Dead by Daylight

Dead by Daylight

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ConorChaos Aug 18, 2023 @ 1:28pm
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DBD wasn't designed for voice-comms
I've gotten to the point in my MMR that 2/3 games will be me matched against SWFs, and although they're not inherently the problem, the use of Discord by these teams is the problem. It's clear that DBD was designed with limited communication in mind, and it still is being developed under that mentality, but the sad truth is that solo q as survivor is pure pain, and Killer against in comms SWFs is even more painful.

The inclusion of 1 to point, and 2 for beckon is clearly the extent of communication the game was designed to have. When you're matched against a SWF of experienced players in a Discord call then the game goes against it's basic design philosophy. Everyone on the survivor side coordinating to work on separate gens from the get-go, knowing where they immediately need to be for a pallet or flashlight save, and not to forget all four using insta-blind flashlights that keep you blinded long enough to pop the kettle on. This isn't challenging; it's infuriating.

When all of this is taken into consideration then no matter what the current meta perks or builds are on Killer, they don't make much of an impact. I truly don't believe that the developers actually care about this game, or it's community. It's a one-sided farce and has been for a while now. Anyone who plays both survivor and killer will understand what I mean. One role is fun and carefree, whereas the other is stress incarnate. The removal of certain aspects of the game, nerfing of certain perks/killers, and just general focus on franchise and cosmetic sales has left me questioning why any of us still support BHVR.
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Showing 1-15 of 56 comments
■ Yuri ■ Aug 18, 2023 @ 1:40pm 
I'm coming to the same conclusion that bhvr doesn't really care about game balance in general anymore, despite some right changes (and most wrong ones, like meta shake ups just bc some perks were very picked, wiggle and scream system change, for example, and lazys rework like SM and Sadako), although in this way I assume (disregarding you) that SoloQ, which is the game's core balancing philosophy, has been left out to the detriment of everything else, since it is majority of playerbase that is being alienated in this story.
Last edited by ■ Yuri ■; Aug 18, 2023 @ 1:41pm
Truth seeker (Banned) Aug 18, 2023 @ 1:45pm 
At that point bhvr should just add a minimap with the location of survivor, gen and the killer like that no one will say swf are op or swf diff.
Azelinuu Aug 18, 2023 @ 1:49pm 
having to use perks like Windows, Kindred, or Bond so I can stop playing guessing games with my team gets so tiring after a while
Dakota Aug 18, 2023 @ 1:51pm 
survivor is only fun and carefree if your in a swf or paired with one

I can agree that voice chat makes things a lot tougher on killers but nothing can be done to fix this because you cannot stop someone from using discord and if you could somehow turn off the players mic when they launched dbd they could use their phone or play the game in the same house / room

this game has always kept the same power structure of solo < killers < swf and its most likely not gonna change

only solution is to maybe follow some of the rules people use in competitions and limit the amount of people who can bring certain perks or items into the match as well as possibly removing the ability for certain perks to stack together
■ Yuri ■ Aug 18, 2023 @ 1:55pm 
Originally posted by Truth seeker:
At that point bhvr should just add a minimap with the location of survivor, gen and the killer like that no one will say swf are op or swf diff.

that would just create an excuse to balance the game by pulling everyone around swf and top-tier killers like in tournaments, same as just like adding comms to the game (proxy-chat, i.e.).

The best solution in my view is exactly to bring back the philosophy of balancing the game around solo survivor experience, and for that purpose creating a competitive mode that limit Duos of close mmr in queue, which would drastically reduce the coordination present in matches, especially in high mmr.

Originally posted by Dakota:
only solution is to maybe follow some of the rules people use in competitions and limit the amount of people who can bring certain perks or items into the match as well as possibly removing the ability for certain perks to stack together


no, because comps are balanced around comms and top-tier killers, it has nothing to do with the reality of the game having that level of coordination in majority of lobbys (solo survivors)
Last edited by ■ Yuri ■; Aug 18, 2023 @ 1:57pm
ConorChaos Aug 18, 2023 @ 1:57pm 
Originally posted by Dakota:
survivor is only fun and carefree if your in a swf or paired with one

I can agree that voice chat makes things a lot tougher on killers but nothing can be done to fix this because you cannot stop someone from using discord and if you could somehow turn off the players mic when they launched dbd they could use their phone or play the game in the same house / room

this game has always kept the same power structure of solo < killers < swf and its most likely not gonna change

only solution is to maybe follow some of the rules people use in competitions and limit the amount of people who can bring certain perks or items into the match as well as possibly removing the ability for certain perks to stack together
Why come up with a way to disable someone's voice comms.. What? All they need to do is add a solo queue option for Killers so they don't have to play against SWFs, or limit flashlights to two per match. It's funny that survivors come up with arbitrary rules like, "No camping!! No tunnelling!! No slugging!!!" when they're fundamental parts of the game that, in their own way, have strategic value. Killers enforce no such made up "rules".

It's the survivor community at large that are making the game worse. Most Killers play in a "toxic" fashion due to the constant losses. If you're being tunnelled in solo queue then be sacrificed and get it over with and requeue. If it's another random solo queuer being tunnelled/camped then do gens. If the Killer is focused on a single hook then that's more time for you to focus on generators. Never understood why most survivors ignore gens for a low percentage chance a flashlight or pallet save.
Evil Minіоn Aug 18, 2023 @ 2:04pm 
I think they initially aimed for a 50% kill rate which supports the point (at 50% killer and solo survivor are about evenly matched).
But they seem to have pivoted towards a 60% kill rate which means survivors win or lose as a team. The HUD indications also indicate that shift.

It's kind of weird how MMR still allegedly still works as if kill rates were supposed to be 50%, but maybe there are some modifiers.
Master Aug 18, 2023 @ 2:20pm 
What exactly you think is going on on a SWFs Discord?
"I have a visual on the killer. Hes currently in the south-west corner of quadrant A-4. You're clear for moving in."
nah fam its more along the lines of:
-yo what should i eat tonight tho
-yeah hes camping me
-lets play tag. TAG you're it
-dude theres a foot in the smoothy on the gen
- *talking about eachothers day, barely even playing*
-im about do die soon (implying i could go for a flash save if im close even tho the meta demands me playing with a medkit since healing got ♥♥♥♥♥♥)

Whats up with people treating the game like they're about to join a tournament (theyll be on actual coms on tournaments tho). Oh this isnt fair, that isnt fair. Just have fun with it... if its not fun play something else. i find survivor to be quite ♥♥♥♥ now. The perks are ♥♥♥♥ the killers are annoying. So im just not playing all that much... on the bright side Baldurs Gate 3 and Remnant 2 are amazing. Take a brake, try them out.
Last edited by Master; Aug 18, 2023 @ 2:21pm
Dakota Aug 18, 2023 @ 2:23pm 
giving killers a solo only match making does nothing but penalize survivors for wanting to play a party game with their friends ....because no killer is gonna join the match making that they know will have swf

I wasn't coming up with a way to disable comms I was saying how no matter what happens you cannot get around people using voice chat so you instead need to balance around it

creating different modes is the worst way of solving this because your just gonna end with one game mode that is actually played anyways since everyone asks for a comp mode and easy mode because they don't want to sweat in games ....thus making the comp mode pointless and it doesn't stop people from joining the other mode and playing with full meta anyways
Originally posted by Feng Mean:
What exactly you think is going on on a SWFs Discord?
"I have a visual on the killer. Hes currently in the south-west corner of quadrant A-4. You're clear for moving in."
nah fam its more along the lines of:
-yo what should i eat tonight tho
-yeah hes camping me
-lets play tag. TAG you're it
-dude theres a foot in the smoothy on the gen
- *talking about eachothers day, barely even playing*
-im about do die soon (implying i could go for a flash save if im close even tho the meta demands me playing with a medkit since healing got ♥♥♥♥♥♥)

Whats up with people treating the game like they're about to join a tournament (theyll be on actual coms on tournaments tho). Oh this isnt fair, that isnt fair. Just have fun with it... if its not fun play something else. i find survivor to be quite ♥♥♥♥ now. The perks are ♥♥♥♥ the killers are annoying. So im just not playing all that much... on the bright side Baldurs Gate 3 and Remnant 2 are amazing. Take a brake, try them out.
I am convinced they do think everyone in comms is like that, also everyone is in a mean mean fourmen :c
When in fact most ppl are goofing and distracting themselves just as much with their swf than actually being useful
■ Yuri ■ Aug 18, 2023 @ 2:37pm 
Originally posted by Dakota:
giving killers a solo only match making does nothing but penalize survivors for wanting to play a party game with their friends ....because no killer is gonna join the match making that they know will have swf

I wasn't coming up with a way to disable comms I was saying how no matter what happens you cannot get around people using voice chat so you instead need to balance around it

creating different modes is the worst way of solving this because your just gonna end with one game mode that is actually played anyways since everyone asks for a comp mode and easy mode because they don't want to sweat in games ....thus making the comp mode pointless and it doesn't stop people from joining the other mode and playing with full meta anyways

other games limit in competitive mode the amount of players in the highest elos that can enter the queue together, including ow recently, it would be exactly the same thing here in dbd, it is not about giving the option to the players, but forcing a better balance of the game with better stats extracted from the matches and then balance (nerf) the top-tier killers that will no longer have a reason to exist in the same current mold to counter high-tier swfs with comms.

Comp = Forced solo experience for everyone (max duos of same mmr range)

casual = allows you to play in swf, and even if we have few players, it doesn't matter, the focus is game health on long run in competitive for avearage game-player base (solos).
Dakota Aug 18, 2023 @ 2:41pm 
your better off just actually balancing things in the single game mode we have

with what your suggesting the casual mode would be useless because no killer is gonna willingly go against a 4 man swf when they have a 100% chance of getting solo / duo
■ Yuri ■ Aug 18, 2023 @ 2:44pm 
Originally posted by Dakota:
your better off just actually balancing things in the single game mode we have

with what your suggesting the casual mode would be useless because no killer is gonna willingly go against a 4 man swf when they have a 100% chance of getting solo / duo

that's the logic, no problem, the focus would be on the competitive game, with awards every season by mmr range, map rotation (tiles change), perks disabled by default (for example, no aura reading perks in one season, no exhaustion in another / one hits, etc.), etc.

Casual would be only for those who want to farm quests or play with friends like they currently do, and will have to face a longer queue as a result.
Truth seeker (Banned) Aug 18, 2023 @ 2:46pm 
Originally posted by ■ Yuri ■:
Originally posted by Truth seeker:
At that point bhvr should just add a minimap with the location of survivor, gen and the killer like that no one will say swf are op or swf diff.

that would just create an excuse to balance the game by pulling everyone around swf and top-tier killers like in tournaments, same as just like adding comms to the game (proxy-chat, i.e.).

The best solution in my view is exactly to bring back the philosophy of balancing the game around solo survivor experience, and for that purpose creating a competitive mode that limit Duos of close mmr in queue, which would drastically reduce the coordination present in matches, especially in high mmr.

Originally posted by Dakota:
only solution is to maybe follow some of the rules people use in competitions and limit the amount of people who can bring certain perks or items into the match as well as possibly removing the ability for certain perks to stack together


no, because comps are balanced around comms and top-tier killers, it has nothing to do with the reality of the game having that level of coordination in majority of lobbys (solo survivors)
Balancing around solo is nice but for that they need to get rid of mmr. The game pre mmr was really fun for killer you could play whatever you wanted and you knew for certain your build would work. I dont think separate queue is the solution for 1 reason player will go toward the fastest queue creating a new problem.

Unlike you i think we should balance the game around the top swf and killer. The rest of the player will follow the meta those player dictate just like in any other game.
Dakota Aug 18, 2023 @ 2:47pm 
Originally posted by ■ Yuri ■:
Originally posted by Dakota:
your better off just actually balancing things in the single game mode we have

with what your suggesting the casual mode would be useless because no killer is gonna willingly go against a 4 man swf when they have a 100% chance of getting solo / duo

that's the logic, no problem, the focus would be on the competitive game, with awards every season by mmr range, map rotation (tiles change), perks disabled by default (for example, no aura reading perks in one season, no exhaustion in another / one hits, etc.), etc.

Casual would be only for those who want to farm quests or play with friends like they currently do, and will have to face a longer queue as a result.

literally does nothing but penalize people for wanting to play the game with their friends ....you really think that's a good move for a company who's main objective is to make money
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Date Posted: Aug 18, 2023 @ 1:28pm
Posts: 56