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One the one hand you proclaim that the killrates are "busted" but then in the second sentence you say that they don't even matter for evaluating game balance? What now?What is the ideal balance for you then? Be for one time productive and don't start "whataboutism" and "only say no" (I am not targeting you; I mean the community as a whole). And it actually doesn't matter what we both think is "better". The devs WANT a killrate of 60% across all killers and MMR.
All I read is blabla; as in the outher countless threads. Killrates were illustrated in several MMR areas and for all several killers. So you're actually denying those stats? Do we really hit that level of conspiracy?
So tournaments (with/without) rules don't apply to your arguments as well?? So what then? So every globally related game issue has to be balanced around your own and only your own game experience?
And don't get me on your take "from my experience in high mmr". First: MMR is hidden; you have absolutely no idea if you are high mmr. Secondly: Thanks to the biggest manchild outcry in assymetrical game history: Matchmaking added the softcap of around ~1k MMR which means: An average survivor can and will be paired against 3k MMR (streamer level) killers. This has nothing to do with balance: It's an intended implementation of imbalance. So "high mmr" is a myth.
You think I am wrong? Otzdarva, ScottJund and Choy proved every single detail I mentioned since a long while.
Way to twist my words around to try and suit your own political agenda.
No, kill rates are not solely indicative of balance. Focusing solely on the killrates ignores all of the context on why the number is the way that it is, which ironically is completely in line with BHVRs balance philosohpy. "Oh, this add-on is super popular? Let's nerf it so people use the less popular ones more" ignoring why that add-on may be popular or why the other add-ons are not.
Do you remember moonwalk Legion? His kill rates were garbage, and yet there was nothing you could do against it as a survivor. It was imbalanced despite him being below the 60% kill rate par. Despite being weak, it invoked terrible, boring, uninteractive gameplay for the opposing side.
You are genuinely trying to argue that there's no outliers or problems with the game whatsoever, when a match can have any combination of around 250 perks, any of 36 killers that can be played on over 30 maps that have randomized elements within them, survivor items, add-ons for both sides, when the game changes and/or adds content every few weeks, and is somehow balanced at all skill levels from, new players to pro players.
By the way, I know I'm in high MMR, because I consistently go up against high-end streamers in my area. Just because there isn't a number doesn't mean it's not hard to gauge where you're at.
Unless you made it to high mmr you won't understand, the game is completely different at that level. And I say this as someone who has played killer AND survivor at a high level.
Now some of you will go "well it was killer sided during the ruin days". Yes. And that was bad so they fixed it. But a patch with no hook grabs? If bully squads wanted to run rampant now, they'd have an easier time than in the past.
There had to be, HAD TO BE, a lot of matches where they lost to keep their MMR low enough to not face the survivors I see on a daily basis.
I AM TWISTING WORDS? Did I anywhere say that there is "no problem" to the game?! My guy, please calm a few gears down. And don't put words into my "post".
Again: I can't read anywhere evident data to show your case. But I could actually mention multiple sources. Yet another "high mmr killer".
Bruw, if you only go against those kind of players, then you shouldn't have any issue in the game - according to MMR you are the most skillfull killer out there and you can beat anyone. If it is survivor-sided, and you loose to them without ANY CHANCE of winning, then my guy, you wouldn't play in high mmr. And it's not a game-balance issue - it is a game: you can win and you can lose. Deal with it.
When I cite data from the devs: How do I "ignore" the outliers? But that's how statistics work: There can be outliers, but it doesn't change the fact that the average shows that the killrates are above 50% and that they are close to reach 60% on every killer on every MMR (even in low MMR the average beginner nurse, who doesn't know how to blink, makes kills above 50% on average). All I am saying is: The data don't show that it is survivor-sided. We could actually talk about "what kill/escape rate is actually illustrating a bias"? I have no clue - but reading all the "game is unplayable as killer - game is too survivor sided" is just a whine.
Instead of ignoring anything I say we could actually talk about "Under which conditions the game is killer/survivor sided"? That would be a more fruitful discussion,
But actually: It is what it is - I actually can't care less: The community will stay how it is. I just came back because the TCM forums are infested with the same ppl whining and just wanted to see what is going on. It's still the same here.
All you have to do to reset your MMR is play on Epic one time. https://www.youtube.com/watch?v=UUiUXUcYAXk
If you think celebrities, even the "nice" ones, are doing these insane streaks against top mmr players constantly then you are losing it. Maybe one or two have that level of play, but they are the extreme outliers.
The thing is that they can get good stats for it being survivor sided, they just aren't being collected. There are good stats for this. The big one: Compare gen completion now to two years ago. Players getting better isn't enough to explain it, maybe subtle hacking would. But unless someone has that stat we're in the dark.
I find people on the internet are usually the most honest; especially when they're trying to get people to pay attention to them.
No one has a streak that long...Just like devs, survivor mains create false "stats" just to try to falsely claim that the game is not survivor sided...
Every Surv player: "I know im in High MMR"
Clowns xD