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do i hate that not really, i feel like id prefer you still be at least posturing as an active threat, who you decide to kill is all you though
I do this quite a bit, so I should pass on that letting them go when they have 0 gens done often ends up just making the match boring as hell for everyone involved. It's nice to be nice, but I think most survivors would rather you just kill them if everyone is on death hook with no gens done.
me personally living does not matter, making safety pip or better matters. what that means in effect is that as long as im not dead 2-5 minutes into the match, im not gonna be salty regardless of what happens
if they were busy running around like a bunch of chickens with their heads cut off, nah stupid deserves to die.
some miscommunication is possible tbh
Hell, back in the day, survivors expected you to let them go half the time. Especially if they "4%'d".
Now-a-days, it's less so, though survivors still expect you to play in such a way that they want, such as no tunneling, no camping, no 3-genning, no slugging for any reason or you are holding them hostage, etc.
Either doing any of the above, or not doing any of the above, is not bannable as well; even if I've been threatened to be reported for X/Y/Z reasons time and time again.
so now what I do is, find the hatch I'll make the attempt to just stay away from that area of the map, or IF POSSIBLE try to "herd" them to that area so they can find it. Not always easy but can actually cause some laughs for me watching the survivor freak when in my head "run that way...yes good little mouse..no no back the other way...STOP IT! no it's the wrong way!"
you shouldnt be a dick and then be surprised when people are dicks to you, because that's the environment you were actively cultivating
Whenever I let people go, I open the gate for them and stand still by the switch, and it actually kinda bugs me when they drop their items as "offerings" on the way out...I wish I could find a way to tell them to pick their items back up. No need to waste them; I sure as hell can't use 'em lol.
It's all bad for game statistics
The developers see that 1 player survived in 90% games, so that means everything is fine
but its not true
i hook everyone once (for bp and old BBQ habit) then i slug everyone and then i go friendly and simply let them finish the game
once they all were slugged they have a hard time misinterpreting it to call you a baby killer wich inexperienced survs very often do
and ever since i feel like dbd has no hope turning into something remotely worth calling competitive i dont see any point in killing everyone except boosting your mmr wich is simply not fun for me unless im on "a main"
everyone who wants to play with a fully competitive mindset, all fun to you but such people are dishonest to themselves to choose this "balanced" game for it