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But DBD is a game of variety with different variables. Perfect balance would lead to the same boring outcomes each match. Focus on having fun and accept that eventually you'll roll unfavorable odds every once in a while.
tips:
Tunnel
Try to hook near gens
But if a team is strong then you need to start playing dirtier.
If you see a player who wants your attention during a chase, just ignore them. They aren’t being productive for their team.
Face walls when picking up.
Drop chases if the surviver loops you for too long and leave them for last.
Tunnel players who are worse at looping so they can die very fast and that will slow down their gen progress.
Don’t give up when you feel like you are going to lose. In this game there’s a ton of aspects that can change a 0k into a 4k.
Play different killers, try out new perks and builds, and build experience overall.
you typically end matches in 3-4 minutes, you lose 1/25 matches, wow men sounds fun for the receiving end, maybe some devs should look into it tbh, does not sound broken at all
The best thing to do is play who you find fun enough to play even when you lose, and focus on your ability to chase and be aware of where the survivors are on the map. Worry about winning once you're comfortable with chasing and the maps.
This is saddening and it confirms which type of desperating players we can be facing in some horrible games. Since I don't care for BP & rank I make sure I can leave these games ASAP by any means.
If I can't I will just go watch Daily Dose of Internet while the guy is ritually & repeatedly completing the same slugging or whatever he likes to do everyday (probably) over & over again for some obscure reasons (unwinding, anger, craziness...).
when teams play like they're on comms, they get treated like teams with comms.
On the subject of losing - its' a toss-up in killers favour, so long as they know basic m1 killer knowledge and how to use their specific m2 to their advantage, since every killer is situational, except blight, nurse and spirit, because obviously
Well its just a natural byproduct of the way hag plays. You hook a guy and then your web is on that side of the map by the survivor being hooked. In the scramble to rescue him, a lot of survivors will get intercepted by me patrolling the outskirts of the web covering the 4-5 gens on that side of the map. Usually a 2nd guy goes down in the process, and suddenly there is a panic to rescue both people.
If I pick up the 2nd, suddenly someone is going to set off ALL my traps and rescue while I'm unable to do anything carrying another survivor. Its better to slug each as they go down and herd the remaining the 2 alive into killzones that I setup beforehand.
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I'm not purposefully prolonging games by slugging. If anything, I'm trying to end it as rapidly as possible to get to the next match.
My overall average killrate is probably somewhere around 2.5.
Wow that's your idea of fun (ritually setting the same trap over and over again, every game) and also all the consideration and empathy you are capable of for other players that you constantly lead into a miserable gaming experience. Congratulations for both your outstanding social awareness and high standards in terms of fun.
Yeah, I mean I have days where I'm making every flick and hug I attempt, and then I have the days where I couldn't hit the broad side of a barn with the broad side of my ass. Where it gets weird are the matches where I'm in the former zone but up against a genrush SWF with 4 bnps so I lose, or I'm in the latter zone but somehow still comedically pratfall my way to a 4k. I'd say overall I win more than I lose, but not all of those wins are perfect grace. Some are more like, "Whoa what'd I hit? A survivor? Where the heck did YOU come fro- uh, I mean, I MEANT to do that!"