Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In my experience, people are usually the weariest star the start because lots of people like to actively be toxic since they know people are just trying to vine, have fun and getting he cosmetics and fun stuff. A lot of people get pleasure out to upsetting others and ruining their good time.
After the first few days of the last events, I noticed people chilled out way more. But maybe that’s just me.
I think it's around it too, it's better to try it early when you still find people trying to farm
This. Letting most of the survivors go, just because in the back of my head, there's the voice saying "If you hook them a third time, they don't get their cosmetic". But that'll only go for so long
There's the end-game build as killer that does not prevent the people to receive the masks (noed, no way out, blood warden, etc), as long as the gates are open before the people die
But farming I think it still compensates more for bps , but at least you don't have "weight on your conscience" because of the masks