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No reason not to take it
In my opinion pop (especially the buffed pop) and pain resonance are still very strong regression perks. Combine these with corrupt and the killer basically has a free win with just 3 perk slots occupied.
I have no idea if I am in high MMR with my hours played, but right now I get to escape like 5% of the games I play, which is really frustrating to the point I have to come here just to cope. I don't want to play a game that makes me feel this way, yet I like the game too much to just stop playing.
I guess that overall it boils down to me having a skill issue (which is not having friends to play with), but I wish I could have fun in soloQ too, you know ? :c
If you don't get a hook state within those 60 seconds as a killer, 3 gens are going to pop by the time you achieve your first down, then two survivors can work on those last two generators while the third is going for the rescue. You'll probably find one of the gen jockeys by then, but if you stop one while the rescue goes off, the other one keeps working. Then by the time you get your 2nd down, a 4th generator has popped and there's only 1 generator remaining and you only have two hooks, which are on two separate survivors.
Corrupt intervention basically helps prevent that from happening, as most survivors will spawn away from a generator that is accessible, requiring them to have to spend at least a few extra seconds to look around for one to do as most survivors consistently spawn right in front of one. It also forces them to ideally, have to go inwards towards you in order to do one, which is much less time spent walking to actually get to a survivor in the first place (unless you get the unfortunate "middle of the map" spawn).
So unless BHVR changes how drastically important the killer's early game is and help redistribute the weight, you're going to consistently see Corrupt Intervention and/or Lethal Pursuer. If there was a mechanic that slowed down generators for the first few minutes, then normalized gen speed at mid-game, it would allow killers to breathe a sigh of a relief at the start of the match instead of getting immediately hammered by survivors, as they are at their strongest at the very start of the match.
There is one advice for you. If the killer has Corrupt Intervention, just hide. While the killer doesn't find it's first chase quickly, the perk basically doesn't has any value at all, so the killer will have only 3 perks until the end of the match.
I really think is just an ignorance issue, because i already have been a killer with this perk and don't get any value at all because the survivors do know that they have to hide against this perk. So I stopped using it.