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There are accepted killers who are WAY more map dependent than Hux.
Not to say he's not bad, though. Because he is. Objectively.
also i will say though he seems very fast and i dont know why
hux is not bad he is decent-good similar power wise to like a cenobite imo
wdym?
He's the worst killer in the game, kid. Try to keep up.
that is so ♥♥♥♥♥♥♥ idiotic and i wasnt gonna be an ♥♥♥♥♥♥♥ abt someones opinion but your whole condescending attitude is so irritating so let me make this clear you are wrong objectively and coming to that conclusion it is quite honestly a very apparent skill issue. if you are referring to him having the lowest kill rate in the game that is because he is new and hard and people dont really play him. trapper is the worst killer by far and you are absurdly dumb to suggest otherwise especially when talking about a killer who isnt bad. please never ever have an opinion ever again
while i agree its not worth wasting your energy arguing with someone who is not worth arguing with i quite enjoy the act of arguing no matter what the context so while i appreciate the advice i will continue to do so. also i didnt write that many words if i had to guess it is under 100
Like RPD because of the huge awkward travel distances for survivors is decent for singularity but at the same time big whoop you teleport and speed boosted for a very short time, survivors still have to be podded, which is avoidable and they can hold EMPs to negate it, and you're still going to get bullied by the pretty safe loops and palettes on that map. And good luck trying to gain any advantage by teleporting during a loop, I don't think this works often enough in reality to bother trying it.
They place cameras to defend areas. Cameras allow them to teleport to podded survivors, and they are given a speed boost when doing so (for a very short time period, but longer if they've teleported multiple times in succession).
EMP the cameras to stop them using them to teleport onto you (after putting the things on your back). Always pick one up so they can start regenerating (at the crate). Other than that basically save them until you need to work on a gen that they have a camera watching, or you're trying to heal someone with a pod on them. Ideally use them when you can nuke a pod and a camera at the same time.
Really the only thing you need to be aware of is being injured and if you or the healer is podded, then you're quite likely to get teleported onto if they can see you (perks like Nurse's Calling can make it hard to heal safely... but they're still much more awkward than Demo or Dredge in that aspect).
Basically they can do a bunch of stuff but not particularly powerful at any of it, unlike other killers who can do less but do it well.
honestly i've just been brute forcing it and learning basically nothing about it, i never see skull merchant but ive missed her details as well (though I will just go read up on her)
hes a very visible character, kind of hard to loop from my experience; i do prefer sidequest killers to antiloop killers though and I feel like hes more of a sidequest boy and I'm largely for that
Middle ground, average, workable, decent, or usable, etc. are instantly flagged by the loudest voices on the internet as "broken, trash, useless, etc."
He's new, still being learned by alot, he's not the most powerful, he's not just run around hit button win, easy to play.
Which instantly makes him "hated". There are some adjustments I'd like to see sure (mostly involving slipstream as right now it feels not clunky but something off when you use it) but he's nowhere near the worst. I do think Skull Merchant is a superior version of him in the things they have in common, but he's just different "enough", that it does change how you have to play them.