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Forced Hesitation relies on survivors being within 16m of each other, so you won't see it activate that much against good teams.
Machine Learning relies on the generator you completed to be the next one survivors finish, they could just choose to focus other gens. Also, you can't control WHEN that generator is completed for the speed boost.
Play With Your Food forces you to go out of your way to get the speed boost by repeatedly dropping chase with a single survivor. And in your next chase with the perk, you might waste a stack because the survivor was caught out anyway.
On the other hand, Made For This only relies on you being injured, which you will be for a large portion of the game as a survivor, and you have a decent amount of control over WHEN you're injured. And if you're too scared to stay injured, get healed, and next time you're in chase (barring instadowns) the perk will probably reactivate again at some point anyways.
Hope has a larger buff, but it's active for a smaller portion of the game and rewards getting to endgame. Made for This is harder to read from the killer's perspective and activates without much effort from the survivor.
Good survivors will be even more threatening, but there’s a simple counter to that problem: ignore them and kill their weaker friends first.
Chances are, the strong survivor will have a full chase build, meaning they’ll be useless with generators.
Came here to point this out, nice summary :D
Also, Machine learning works /once/ and then turns off for the rest of the match.
All the killer speed buffs that the OP mentioned require the killer to do something that takes up their time, so they work more as a way to claim that time back rather than a global speed buff.
Still for made for this to work, you have to be injured. Just one hit and you're down. you cannot sprintburst or lithe away, because you have to be not exhausted for this perk to work (which you completely skipped over).Just one hit and you're down.
If you take sprintburst for example and the surv runs away before you are even remotely close to them, it'll take you the same amount of time to down them.
I really don't see why this perk is such a huge problem.
I don't think Make For This is comparable with Machine Learning. Machine Learning is an awfully designed perk, it requires steps to activate it and it may be used for not more than twice in match which makes this perk very situational. And considering the trade off is losing a gen.
SO for the perk "Made For This" after healing another survivor you get a 10 second endurance but I don't see that happening, all I get is a 10 second exhaustion and no endurance...
ITS A PASSIVE WITH NO DOWNSIDE.
Machine learning deactivates after you get the first speed boost, you can only benefit from it once