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Also, Spine Chill or Premonition helped my initially feel less jumpy while working on gens, because it would let me know the killer is actually close by and hears/sees me or not. It also helped me get a better feel of when it was ok (or even best) to run, and when to walk/crouchwalk/hide.
And if you have Kate Denson unlocked, her Windows of Opportunity perk can help you see the auras of chase breakers (vaults & pallets).
thank you for message but I'm now really sad. I will stop play. thank you for everything
But to op, I'd also recommend Empathy. In the event you aren't the first person to be hit, Empathy will allow you to see who is injured at all times. Unless the killer is using something that applies blindness. If you see an injured person being chased, and they're coming your way, you know to hide/run. Or you could run Bond for similar reasons. Doesn't require your teammates be hurt, but also has a much smaller radius than Empathy. There's also some survivors, Meg being one of them, with perks that hide/obscures or shorten the duration of scratches. Making it easier to escape a chase.
https://m.youtube.com/watch?v=ygHvZvpClhQ&pp=ygUq44OH44OD44OJ44OQ44Kk44OH44Kk44Op44Kk44OI44Gu6YGK44Gz5pa5
This guy recommends which killers and survivors to play first, what perks to use, how to hide and loop, etc.
The key is to start with these basics and advance over time as you practice and learn. Try to get into the mind of your opponent and predict their next move.
Edit: he also recommends you use Self Care. I would actually recommend using Bond instead of both Self Care and Empathy, as you are more efficient if you’re helping or being helped by your team. You could even replace Empathy with Sprint Burst for better starts to your chases.
I am routinely seeing this in over half my games now, and these killers often get 20-30k, while forcing others out with 2-10k. They also are responsible for many of the d/c, afk and killing self on hook acts, that are far too common now.
This flaw that allows others to ruin games and be rewarded for it greatly, needs sorting urgently. The score should reflect skill., not this zero skill game wrecking "approach".
I will never understand, what makes someone turn their computer on to go stand by a hook, explot a game design and think that is meaningful. But apparently, such people exist in gerat numbers. Although, my guess would be, the game is saturating with them year to year, because it rewards them, and they then force others away.
Change the scoring. If you hook the same person in a row, no score for the second hook at all. If you hook the same person three times in a row. Half your total score. (The Entity is not amused). A simple cut throat end to it, that any reasonable killer will accept, since it will remove this zero skill nonsense from the game.
Ahh japanese video too your a thoughtful! Thank you. I will look it. Easy to understand for me. Video two year old so that why changes maybe. Bond mm others say that too. I will get it. I need level up much character for all perks. Take much time.
Sorry for message I was feeling the defeat. It not fun when I try best and still disappoint team. Many the killers much stronger then me am.
Yes tunnel and camp is right. New words to learn, thank you. I not give me win. Just want play, learn, be scared and excited. When killer find me I die fast, not much play. Other player want points I understand. I hoped there is something I can do. But no. Just get better is only way forward. It difficult for me.
Ahh sweaty killer. I understand. Because they work really hard.
Maybe I try more after look at videos. Thank you everyone. Sorry for the defeat. I feeled sad.
i recommend that you use these perks:--
KINDRED
BOND
DE JA VU
Also, use Meg as the survivor character, and use her skill SPRINT BURST
Or, get the character Feng if you can, and use her LITHE perk.
Kindred, Bond and De-ja-vu are all basic skills/perks. You get these for free. You do not need to unlock them. These perks show you an aura, which will highlight where the main things are. You can see then, what is happening, and what other players are doing.