Dead by Daylight

Dead by Daylight

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Shape Apr 28, 2023 @ 10:54am
Survivor Mains, what is the point of going into a locker while going against a Tombstone Myers?
I know that if you go into a locker (or do any m1 action tbf) you negate tombstone effects, but when going against double iri myers (or just iri tombstone) you're going to die no matter what, so i don't know, you just don't want us to get the achievement, or are you stupid enough to think that you can get away?
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Showing 1-15 of 23 comments
■ Yuri ■ Apr 28, 2023 @ 10:59am 
This was never a counter anyway, but I believe that people just try to be as "responsive" as possible, I mean, it's not your fault or anyone else's fault to want to use 2 iris addons, even if unbalanced or broken (devs fault), but don't expect "easy" games or that they won't try to be equally "annoying" and consume as much of your time as possible.
Silamon Apr 28, 2023 @ 10:59am 
It means you can't kill them outright, forces you to hook instead of just instagibbing them.

Also if they can tell you are going for the achievement, it just makes it that much easier.
Ruvik [GER] Apr 28, 2023 @ 11:00am 
The point is not "I die anyway so f*ck the achievement". The locker prevent the instant-kill and force the killer to hook or slug the survivors = more time in the trial for the survivors = more points and better chances for better emblems (for the blackpip for example). You want the achievement, the others want the pips and points ^^
Pain-x (Banned) Apr 28, 2023 @ 11:00am 
oh old good days .. fun achievement
Shape Apr 28, 2023 @ 11:01am 
Originally posted by ■ Yuri ■:
This was never a counter anyway, but I believe that people just try to be as "responsive" as possible, I mean, it's not your fault or anyone else's fault to want to use 2 iris addons, even if unbalanced or broken (devs fault), but don't expect "easy" games or that they won't try to be equally "annoying" and consume as much of your time as possible.
when playing myers, even tombstone piece, i never expect easy games, but using a fault in game design as a counter is super unfair. as you said, not my fault the addon is good
■ Yuri ■ Apr 28, 2023 @ 11:01am 
Originally posted by Ruvik GER:
The point is not "I die anyway so f*ck the achievement". The locker prevent the instant-kill and force the killer to hook or slug the survivors = more time in the trial for the survivors = more points and better chances for better emblems (for the blackpip for example). You want the achievement, the others want the pips and points ^^

yes, around it, we have to work and "adapt" to what we have (which unfortunately translates into a farming game instead of pvp, especially in SoloQ).
Last edited by ■ Yuri ■; Apr 28, 2023 @ 11:05am
Silamon Apr 28, 2023 @ 11:05am 
Originally posted by ■ Yuri ■:
Originally posted by Ruvik GER:
The point is not "I die anyway so f*ck the achievement". The locker prevent the instant-kill and force the killer to hook or slug the survivors = more time in the trial for the survivors = more points and better chances for better emblems (for the blackpip for example). You want the achievement, the others want the pips and points ^^

yes, around it, we have to work and "adapt" to what we have
I don't think the 2 iri addons are that bad honestly. It takes so long to get ew3 with them that a good group can finish the game before it happens.

Tombstone piece is far worse, just instagib someone a minute into the match for free makes the rest of the match easier even if you never get another kill with it.
the BIG sloppy Apr 28, 2023 @ 11:09am 
My best guess is it is the sense of SELF PRESERVATION. You never know - maybe you're the guy/gal that gets hatch after he moris the other 3 poor kids that didn't make it.

At least; that's what I assume. I play more killer nowadays and I've never cared about getting out one way or the other as survivor since its completely out of my control unless i play dirty with a posse or something (its in gods hands and he's not that happy with me guys help)
Lord Cyphre Apr 28, 2023 @ 11:10am 
Getting morid = game over
Gettring put on a hook/slugged = Chance to get saved and continue.
■ Yuri ■ Apr 28, 2023 @ 11:13am 
Originally posted by Silamon:
Originally posted by ■ Yuri ■:

yes, around it, we have to work and "adapt" to what we have
I don't think the 2 iri addons are that bad honestly. It takes so long to get ew3 with them that a good group can finish the game before it happens.

Tombstone piece is far worse, just instagib someone a minute into the match for free makes the rest of the match easier even if you never get another kill with it.

I honestly prefer not to give my suggestions and criticisms regarding the balancing of killers, even if addons, it generates a lot of controversy and there are always some people trying to be nauseous and starting to "debate" points with disguised defamation (usually)

As for the 2 addons, the game has gone through so many changes since 2016 trying to be more competitive, it doesn't make sense to keep any system that allows you to instantly remove someone or have infinite insta down, even if individually or together they take longer to be used in the match.

Remembering that this interferes with many sensitive points in the game, such as hook times that remain the same, gen repair that is not the same as in 2016 (60 to 90 charges), changed maps and loops (smaller and unsafe), hitbox issues /lag, anyway, this all has to be taken into account as the design of the whole game, can generate unfun and stressful scenarios for survivors (especially SoloQ)
Last edited by ■ Yuri ■; Apr 28, 2023 @ 11:14am
Computer Vibes (Banned) Apr 28, 2023 @ 12:24pm 
Going in a locker, staying on a gen and purposefully blowing it up as he stands behind you, and slow vaulting forces grabs. It's a lot better to force grabs and hooks instead of him just deleting you from the game
Azelinuu Apr 28, 2023 @ 12:32pm 
Originally posted by the shape:
Originally posted by ■ Yuri ■:
This was never a counter anyway, but I believe that people just try to be as "responsive" as possible, I mean, it's not your fault or anyone else's fault to want to use 2 iris addons, even if unbalanced or broken (devs fault), but don't expect "easy" games or that they won't try to be equally "annoying" and consume as much of your time as possible.
when playing myers, even tombstone piece, i never expect easy games, but using a fault in game design as a counter is super unfair. as you said, not my fault the addon is good
really said stand there and let me instakill you
miketheratguy (Banned) Apr 28, 2023 @ 1:04pm 
Insta-kill Meyers is incredibly cheap and not fun to go against. It's just a countdown until you die, usually about 3-4 minutes long. Hiding in a locker is just an equally cheap "strategy" to counter a broken gameplay mechanic.
DezKaiZer Apr 28, 2023 @ 3:00pm 
Originally posted by Azelinuu:
Originally posted by the shape:
when playing myers, even tombstone piece, i never expect easy games, but using a fault in game design as a counter is super unfair. as you said, not my fault the addon is good
really said stand there and let me instakill you
I was thinking the same thing
erandomone Apr 28, 2023 @ 3:15pm 
Jumping in a locker to get away from T3 Myers isn't a mechanic exploit or cheap moves, or anything like that. It's literally how you keep him from removing you from the game, at the expense of taking a hook state.
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Date Posted: Apr 28, 2023 @ 10:54am
Posts: 23