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Something has definitely changed with the new wiggle system. A killer can now walking half way across the map, where with the old wiggle system, the killer would need to go to closer hooks.
Now it seems like the killer can take you to the basement, no matter where you are downed on the map and that's just not good.
The new wiggle system also doesn't allow a survivor to look around, because they have to focus on that skill check in the center. So the new wiggle system buffs camping and tunneling since the survivor has a lot less time to look around while being carried, to know where close loops are.
YES THIS some of the games I feel like I have been sat on the killers shoulder for ages and still not close to getting off! I will also add it makes it a lot harder to know when you are close to wiggling off because I need to concentrate on the checks but cant check the progress bar. Sure I know there's sound but sometimes it feels like the sound implies im really close...but I am not and i then usually get hooked
I had this vibe too like the game wants to force you to use one of those perks to make it viable again. I have had people block and nothing. Honestly it also feels like the killer perks like iron grasp is redundant too though ive still seen killers take it like why you missing out on a perk slot XD
There's situations that still arise as killer, where a survivor goes into a spot the killer can't hook them, then they wiggle out, then they run back to the "safe zone", and it's a rinse and repeat, until someone other picks them up. If they use a "get myself up off the ground" perk like No Mither or if someone has exponential laying around, or just a friend that knows what the deal is, then suddenly the survivor has eight lives more than they normally should as long as they go down in the "safe spot".
If you want to wiggle out by yourself, use Flip-Flop and perks that help you recover off the ground faster like Unbreakable or Boon: Exponential (or both). Boil Over can help greatly on indoor maps to confuse the killer of their hook availability and going down at areas where they must land from a "great height" (any distance that would normally cause a survivor to stagger upon landing) like some Cold Wind harvesters, can net you an immediate 33% wiggle meter progress as well.
Alternatively, if it's just getting off the Killer's shoulder for the achievement rather than requiring a full wiggle meter, then decisive strike and power struggle are choice perks that allow you to literally rescue yourself when the correct conditions are met.
It's not about wiggling out. Although you should always have a small chance of wiggling out, which isn't available any longer.
It's about how much distance a killer can move now. A killer shouldn't always have the option to put survivors on the perfect strategic hook every time.
Heck, the killer almost gets a free basement hook every time now. Which isn't fair.
If you're whining that you're not wiggling out all the time, it makes it very clear you not only have never played Killer, and you're incapable of using logic. Spelling it out for you: If survivors broke free 100% of the time, how is the Killer supposed to get hooks or win?
What the OP is saying is that you can't wiggle out at all now and that killers can almost always place you optimally.
It should be difficult for a killer to place a survivor optimally. And when a killer tries to place you optimally, there definitely should be a chance you wiggle out.
The risk/reward is skewed to far in the killer's favor now for optimal placement.
Wiggling out has always been presented as a possibility which is the point. No ofc it should not be certain or easily done by any means but it was a hope for survivors and warning for killers- a "you could escape" for survivors and a"dont waste time hooking them" as a killer kind of vibe but aided by perks.
I feel like the great height one can get wasted though one of those perks that once killer cottons on what you have thats it (and thats if you get to use it easily anyway which depending on the map you may not same with a lot of the perks). I just wonder if this is more the devs trying to make those perks more used? because without it definitly feels like they get more of a chance to carry you around a lot again I understand why but I was curious of the actual success rates of it all
I have never said its meant to get me out 100% of the time nor did I say I want to.
I am literally not whining my whole point was just wondering the success people have had since the change, and your just not reading and instead reacting to what I am trying to say which seems common in any discussions with DBD. I have played killer many times though I am more comfortable in survivor, and I have the capability of logic so let me spell it out for you (to use your own words): I am not saying I want survivors to wiggle out by all means I liked the wiggle change when they announced it and implemented it as soon as I got it I was just wondering of the success rates/ how often, and if people felt perks helped that more. I play survivor not caring if i survive or die not wiggling out is not an issue in the grand scheme I was just curious because I haven't seen anyone wiggle out whereas I know ages ago it was more common.
Why should you always have a slim chance by yourself to get off? That's ridiculous. Should the killer be able to always have a slim chance to rob you of an extra hook state out of the blue, just for fairness? I'm sure survivors would really enjoy that. It's bad enough that the 4% kobe exists.
Sure if you go into a wiggle build, maybe, because they would be pointless otherwise, but just base kit? Nah fam. Not unless you want killers to do a slug meta again. I'm sure everyone enjoys laying on the ground for four entire minutes.
As for "always placing you" wherever they want, that's not true and is a woeful exaggeration.
If I can avoid getting put into the basement every game, which I definitely make sure to avoid if it's a bubba, hag, trickster or trapper, then you can too. Be mindful of where you are if you're going to go down.
Killers carry survivors at 3.68 m/s without any perks, and it takes survivors 16 seconds to wiggle. That means killers can carry survivors a maximum of 58.88 meters (no map is only 58.88 meters big, for the record, so killers can't take you "anywhere")
Now also keep in mind that killers won't be moving in a straight line if the survivor is wiggling, and walls/obstacles can obviously get in the way. In the best case scenario, killers can carry survivors around three and a half 16x16 map tiles. If you ever looked at most outer walls, each "grid" of outer wall is exactly 8 meters in length. You can use that as a ruler to judge distance.
This means if you can judge the distance, you know which hooks killers can and cannot take you to, and whether you are out of basement range or not. This is how I avoid going to scourge hooks or basement hooks every time, and even managed to wiggle out sometimes even without any wiggle perks, because a killer would try to greed for a hook and I'd get out at the last second.