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On a srs note: Treat him like an Oni, dont wait for him to get close before running. Predrop to stop T2 whip. If the entire team does this then its a rough game for nemesis.
A lot of low walls cannot be whipped through even though it looks like he should be able to. The Autohaven and MacMillan "wire spool" loops come to mind.
There's no real guarantee to avoid it, it basically boils down to wiggle room + amount of wiggling from either of you + luck.