:43am
Onichan (Banned) Sep 2, 2023 @ 9:07am 
Originally posted by Darcy:
I come back to take new characters to P3 and do the rift. I don't play other than that. Each time i come back its worrse and worse.

1. Camping and tunneling from hook 1.
2. VPN lag.
3. People playing 200 hours in the beta, and showing up to kill on mass.
4. Try harders with 5,000 hours or much more, put with new players to kill. Still playing 50+ hours a week, and claiming they are skilled for killing new players.

The game needs dividing, so as to cut off these massively over playing try harders and campers from the majority of players, who just want to play for fun, and play a few hours a week, (e.g. not 50-100 for years on end).

Camping needs to be cut out, by simply stopping any points for serial hooking. If you hook the same person three times, you should suffer a penality that means, no only do you get no points for hook 2 and 3, you loose those you had for hook 1, and a further amount equivalent to a hook. It should be possible for serial campers to go negative and actually loose points for camp and tunnel games.

Then there should be some sort of "I CAMPED LAST GAME" achievement. And if you get that say 5 games in a row with "I CAMPED", you should automatically loose 100k.

Indeed, whenever someone hooks a person 3 x in a row, the kiiler should be struck by lighting and paraylsed for 2 minutes so that the surviovrs can do gens and get out of the waste of time game,. And the ENTITY should boom out "I'M SO BORED BY YOU".

The idea that the Entity brings alll these people to the realm, just to watch over half be camped and tunnelled by try harder muppets, is hilarious.


And just to add again. When you play 100x more hours as anyone else, it means you are in 100x more games than anyone else. This is why everyone complains about inbalance in the game. Its the same muppets everywhere, using their OP meta, and try hard camping, like they see the streamers doing, that they worship as skilled (sic).
this is not really entirely true.
i decided to play survivor lately much more often than i used to and i can tell you, i had 0, literally 0 facecamping killers in my matches (endgame facecamping doesn't count).
VPN lags? None of them either.
Tunnelers? In maybe 30% of the matches.
Gotam Sep 2, 2023 @ 9:38am 
Have you considered playing also for fun and not only to win? Even tho solo Q is a mayhem it isn't that bad. You just tend to remember worst games you had played. It is just the way human brain works. Perhaps you just played one of those bad games and you write this out of frustration. I was there too, for example I was once left to bleed out on the ground by my Russian (of course) teammate, cuz i dared to heal myself against Nurse (this was before medkit nerf and i had very fast medkit). Frankly, you just need to suck it up and move on to the next game, possibly take a break.
Most of the cases ain't that bad, and you can find a way to practise your skill in those games. Anyway, I wish you good luck in the fog, better teammates and you to become better teammate yourself. :yamiko:
Last edited by Gotam; Sep 2, 2023 @ 9:40am
Alex Sep 2, 2023 @ 9:57am 
Solo Q is how villains are born, when they become killer mains
BubbaDredge Sep 2, 2023 @ 12:09pm 
I play killer exclusively, and I know you're right. I'm at the point where I can understand what's going on more than before. I know who's doing what. I pay attention specifically to see who is solo, how they play and how they're treated by their team. I'm also at a point where I have a lot of control over how it goes.

When I see a 3-swf and a solo work together, I beat the ♥♥♥♥ out of them but bend over backwards to make sure they all make it out. I want them to win because teamwork.

I see bad teamwork, I punish it. You should've saved that guy because I would've let him unhook you. I decide who dies. Take that from me and I take it back.

When a 3-man lets the solo die on their first hook, my blood boils. That's when I play ugly. I show them how much it sucks to not have a chance.

There are also times when I see a solo that joined just to act a fool. If a team lets them die, I understand. Once in chat one accused me of camping, the others defended me pointed out they just left him because he was being a pain in the ass.

But like I said, I've been playing for more than five years, there are lots of killers that pride themselves on punishing bad teamwork, etc, but it's not an entitlement and it's not something that can be expected from less experienced killers. Through most of my DBD career, dropping chase was a huge risk because I might not find anyone else. I never tunneled, you were there and no one else was. I didn't know who was sandbagging, I barely knew when people were in striking range.

But hang in there. Don't go in expecting to win, you're playing a different game mode.

Go in expecting to play hard and grab some points, complete challenges and most of all, increase your actual gameplay skills. Being solo is like playing killer against a bully squad, that's what makes you better. Hard games is when you learn the most.

You're getting points to buy perks for characters, but that's also happening YOU in real life. Your muscle memory. Your ability to react without thinking. You thinking faster because you know what to expect. The worse your team, the better you have to be. You're the underdog, you don't expect to live, you came to die fighting. Bad games are the montage of you working up to the bigger fights.

I often make up extra challenges or goals just coz I make my own fun. Every killer I'm good with ends up with extra rules as I get better. My Bubba only uses his hammer when I do it as an automatic reaction. I don't saw at the unhook unless you rushed it.

Playing with extra conditions forces me to get better even when I'm against a team I should plow through. I don't enjoy plowing through unless the survivors were really obnoxious, otherwise I like to beat the ♥♥♥♥ out of everyone in a way that keeps everyone earning points and having a little excitement.

But that's what EVERY solo-queuer is doing, yes, it's hell, you're playing on hardest-mode. Your mindset needs to adjust, don't go in to win, go in to play.
Over It (Banned) Sep 2, 2023 @ 12:32pm 
SWF is capable of ruining the experience for both sides. Like the 2 or 3 person group that runs around trying to flashlight save and sabotage hooks instead of situational awareness and then blames the killer and solo for their incompetence.

Look, I'm sorry you can't entertain yourself for 20 minutes but maybe participate in the match properly.
Tragopan (Banned) Sep 2, 2023 @ 12:36pm 
Originally posted by Onichan:
Originally posted by Darcy:
I come back to take new characters to P3 and do the rift. I don't play other than that. Each time i come back its worrse and worse.

1. Camping and tunneling from hook 1.
2. VPN lag.
3. People playing 200 hours in the beta, and showing up to kill on mass.
4. Try harders with 5,000 hours or much more, put with new players to kill. Still playing 50+ hours a week, and claiming they are skilled for killing new players.

The game needs dividing, so as to cut off these massively over playing try harders and campers from the majority of players, who just want to play for fun, and play a few hours a week, (e.g. not 50-100 for years on end).

Camping needs to be cut out, by simply stopping any points for serial hooking. If you hook the same person three times, you should suffer a penality that means, no only do you get no points for hook 2 and 3, you loose those you had for hook 1, and a further amount equivalent to a hook. It should be possible for serial campers to go negative and actually loose points for camp and tunnel games.

Then there should be some sort of "I CAMPED LAST GAME" achievement. And if you get that say 5 games in a row with "I CAMPED", you should automatically loose 100k.

Indeed, whenever someone hooks a person 3 x in a row, the kiiler should be struck by lighting and paraylsed for 2 minutes so that the surviovrs can do gens and get out of the waste of time game,. And the ENTITY should boom out "I'M SO BORED BY YOU".

The idea that the Entity brings alll these people to the realm, just to watch over half be camped and tunnelled by try harder muppets, is hilarious.


And just to add again. When you play 100x more hours as anyone else, it means you are in 100x more games than anyone else. This is why everyone complains about inbalance in the game. Its the same muppets everywhere, using their OP meta, and try hard camping, like they see the streamers doing, that they worship as skilled (sic).
this is not really entirely true.
i decided to play survivor lately much more often than i used to and i can tell you, i had 0, literally 0 facecamping killers in my matches (endgame facecamping doesn't count).
VPN lags? None of them either.
Tunnelers? In maybe 30% of the matches.

I have campers in 90% of my matches and tunnelers in 100% of my matches. Stopped playing Survivor almost completely save for adepts due to this reason. You have some very fortunate luck.
Darcy (Banned) Sep 2, 2023 @ 1:31pm 
Originally posted by Onichan:
Originally posted by Darcy:
I come back to take new characters to P3 and do the rift. I don't play other than that. Each time i come back its worrse and worse.

1. Camping and tunneling from hook 1.
2. VPN lag.
3. People playing 200 hours in the beta, and showing up to kill on mass.
4. Try harders with 5,000 hours or much more, put with new players to kill. Still playing 50+ hours a week, and claiming they are skilled for killing new players.

The game needs dividing, so as to cut off these massively over playing try harders and campers from the majority of players, who just want to play for fun, and play a few hours a week, (e.g. not 50-100 for years on end).

Camping needs to be cut out, by simply stopping any points for serial hooking. If you hook the same person three times, you should suffer a penality that means, no only do you get no points for hook 2 and 3, you loose those you had for hook 1, and a further amount equivalent to a hook. It should be possible for serial campers to go negative and actually loose points for camp and tunnel games.

Then there should be some sort of "I CAMPED LAST GAME" achievement. And if you get that say 5 games in a row with "I CAMPED", you should automatically loose 100k.

Indeed, whenever someone hooks a person 3 x in a row, the kiiler should be struck by lighting and paraylsed for 2 minutes so that the surviovrs can do gens and get out of the waste of time game,. And the ENTITY should boom out "I'M SO BORED BY YOU".

The idea that the Entity brings alll these people to the realm, just to watch over half be camped and tunnelled by try harder muppets, is hilarious.


And just to add again. When you play 100x more hours as anyone else, it means you are in 100x more games than anyone else. This is why everyone complains about inbalance in the game. Its the same muppets everywhere, using their OP meta, and try hard camping, like they see the streamers doing, that they worship as skilled (sic).
this is not really entirely true.
i decided to play survivor lately much more often than i used to and i can tell you, i had 0, literally 0 facecamping killers in my matches (endgame facecamping doesn't count).
VPN lags? None of them either.
Tunnelers? In maybe 30% of the matches.


I agree face campers are rare. And that is mostly a bubba thing. Back in the day that was still rare. It was seen as a sort of challenge thing, because you seldom got it. Many would ultimately let you go as well, and it was kind of a meme.

Waht we know have though is essentially all day campers. And it varies on time of day and day of week quite a lot. Main times are worse by far, than the day times.

I enjoy all my killer played games, and I hardly see toxic teams. Yes, I loose half the time, but its fine. Thats the game for the most part.

What has decayed dramatically from 2021, isthe fun i have in survivor games, (I play 50:50) and that is because of an increasing number of killers who do nothing but camp and tunnel. Especialyl at peak times.
Last edited by Darcy; Sep 2, 2023 @ 1:32pm
EsuZeno (Banned) Sep 2, 2023 @ 1:42pm 
I just smoke a blunt while solo queue so I can be as braindead as the team mates I get paired with tbh
Mors_Indecepta Sep 2, 2023 @ 2:08pm 
I play survivor (always solo), and I gotta disagree. I've survived like 8 of the last 12 matches I've played, and I am REALLY bad at looping. If I can do it, anyone can.
The current meta for survivors is very strong.
September Sep 2, 2023 @ 2:34pm 
I only Solo Q and I feel like I get away most of the time.

Kindred, Bond and Distortion are great perks for solo (+ exhaustion perk of your choice), as it gives you amazing awareness and also makes you unlikely to be the target.
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Date Posted: Sep 2, 2023 @ 7:50am
Posts: 24