Dead by Daylight

Dead by Daylight

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Held der Schweine (Banned) Jun 20, 2023 @ 3:17am
New Trapper Skin
Why should I buy the upcoming new skin for the trapper?
His playstyle is outdated and almost impossible to play at higher mmr.
BHVR said they are happy with his performance. So no rework in near future...

I tried him today again since ages and it was depressing.
All traps would be disarmed seconds after placing them.

The teddy bear skin looks cool and a new mori is awesome, but why on this old wrak of a killer without even trying to make him better?

My suggestion for improvement:
-disarming traps is only possible with special items like the emp or anti-dot. This would prevent one single survivor to disarm all traps in a row without a penalty.
-OR make his addon base kit, wich would open his traps automaticly, but with an individual timer for each trap, not all 30 sec a random trap.
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Showing 1-14 of 14 comments
And thats why most of the communities feedback will be ignored by the devs, it completly ignores any semblance of balance.

Restricting the defusal of traps to a one use item that spawns on the map is terrible, you can quickly trap most survivors in the killer shack by doing that and potentially hold them hostage
Held der Schweine (Banned) Jun 20, 2023 @ 3:29am 
so the emps are currently not owerpowerd in your oppinion, because the are ´limited´?

I dont see the problem with it. You can still disarm the traps, just not all at the same time.
Get two survivors with the disarm-item and you get 2 or more traps out of your way(depends on how many usage the new item would´ve).
Looks like a skill problem for me, if you dont get this to happen.

What would be your aprouch to improve the current situation, or can you just critic?
Last edited by Held der Schweine; Jun 20, 2023 @ 3:30am
Mr.America (Banned) Jun 20, 2023 @ 3:34am 
Originally posted by What am i doing:
... you can quickly trap most survivors in the killer shack by doing that and potentially hold them hostage

That is currently the best playstyle for trapper, e.g. it can already be done. Your argument is weak (change would lead to X, but X is already here).

OP has a valid observation; playing trapper as intended is almost impossible. Concealed traps in bushes and high grass? Survivors WILL find them. Selfrearming injuring traps (double irdiescents)? Survivors will figure it out after 30 seconds, never open traps again but remember all their locations, then open them all before last gen, pop adrenaline and have an EZ endgame.
Deagle Trainee Jun 20, 2023 @ 5:33am 
I'd rather he just start with some traps already open as part of his base kit. Gathering some, then setting them while hoping no survivor sees you, is a lot of work. All in the hopes of catching 1 survivor. If there was ever a killer here gen regression perks are required, it's Trapper.

That being said, I've had some matches where people saw it was Trapper, and assumed it was instant "gg ez" for them. So they swarmed hooks like Lemmings, making it easy for Trapper.

Originally posted by Mr.America:
OP has a valid observation; playing trapper as intended is almost impossible. Concealed traps in bushes and high grass? Survivors WILL find them. Selfrearming injuring traps (double irdiescents)? Survivors will figure it out after 30 seconds, never open traps again but remember all their locations, then open them all before last gen, pop adrenaline and have an EZ endgame.
Trapper playing as intended isn't impossible. It's just way more work than pretty much any other killer. On the other hand, devs prefer him this way because he's perfect for getting new players used to the game. And you can play him as intended for quite a bit.
TKOdarkshadow Jun 20, 2023 @ 6:16am 
Originally posted by Deagle Trainee:
I'd rather he just start with some traps already open as part of his base kit. Gathering some, then setting them while hoping no survivor sees you, is a lot of work. All in the hopes of catching 1 survivor. If there was ever a killer here gen regression perks are required, it's Trapper.

That being said, I've had some matches where people saw it was Trapper, and assumed it was instant "gg ez" for them. So they swarmed hooks like Lemmings, making it easy for Trapper.

Originally posted by Mr.America:
OP has a valid observation; playing trapper as intended is almost impossible. Concealed traps in bushes and high grass? Survivors WILL find them. Selfrearming injuring traps (double irdiescents)? Survivors will figure it out after 30 seconds, never open traps again but remember all their locations, then open them all before last gen, pop adrenaline and have an EZ endgame.
Trapper playing as intended isn't impossible. It's just way more work than pretty much any other killer. On the other hand, devs prefer him this way because he's perfect for getting new players used to the game. And you can play him as intended for quite a bit.
Honestly across the board I think Legion fits this way better. Trapper sucks and new players will only feel frustrated playing him. :lunar2019deadpanpig:
Boon: Bong Rip Jun 20, 2023 @ 6:44am 
BHVR not buffing/reworking/anything-ing trapper is really just sad. Especially as he's the face of the game you'd really think they'd give him some actual love.

Hell even in terms of the new standard set by the latest killers (SM and Hux) what if trapper didn't have to arduously stop for every trap, but threw it down and it set itself after a few seconds (And then reopen with the hunch over animation OR have the option to "drop" or set, with setting being faster but dropping retaining your mobility.)

They're willing to do super experimental stuff with pyramidhead before their literal main stage mascot.
Ameshy Jun 20, 2023 @ 6:45am 
I think all trapper needs is: 1- just give him his damn traps all at once. It doesn't make sense that the he is the only killer that utilizes traps but has to work to get his power.

2- give him a quick drop function. As in: pressing Ctrl will instantly drop a trap on the ground, but this could work every second trap. So you have to manually put one down before you can use the insta drop.
Mimi (Banned) Jun 20, 2023 @ 7:04am 
The devs only say they are satisfied with a killer's performance if players who know how to play them efficiently are doing well in matches. He does, however, need to be changed to where he doesn't need to pick up his traps at the beginning WITHOUT an addon. Wastes too much time
Shockwave Jun 20, 2023 @ 7:36am 
Originally posted by Boon: Bong Rip:
BHVR not buffing/reworking/anything-ing trapper is really just sad. Especially as he's the face of the game you'd really think they'd give him some actual love.

Exactly my thoughts.

I am playing Trapper since the beginning and I am enjoying him only with almost the same addons every game. Purple Bag + Bloody Coil. That is why I

Originally posted by Bunny Mimi:
... He does, however, need to be changed to where he doesn't need to pick up his traps at the beginning WITHOUT an addon. Wastes too much time

True. Basekit is too weak. Purple Bag is the only way to play him. But you cannot pick your traps up again. Really strange. Every other Killer can place their traps freely and has them in their "inventory" like Hag etc. + unlimited placement (latest trap vanishs).

Well my idea of a good rework for Trapper are the following buffs.

1. He has his Power at the start of the game (purple bag) and can pick them up freely.
2. 2/3 different kind of Traps. I mean he is the "Trapper". So why not more different traps.
First trap (beartrap -iron) is the normal like we already know.
If a Survivor steps on it, he will get trapped until he struggles free. Gets injured state but cannot get downed (without addon).
Second Trap is a wooden Trap. He can just drop it right behind him. Like a banana.
If a Survivor steps on it, he will get trapped until he struggles free. The Trap breaks and the survivor gets hindered for 5 sec.
The Trapper can still hit survivors in wooden traps afterwards the trap breaks and no hindered status.
Third Trap is a net trap. This trap placement has an animation. It can be placed on doorways, floors and windows. Bigger radius on the floor as bear traps. Survivors cannot free themselves.
If the Trapper hits a Survivor in any trap, then the Survivor is free or downed. Depends on health state before being trapped.

Addons need some reworks. No more bags etc. Other traplimits.
Maybe 6 bear traps, 6 wood traps and 2 net traps.
AsianGirlLover Jun 20, 2023 @ 7:37am 
You don’t need to complicate it so much - keep his gameplay as it is now, just make it basekit for him to spawn with all his traps.

Either that, or let him be able to use some sort of telekinesis to pick up traps from several meters away.
Held der Schweine (Banned) Jun 20, 2023 @ 8:33am 
just starting with all his traps is not enough.
The problem, that survivors can disarm all traps without any penalty would stay
AsianGirlLover Jun 20, 2023 @ 9:17am 
Originally posted by Nox:
just starting with all his traps is not enough.
The problem, that survivors can disarm all traps without any penalty would stay
Then use an iri add-on to injure them when they disarm. He doesn’t need any additional buffs or reworks outside of that.

If you don’t want traps disarmed, you need to not be seen placing them, and don’t place them in obvious spots.

Example: Instead of in between a pallet or door, place it in a grassy part of a loop that survivors would hug tightly. Grassy spots in general with high traffic are ideal, like near the fences of Bedham.
Jadedsoul420 Jun 20, 2023 @ 9:19am 
if its the naughty bear skin i want it because its naughty bear, and it comes with its own mori

naughty bear was my favorite game on 360, i had both games and would play them for hours. they arent compatible with xbox 1 or series s so i cant play them anymore, wont be the same but its still naughty bear.
chasing for hugs Jun 20, 2023 @ 9:26am 
Originally posted by Nox:
...
My suggestion for improvement:
-disarming traps is only possible with special items like the emp or anti-dot. This would prevent one single survivor to disarm all traps in a row without a penalty.
-OR make his addon base kit, wich would open his traps automaticly, but with an individual timer for each trap, not all 30 sec a random trap.

These should be basekit:
- Makeshift Wrap
- Coffee Grounds

And one of these two should be basekit:
Iridescent Stone / Bloody Coil

Trapper Sack should allow to pick traps up again. Otherwise it's only playable with Iridescent Stone.


Conclusion: Even then Trapper wouldn't be strong, but improved.
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Date Posted: Jun 20, 2023 @ 3:17am
Posts: 14