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Noob videos "toxic series" got millions of viewers
B. I don't think you have seen ps1 animations. DBDs aren't fantastic by any means, but are much better then ps1 games.
C. Subjective. Most of the models look fine to me. Glitchy... I haven't been paying enough attention, so I'll leave that alone.
D. Voice acting isn't required to have a fun game.
Nah, its cheap. U can play at potato pc. People don't have money for real games, better pc.
Indeed, no other DbD-like game has the weaponless chase concept down like DbD
Propnight and HSH:S are the closest to DbD's chase gameplay-loop but still lack a lot of the strengths of DbD's license chapters, years of content and cash shop + FOMO
newer games are going to require bigger hardware, TCSM tech test recommended specs are RTX 3070 just to reach 1080p/60FPS 👀
Which may also be why it's more successful than other attempts at survival horror games with no/limited weaponry. Instead of following the RE formula but just taking out the guns, it got its inspiration from THE chased-by-invincible-monsters game.
I don't even think that ips/collabs are a requirement for there to be real weight competition, I don't think people still care about that much today, at least not in the asymmetrical horror game niche, but something that in the long term can solve various game design issues that games like this inherently carry.
Identity V and propnight were basically the most similar, and precisely that was the defect, they didn't fix any of the asymmetrical design problems that dbd has. HsH and VHS were the most original, but in addition to running away from the simplicity of a simple cat-mouse chase oriented system, it has its own flaws and some equal to dbd, such as slug.
Animations are funny. Leave them alone!
It's just plain fun to play.
Games that release within this genre have a nasty habit of killing any and all hype by having an inconsistent release schedule (Video Horror Society), introducing an absurd monetization system (Home Sweet Home: Survive), releasing on platforms other than Steam (Last Year), or releasing in beta quality and charging an absurd amount to play it (Friday the 13th: The Game).
Since around 2018 people have stopped calling things DbD clones because I think we all now recognize that competition is important even if you don't plan to play the other titles within this genre. That's a far cry from the Steam forum wars between DbD and F13 in the summer of 2017, or all the DbD content creators that mindlessly labeled Soul at Stake a Chinese DbD ripoff before that tanked in the west.
However, other developers still fail to reach the bare minimum set by BHVR, so BHVR has never had to deal with sustained competition as a result and with nothing else to play this is what a lot of people default to.
Horror IPs and content creators interested in the game is not and has never been unique to DbD, and there does need to be more than that if you wish to create a devoted playerbase.