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Also if they can tell you are going for the achievement, it just makes it that much easier.
yes, around it, we have to work and "adapt" to what we have (which unfortunately translates into a farming game instead of pvp, especially in SoloQ).
Tombstone piece is far worse, just instagib someone a minute into the match for free makes the rest of the match easier even if you never get another kill with it.
At least; that's what I assume. I play more killer nowadays and I've never cared about getting out one way or the other as survivor since its completely out of my control unless i play dirty with a posse or something (its in gods hands and he's not that happy with me guys help)
Gettring put on a hook/slugged = Chance to get saved and continue.
I honestly prefer not to give my suggestions and criticisms regarding the balancing of killers, even if addons, it generates a lot of controversy and there are always some people trying to be nauseous and starting to "debate" points with disguised defamation (usually)
As for the 2 addons, the game has gone through so many changes since 2016 trying to be more competitive, it doesn't make sense to keep any system that allows you to instantly remove someone or have infinite insta down, even if individually or together they take longer to be used in the match.
Remembering that this interferes with many sensitive points in the game, such as hook times that remain the same, gen repair that is not the same as in 2016 (60 to 90 charges), changed maps and loops (smaller and unsafe), hitbox issues /lag, anyway, this all has to be taken into account as the design of the whole game, can generate unfun and stressful scenarios for survivors (especially SoloQ)