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old dead hard made every chase take 3 hits no matter what pretty much
could it have been nerfed in some other way? sure but it most certainly needed changed
I am a survivor main and i do understand how dh had been litterally a pain in the *ss for killers, but I dont see the benefits in deadhard anymore I feel like if they kept the 2 dh per game and reverted to the old deadhard, it would be decently balanced as dh would still only be used twice a game.
That's the broken combo right now. DH is old news.
change so you can use it again if you miss
right now if you press it and the killer doesnt hit you, its gone forever which is absurd
its already on exhaustion cooldown so theres no way you can use it again in the same chase so that case is already covered, it feels like ♥♥♥♥♥♥♥ having this perk be so punishing to use
Dead hard is still usable
Nerfing is fine but Make it more playable like Lithe, Balance Landing, Sprint Burst.
The reason why ppl still use DH its stronger than DS and work at the Endgame
If with "old deadhard" you mean the dead hard for distance one, yeah no. It would be used eight times a game. Twice by every survivor.
Same. It's why I don't really run Coup de grace. Only gets 5 uses the entire match, and it can be cancelled out by hit validation or more legit survival mechanics.
So they should 100% revert to the old deadhard but keep the deactivation after use,miss or hit
old dead hard wont be coming back so its more realistic for a partial buff
so buff is that you get 1 more chance to use dead hard as in you can use it at 0 hook, but it still requires to be unhooked to recharge it