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There used to be times when killers were way weaker than they are now, especially when not running meta perks.
One thing about killer, that imo makes it more stressful than survivor, is that you basically start in a losing position and actively need to claw your way out of it. And nobody is helping you.
Your goal is to snowball from survivor mistakes, so playing nice from the start is usually not a good idea. And when you have the chance you need to be ruthless. Doesn't mean tunneling baby survivors at 5 gens, but all the things survivors cry about are tools you might need in some situations.
One thing that often works for me is "anti-tunneling" where I pick one or two survivors - ideally the strongest ones - and avoid wasting much time on them. But against some teams that might not be enough and you literally have to sacrifice the weakest link to the blood god to have any chance.
Basically good survivors might do gens a little faster than weaker ones but they loop you for orders of magnitude longer. So you should make sure to chase the weak loopers and make the strong looper do the gens instead.
The Buckle Up + FTP combo is disgusting, not to mention the MFT + Hope build makes M1 killers suffer into the ground. The game is killing off the M1 killer community, forcing more people to play killers that are stronger because they can't counter these perks simultaneously. that's why you'll notice a majority of games now are Wesker, Nurse, Blight, and Spirit. Anyone who says "just run Fearmonger/Blood Echo" or "just wait out their endurance" clearly don't see the issue in this aspect in the game. As a survivor main myself I think it's too strong, and its sad because I miss going against the M1 killers that you don't ever see anymore.
But I won't agree that this is the WORST time to pick killer. There used to be a time where survivors would abuse bugs in the game to purposely make killers suffer, as well as using things like instablind flashlights. It's in a bit more balanced state right now as it has ever really been, and hopefully they don't mess it up more.
i don't believe this is the worst period for killers in the game but its definitely up there, i didn't even want to touch the game when instablind was a thing but all this endurance stuff and the speed boosts survivors constantly have is making one of our biggest counters pointless and thats patrolling gens, you really can't do that if you just want a normal game of chasing and hooking whoever u find. its just a ♥♥♥♥♥♥ chapter lol. my build on any killer consists of sloppy and an exhaustion add on to just make them waste time healing but also exhausted if they dont want to heal to milk MFT and so far its pretty decent.
its a genuine play style that counters certain things survivors like to do and if you feel like it necessary in a match i don't necessarily think it's toxic. Survivors have 100 perks to counter slugging.
it quite literally JUST got buffed. in the 7.0.0 patch. to get a pop u have to get hook stages and it really depends on the match you're playing if you even have access to that perk.
Lol nobody is in denial ur comparing me to people who have thousands of hours in this game OBVIOUSLY there's a skill gap like no ♥♥♥♥. it's not hard to get good at dbd and it doesnt take as long as ur making it seem to have simple knowledge of your opponents and the positioning of everything. just takes a little brain power. im not gonna sit here and believe this game isn't completely situational because it is, and if you think hours translates to skill ur incredibly incorrect. sure, playtime means somebody is more likely to be better but i quite literally went against someone with 15 hours the other day and they looped me so good i had to leave them. Another point is that i didn't START this game on steam. I got this game forever ago on console then bought a pc years later to play different games. so thanks for commenting i guess?