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You can dodge the power or stun him. If he vault with his power he is slow and he cant use his power immediatly because of the cd.
The mobility he gain with is power remove his power for 12 sec i think and it slow him for 3 sec.
In term of addon he have no op addon they are usefull but the are not game changing so nerfing the addon is just nerfing something because of statistic.
The hitbox of his power is the size of the survivor so nerfing that is kinda stupid if they do that.
So again what do you want to nerf about him?
His kill rate is over 70% and his pick rate is over 80%. He's strong even before you get to the crux of the issue: the broken hitbox on his power. It's pointless to loop him in most loops as his power's hitbox will suck you in no matter what. This is most evident at vaults where even if you vaulted he will suck you back to the other side and you will be injured. This probably classifies as a bug rather than a balance issue but it's a huge problem either way and is the main reason why he is over-tuned.
If his power's hitbox was fixed then we'd need to re-evaluate his strength.
The hitbox are fine the issue is lag jumping a window and getting pull back by the grab that a ping issue not broken hitbox. When you vault the window and wesker was going to hit you you will get slap by the tentacle and not grab.
The hitbox for the grab is the size of the survivor. During his pbe the hitbox was too large at 40 then on release they nerf it to 20 the issue wesker was passing trough the survivor without grabbing them they buff it to 30 right in the middle and it work well for him no more passing trough a survivor and no more ♥♥♥♥♥♥♥♥ grab when the killer was way off.