Dead by Daylight

Dead by Daylight

View Stats:
Nightmare Jul 24, 2023 @ 6:11am
Corrupt Intervention 5 games in a row and counting
Was there a buff/meta shift in the last few weeks I am not aware of ? It's getting a bit repetitive, especially since corrupt intervention pretty much means a lost game in a soloQ setting.
< >
Showing 1-15 of 20 comments
Chris!! Jul 24, 2023 @ 6:22am 
Corrupt Intervention has always been a meta perk, and the only change was a nerf so that the perk prematurely deactivates once a survivor enters dying state. It's only resurfaced as a fallback in light of other gen regression perks being nerfed and/or losing popularity.
Tokogawa [GER] Jul 24, 2023 @ 6:43am 
Its just good in General on any Killer because its stable in what it does (blocking gens early) and doesnt stop Killer Powers in any way.
No reason not to take it
Smoothie Jul 24, 2023 @ 7:16am 
Originally posted by Chris!!:
Corrupt Intervention has always been a meta perk, and the only change was a nerf so that the perk prematurely deactivates once a survivor enters dying state. It's only resurfaced as a fallback in light of other gen regression perks being nerfed and/or losing popularity.
this, they nerfed some of the best gen regression perks recently, like eruption and call of brine, and so corrupt is shining again since what do killers have left? deadlock, pop can be good in certain settings, other than that maybe jolt or even that nerfed eruption
Smoothie Jul 24, 2023 @ 7:27am 
i see lots of corrupt myself too, while playing surv, but also, on the other side, i see lots of bnps recently; and i dont even mean one or two every five games, a few days ago i've played like 5-6 matches and saw like 8-10 bnps in total; so yeah, at this point we have some type of arms race between survs and killers aka either them are rushing gens and leave or killer bonks them all before they do so
Grug (Banned) Jul 24, 2023 @ 10:05am 
Just bring plot twist no mither :)
Nubbles Jul 24, 2023 @ 10:10am 
It's pretty much necessary for most killers. So for more perk variety, corrupt should just be basekit and then the plague perk could double the duration. Since that would bring more perk variety and it prevents toxic gameplay like doing gens efficiently it'd be totally balanced. A bit like how the best survivor perk in the game became basekit.
Oni Jul 24, 2023 @ 10:32am 
1 of the mandatory perks at High MMR on some killers to prevent 3 gen pop at chase #1 that should be basekit for all killers to balance early game skipping to late game in 2 minutes
Nightmare Jul 24, 2023 @ 11:45am 
Originally posted by Nox:
So for more perk variety, corrupt should just be basekit and then the plague perk could double the duration.
You just unlocked a new phobia for me. It's hard enough for ppl in soloQ to do gens in the first place. if they made CI basekit, it would honestly be the first time I would be sure to uninstall this game after 750 hours played.

In my opinion pop (especially the buffed pop) and pain resonance are still very strong regression perks. Combine these with corrupt and the killer basically has a free win with just 3 perk slots occupied.

I have no idea if I am in high MMR with my hours played, but right now I get to escape like 5% of the games I play, which is really frustrating to the point I have to come here just to cope. I don't want to play a game that makes me feel this way, yet I like the game too much to just stop playing.

I guess that overall it boils down to me having a skill issue (which is not having friends to play with), but I wish I could have fun in soloQ too, you know ? :c
Sairek Ceareste (Banned) Jul 24, 2023 @ 12:13pm 
Early game is the most critical moment for killer. The first 60 seconds will usually decide how the rest of the game goes.

If you don't get a hook state within those 60 seconds as a killer, 3 gens are going to pop by the time you achieve your first down, then two survivors can work on those last two generators while the third is going for the rescue. You'll probably find one of the gen jockeys by then, but if you stop one while the rescue goes off, the other one keeps working. Then by the time you get your 2nd down, a 4th generator has popped and there's only 1 generator remaining and you only have two hooks, which are on two separate survivors.

Corrupt intervention basically helps prevent that from happening, as most survivors will spawn away from a generator that is accessible, requiring them to have to spend at least a few extra seconds to look around for one to do as most survivors consistently spawn right in front of one. It also forces them to ideally, have to go inwards towards you in order to do one, which is much less time spent walking to actually get to a survivor in the first place (unless you get the unfortunate "middle of the map" spawn).


So unless BHVR changes how drastically important the killer's early game is and help redistribute the weight, you're going to consistently see Corrupt Intervention and/or Lethal Pursuer. If there was a mechanic that slowed down generators for the first few minutes, then normalized gen speed at mid-game, it would allow killers to breathe a sigh of a relief at the start of the match instead of getting immediately hammered by survivors, as they are at their strongest at the very start of the match.
Last edited by Sairek Ceareste; Jul 24, 2023 @ 12:17pm
Chris!! Jul 24, 2023 @ 1:43pm 
Originally posted by Sairek Ceareste:
Early game is the most critical moment for killer. The first 60 seconds will usually decide how the rest of the game goes.

If you don't get a hook state within those 60 seconds as a killer, 3 gens are going to pop by the time you achieve your first down, then two survivors can work on those last two generators while the third is going for the rescue. You'll probably find one of the gen jockeys by then, but if you stop one while the rescue goes off, the other one keeps working. Then by the time you get your 2nd down, a 4th generator has popped and there's only 1 generator remaining and you only have two hooks, which are on two separate survivors.

So unless BHVR changes how drastically important the killer's early game is and help redistribute the weight, you're going to consistently see Corrupt Intervention and/or Lethal Pursuer. If there was a mechanic that slowed down generators for the first few minutes, then normalized gen speed at mid-game, it would allow killers to breathe a sigh of a relief at the start of the match instead of getting immediately hammered by survivors, as they are at their strongest at the very start of the match.
I agree with all of this. However, once the killer gets the ball rolling it becomes really hard for survivors to get back on their feet unless all of them can pull their weight in chases and coordination, which is pretty uncommon I think - so overtune the headstart killers get by slowing generators, and casual survivors are either gonna have a hard time in general, or will probably feel forced to hide in the corner of the map while waiting out the initial slowdown.
Last edited by Chris!!; Jul 24, 2023 @ 1:44pm
Originally posted by Chris!!:
I agree with all of this. However, once the killer gets the ball rolling it becomes really hard for survivors to get back on their feet unless all of them can pull their weight in chases and coordination, which is pretty uncommon I think - so overtune the headstart killers get by slowing generators, and casual survivors are either gonna have a hard time in general, or will probably feel forced to hide in the corner of the map while waiting out the initial slowdown.
Pairing it with heavy camping and tunneling changes would do a lot for lower skill survivor lobbies. For them getting camped and tunneled is far more upsetting than just losing a game.
Sharky Jul 24, 2023 @ 1:49pm 
Wait til Plot Twitch comes out and bring No Mither. Corrupt Intervention goes away the first time someone is downed. XD
Chris!! Jul 24, 2023 @ 1:56pm 
Originally posted by sharky:
Wait til Plot Twitch comes out and bring No Mither. Corrupt Intervention goes away the first time someone is downed. XD
I will happily trade corrupt for someone to bring no mither + plot twist and marinade on the floor for half a minute, might even find them in time to get a free hook/pallet.
Azelinuu Jul 24, 2023 @ 2:07pm 
Originally posted by sharky:
Wait til Plot Twitch comes out and bring No Mither. Corrupt Intervention goes away the first time someone is downed. XD
the Killer with Lethal Pursuer seeing it happen:
Chiroe (Banned) Jul 24, 2023 @ 2:47pm 
Originally posted by Nightmare:
Was there a buff/meta shift in the last few weeks I am not aware of ? It's getting a bit repetitive, especially since corrupt intervention pretty much means a lost game in a soloQ setting.

There is one advice for you. If the killer has Corrupt Intervention, just hide. While the killer doesn't find it's first chase quickly, the perk basically doesn't has any value at all, so the killer will have only 3 perks until the end of the match.

I really think is just an ignorance issue, because i already have been a killer with this perk and don't get any value at all because the survivors do know that they have to hide against this perk. So I stopped using it.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jul 24, 2023 @ 6:11am
Posts: 20