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I would also recommend paying extra attention to your objectives. Sadako is great at repositioning herself and can cover objectives that are outside of a 3 gen due to her TVs which are almost always in good spots.
She's always been good at a "Hit and Run" play style but this is even better now with the death of Dead Hard and Circle of Healing. Slap on Sloppy Butcher and drop chases after your initial hit if they go into a strong loop to keep an eye on your objectives.
Watch the TVs screens. If you see a snow effect no one is around. If you see your tape then there is someone within a 16 meters radius. It isn't like seeing their auras but it is still a tracking device.
Other perks that some find helpful are make your choice, bamboozle, and the combo of ruin, undying, and surveillance. You pretty much always want to take at least one really good info perk and stbfl. without stbfl your chase sucks so bad you will want to pull your hair out.
The hard part is figuring out when.
Other equally good but unhelpful without some reading between the lines.
Finish your chases faster. Exposing survivors so they drop in one hit and getting pallets out of the way quickly are ways that your perks can solve this. Base kit, not much.
Some killers just have to let some early gens pop to be able to set up for the late game, Onryo isn't a great example of that because of condemn being able to be cleansed relatively easily and completely. But if you can use the pressure from condemn to drive survivors to make mistakes, you might not mori them just get them off a gen for a bit and maybe for a chase.
Keep track of your hooks and focus hooking 2 survivors and leaving others on the ground to bait the other survivors. This is your most consistent gen pressure.
Editing Deck can disrupt the Survivors’ early game. I use it every time I see a team with four tool boxes. In maps with a “overlook” place go there and try to see where everybody is going. With a bit of luck you could even manifest in their face when they reach their TV. Either that or they are so insane that they keep the tapes, giving you a free Mori. I had games with three condemned players at the same time (after the first Mori teaches them The Truth, however, be ready for the scramble to clean themselves…)
Don’t be depressed if the early game seems… well, depressing. Sadako is not built for scare tactics from the beginning. As a Sadako main, but still a beginner, I usually get most of my kills at the end of the game.
Even when she doesn't have a terror radius she is very loud with her high pitch tv static/microphone feedback. Its like what happens when you hear Myers Breathing down your neck from 15 meters or so away from you.
Might have something to do with the new visual lullaby unintentionally nerfing her stealth, but then again I read from the interwebz that it is supposedly bugged atm and doesn't work like it should, so maybe you are just playing against sweaty swf who have good callouts and warn each other when one of them knows your location.
This is probably the answer. With Clump of Hair your terror radius is 18 meters. If you are demanifested, out of LOS and still relatively far, and they scatter, then they for sure are SWF group.
(And not even a smart one, as they give the thing away immediately and, against a good Killer, allow him at least to try to switch tactics. A smarter play would be to fake surprise at least for a while. This is why when I bring Lightborn against flashlights I still try to look disoriented/confused/with strong reflexes for a while).
Oh at the time I wasn't using any, I was just checking out how well she worked basekit (well, plus some perks, but no adjustments to her default abilities).
Even simpler: play her well and use the "What the heck she can do?" free add-on. In a chase i always demanifest, go through a body blocker and manifest again to hit the wounded Survivor. That's Onryo 101 and yet it always works. How comes?
That's just an example. People keeping radioactive tapes and being Moried just like that is the pinnacle.