Dead by Daylight

Dead by Daylight

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Deadhard
Why does Deadhard even give an exhaustion after use? Its not like you can use the perk continuously lmao, you get to use deadhard twice no matter if you land it or not.
I don't see why they removed the fact that deadhard deactivates after getting a succesfull deadhard hit, kinda stupid imo.
opinions ?
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it gives exhaustion so you can't combine it with other exhaustion perks

old dead hard made every chase take 3 hits no matter what pretty much

could it have been nerfed in some other way? sure but it most certainly needed changed
It causes exhaustion so you can't use dead hard and then other exhaustion perks like lithe or balanced landing back to back.
true that, but I don't see why deadhard needed so much nerfing, they bassicly nerfed it so hard that they completely removed the high risk high reward factor.
I am a survivor main and i do understand how dh had been litterally a pain in the *ss for killers, but I dont see the benefits in deadhard anymore I feel like if they kept the 2 dh per game and reverted to the old deadhard, it would be decently balanced as dh would still only be used twice a game.
Dernière modification de culps; 29 aout 2023 à 15h52
Just run MFT and Hope like everyone else.
That's the broken combo right now. DH is old news.
oh don't worry I know, just feel like they just did a poor job on nerfing DH. They just killed it with no thought of making it somewhat decent
all i ask for is to do one tiny change, just a microscopic one so its not horrendous to use

change so you can use it again if you miss

right now if you press it and the killer doesnt hit you, its gone forever which is absurd
its already on exhaustion cooldown so theres no way you can use it again in the same chase so that case is already covered, it feels like ♥♥♥♥♥♥♥ having this perk be so punishing to use
Dernière modification de COMP DBD 1V1; 30 aout 2023 à 8h27
Simple, for balance.
I would worry about all of the trash tier perks in the game
Dead hard is still usable
TheMetalOne a écrit :
Just run MFT and Hope like everyone else.
That's the broken combo right now. DH is old news.
until next "broken" perk, the Key is not nerfing to strong like they did with DH.
Nerfing is fine but Make it more playable like Lithe, Balance Landing, Sprint Burst.
The reason why ppl still use DH its stronger than DS and work at the Endgame
Dernière modification de MuszD; 30 aout 2023 à 9h34
Culps a écrit :
true that, but I don't see why deadhard needed so much nerfing, they bassicly nerfed it so hard that they completely removed the high risk high reward factor.
I am a survivor main and i do understand how dh had been litterally a pain in the *ss for killers, but I dont see the benefits in deadhard anymore I feel like if they kept the 2 dh per game and reverted to the old deadhard, it would be decently balanced as dh would still only be used twice a game.

If with "old deadhard" you mean the dead hard for distance one, yeah no. It would be used eight times a game. Twice by every survivor.
mish arvey <logi> a écrit :
all i ask for is to do one tiny change, just a microscopic one so its not horrendous to use

change so you can use it again if you miss

right now if you press it and the killer doesnt hit you, its gone forever which is absurd
its already on exhaustion cooldown so theres no way you can use it again in the same chase so that case is already covered, it feels like ♥♥♥♥♥♥♥ having this perk be so punishing to use
I completely agree.
erandomone (banni(e)) 30 aout 2023 à 12h39 
mish arvey <logi> a écrit :
all i ask for is to do one tiny change, just a microscopic one so its not horrendous to use

change so you can use it again if you miss

right now if you press it and the killer doesnt hit you, its gone forever which is absurd
its already on exhaustion cooldown so theres no way you can use it again in the same chase so that case is already covered, it feels like ♥♥♥♥♥♥♥ having this perk be so punishing to use

Same. It's why I don't really run Coup de grace. Only gets 5 uses the entire match, and it can be cancelled out by hit validation or more legit survival mechanics.
Culps a écrit :
true that, but I don't see why deadhard needed so much nerfing, they bassicly nerfed it so hard that they completely removed the high risk high reward factor.
I am a survivor main and i do understand how dh had been litterally a pain in the *ss for killers, but I dont see the benefits in deadhard anymore I feel like if they kept the 2 dh per game and reverted to the old deadhard, it would be decently balanced as dh would still only be used twice a game.
it was unfun for killers and its mere existence lead to stupid no hit get up close games
Bourchier a écrit :
Culps a écrit :
true that, but I don't see why deadhard needed so much nerfing, they bassicly nerfed it so hard that they completely removed the high risk high reward factor.
I am a survivor main and i do understand how dh had been litterally a pain in the *ss for killers, but I dont see the benefits in deadhard anymore I feel like if they kept the 2 dh per game and reverted to the old deadhard, it would be decently balanced as dh would still only be used twice a game.

If with "old deadhard" you mean the dead hard for distance one, yeah no. It would be used eight times a game. Twice by every survivor.
I don't see the problem with that? as you said 8 times ye, IF and only IF everyone takes the perk and not only that but also they have to land that deadhard in which case now if you use deadhard, mis or hit it deactivates.
So they should 100% revert to the old deadhard but keep the deactivation after use,miss or hit
Culps a écrit :
Bourchier a écrit :

If with "old deadhard" you mean the dead hard for distance one, yeah no. It would be used eight times a game. Twice by every survivor.
I don't see the problem with that? as you said 8 times ye, IF and only IF everyone takes the perk and not only that but also they have to land that deadhard in which case now if you use deadhard, mis or hit it deactivates.
So they should 100% revert to the old deadhard but keep the deactivation after use,miss or hit

old dead hard wont be coming back so its more realistic for a partial buff

so buff is that you get 1 more chance to use dead hard as in you can use it at 0 hook, but it still requires to be unhooked to recharge it
Dernière modification de COMP DBD 1V1; 30 aout 2023 à 15h38
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Posté le 29 aout 2023 à 13h38
Messages : 21