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You can heal yourself with a medkit just fine.
https://forums.bhvr.com/dead-by-daylight/kb/articles/385-6-7-0-mid-chapter
It says "Reduced personal healing speed at 33%" and also the efficiency is reduce to 33% which means you won't get a heal out of the medkit like you used to do and make this perk be worth it to use.
Rigth now this is a perk that will grant you a medkit when you open a chest while you are o injured but that medkit won't heal you it will leave you at 55% if the killer is not using sloppy.
It used to be a perk to give you an option in case, though you could find a teammate, then you could find a chest and open it to heal yourself.
Now, what's the purpose of getting injured and 100% chances of finding a medkit while injured if it won't take you out of that situation?. Use it on your teammates? Then why would I run Pharmacy instead of Bond?
The short of it:
You item stores a certain number of "charges" inside it.
Action speed makes your action meter fill up faster or slower. But no matter how fast or slow, you'll use the same amount of charges to complete that action.
Efficiency is the only thing that affects how many uses you get out of your item.
You can still get a full heal out of any medkit, and as it is slower and less efficient, you'll get better speed and MORE use out of it on your teammates.
My game is on Spanish, and it seems to be a translation problem since the message on all the medkits shows different charges, none of them mentions that now there's a penalty (But the debuff icon appears when you use it) But if I switch my game to English, all medkits had 24 charges plus they now mentions about the penalty efficiency and yeah, my bad on healing charges. It says it takes 16 charges to get a full heal.
I'll keep my game on English for now since it seems to be a translate error on the Spanish language.
well before that, the hemorrhagic system update already made the perk very weak, since it is more used in a niched build with built to last and you cannot use it 2x if the killer is using sloppy, since there is no natural counter to the hemorrhagic system, such as being inside a locker to avoid losing healing progress/bleeding, as there is for reading auras, for example
In July, bhvr made it even weaker with the requirement to be injured, as much as you managed to guarantee several med-kits per chest, the perk was more solid when you got the med-kit before, if devs wanted to guarantee more med-kits, it was enough to remove the requirement of being injured and replace it with the ability to rummage the chests, guaranteeing the med-kit, since it was more a nerf than a buff.
I think today with the self-heal debuff from med-kits (heal time and efficiency), the minimum was for the chests to be opened much faster natural and with the perk equipped, to be practically instantaneous to compensate for the loss of time with the self-heal