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First of all, we have the competitive vs. casual sides of DbD community, where the situation is pretty much like:
- casual killer vs. casual survivors: "boohoo, boring game, why didn't you do your main objective"
- competitive killer vs. "casual" survivors: "boohoo, tryhard"
- competitive killer vs. competitive survivors: "boohoo, tryhard (???)"
- casual killer vs competitive survivors: "EZ, get rekt"
Quite a big part of the community from both sides is using the "casual gaming" mask while they are actually getting mad about other side beating them using any strategy, competitive or a meme one. If you are truly playing casually, don't constantly whine about campers, tunnelers, full gen regression loadout killers, flashlight squads, sabo squads, genrush squads when they beat you, just go next game.
CS isn't DBD
Tekken isn't DBD
"At the end, If you lose is just your fault"
LMAO.
But it is a totally fine thing to do and is not against any rules.
The difference here is that gamers in other games actually suck it up and even though they baby rage at least they have the nuts to take it on the chin and either overcome it or just move on with their life.
Here with DBD, whether you're a killer or a survivor if you do anything the other side doesn't like even in the slightest they will immediately revert back to cavemen and unga bunga you in end game chat and your steam profile because man children. That's literally it.
It is low effort for high reward, AKA being lazy. It should not be as fruitful as it currently is. It leads to a very high amount of DCs and burnout among the Survivor population. It is unhealthy for the game and the developers are always combating it.
Make all the excuses you want for camping and tunneling but it deserves every ounce of vitriol that it gets as well as the players who partake in it.
Taking CS:GO as an example again, camping is already being countered and is not that much of a viable strategy anymore (Dust 2 example, you throw the smoke at mid and jump so you make it harder for opponent sniper to hit you and you also deny them the vision which gives very low chances for them to take you out).
In DbD, survivors are literally complaining about strategy that is supposed to be low risk-low reward instead of trying to adapt to the situation like killers are adapting to flashlight squads, sabo squads and genrush squads (tho it's extremely hard to deal with these).
Mindset is the major thing players of this game need to change.
It's not a proof of anything but it do not seem that much toxic. Either i'm lucky, either people that see it once just loose control and get confirmation on the forums of isolated cases and think it is a HUUUUUUEGE ISSUUEEEE ...
Anyway it is legit ;) And i think only new to the game does this ... Everyone learn at some point ... Give time to time ... Ok new players are coming every day ? Good ! The game is healthy !
Way to twist the narrative. I said vitriol, not threats. Trying to compare a bruised ego with being threatened is a stretch.
It would also be disingenuous to say that the majority of Killers who are labeled as campers and tunnelers are innocent of such claims. Contrary to belief Survivors don't complain at the drop of a hat. If you're running into these problems then your match was not pristine. Somehow I'm able to Kill 6+ hours a day without a single claim of camping, tunneling, or BMing. You reap what you sow.
Finally, not being able to play the game due to actions outside your control does lead to burnout ya... especially when it happens so frequently. Funny how that works.
That would be because the solution leaves a sour taste in the mouth and exacerbates the problem: do generators while the person on hook does not get to play the game, dies, depips. Trading is not the answer. 3 man unhooking is not feasible for a solo lobby or a instant down Killer. While the rest of the lobby is very likely to escape the entire lobby (Killer included) is starved of points and will at best blank pip. It's not healthy for the game.
If it were low effort for low reward it would not be as condemned as it is because the Killer would be hurting themselves with their own actions. It isn't though. It's very rewarding to the point where we see it nearly every match.
Unfortunately the devs only create bandaid perks to fix this and their only REAL deterrent was the penalization when it comes to the rankings, but not even that matters ultimately. You can camp 1 person to death and STILL end up pipping/potentially double pipping. This is entirely the fault of the devs by not nipping the problem in the butt before it evolved to this point.
As for being disingenuous, I can say that I've been called a camper, more times, while not camping, than I have, while camping. In addition, no one can truly say, one way or another, as you only know part of the situation, specifically for your games and any that you might watch, which I doubt is a large portion of the games that take place.
I can go like that, too, without being called a camper, but then there's some days when half the survs do complain "at the drop of a hat".
As for not being able to play the game, multiple matches in a row... you're probably doing something wrong and should ask how you were found. Look to improve, not drive others down.
As I already said on another thread, would you like the killer to potentially feel the sweet taste of victory using an low effort tactic or you'd want to give them sweet defeat?
I think there should be a survivor sided aspect of the "proximity to the hook" killer pipping part and the more time killer spends in the let's say range of 20m of hooked survivor, survivor can't depip at all.