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I can agree that voice chat makes things a lot tougher on killers but nothing can be done to fix this because you cannot stop someone from using discord and if you could somehow turn off the players mic when they launched dbd they could use their phone or play the game in the same house / room
this game has always kept the same power structure of solo < killers < swf and its most likely not gonna change
only solution is to maybe follow some of the rules people use in competitions and limit the amount of people who can bring certain perks or items into the match as well as possibly removing the ability for certain perks to stack together
that would just create an excuse to balance the game by pulling everyone around swf and top-tier killers like in tournaments, same as just like adding comms to the game (proxy-chat, i.e.).
The best solution in my view is exactly to bring back the philosophy of balancing the game around solo survivor experience, and for that purpose creating a competitive mode that limit Duos of close mmr in queue, which would drastically reduce the coordination present in matches, especially in high mmr.
no, because comps are balanced around comms and top-tier killers, it has nothing to do with the reality of the game having that level of coordination in majority of lobbys (solo survivors)
It's the survivor community at large that are making the game worse. Most Killers play in a "toxic" fashion due to the constant losses. If you're being tunnelled in solo queue then be sacrificed and get it over with and requeue. If it's another random solo queuer being tunnelled/camped then do gens. If the Killer is focused on a single hook then that's more time for you to focus on generators. Never understood why most survivors ignore gens for a low percentage chance a flashlight or pallet save.
But they seem to have pivoted towards a 60% kill rate which means survivors win or lose as a team. The HUD indications also indicate that shift.
It's kind of weird how MMR still allegedly still works as if kill rates were supposed to be 50%, but maybe there are some modifiers.
"I have a visual on the killer. Hes currently in the south-west corner of quadrant A-4. You're clear for moving in."
nah fam its more along the lines of:
-yo what should i eat tonight tho
-yeah hes camping me
-lets play tag. TAG you're it
-dude theres a foot in the smoothy on the gen
- *talking about eachothers day, barely even playing*
-im about do die soon (implying i could go for a flash save if im close even tho the meta demands me playing with a medkit since healing got ♥♥♥♥♥♥)
Whats up with people treating the game like they're about to join a tournament (theyll be on actual coms on tournaments tho). Oh this isnt fair, that isnt fair. Just have fun with it... if its not fun play something else. i find survivor to be quite ♥♥♥♥ now. The perks are ♥♥♥♥ the killers are annoying. So im just not playing all that much... on the bright side Baldurs Gate 3 and Remnant 2 are amazing. Take a brake, try them out.
I wasn't coming up with a way to disable comms I was saying how no matter what happens you cannot get around people using voice chat so you instead need to balance around it
creating different modes is the worst way of solving this because your just gonna end with one game mode that is actually played anyways since everyone asks for a comp mode and easy mode because they don't want to sweat in games ....thus making the comp mode pointless and it doesn't stop people from joining the other mode and playing with full meta anyways
When in fact most ppl are goofing and distracting themselves just as much with their swf than actually being useful
other games limit in competitive mode the amount of players in the highest elos that can enter the queue together, including ow recently, it would be exactly the same thing here in dbd, it is not about giving the option to the players, but forcing a better balance of the game with better stats extracted from the matches and then balance (nerf) the top-tier killers that will no longer have a reason to exist in the same current mold to counter high-tier swfs with comms.
Comp = Forced solo experience for everyone (max duos of same mmr range)
casual = allows you to play in swf, and even if we have few players, it doesn't matter, the focus is game health on long run in competitive for avearage game-player base (solos).
with what your suggesting the casual mode would be useless because no killer is gonna willingly go against a 4 man swf when they have a 100% chance of getting solo / duo
that's the logic, no problem, the focus would be on the competitive game, with awards every season by mmr range, map rotation (tiles change), perks disabled by default (for example, no aura reading perks in one season, no exhaustion in another / one hits, etc.), etc.
Casual would be only for those who want to farm quests or play with friends like they currently do, and will have to face a longer queue as a result.
Unlike you i think we should balance the game around the top swf and killer. The rest of the player will follow the meta those player dictate just like in any other game.
literally does nothing but penalize people for wanting to play the game with their friends ....you really think that's a good move for a company who's main objective is to make money