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I already said this was my own personal opinion and that it was based on data from the Devs and nightlight.gg.
I'm not sure why you responded so aggressively, as if I personally attacked you.
You really support the idea because a beginner nurse-player will definitely struggle to play nurse that the killer "the nurse" as such needs to be buffed?
Listen, I don't see DbD as a competitive game. But if I play Trapper and I don't get a positive killrate on average then I am not blaming the game: I am questioning my playstyle or skills.
I believe the best way to balance the game would be to balance at least for 3 different levels of play. Low - Mid - High.
However, I guess it doesn't really matter with MMR being absolute trash. MMR was much better pre-Apr 20th, 2022 changes.
Examples:
-Hillbilly: Ppl who mained him for years are godlike, literally everyone else is the easiest escape you'll ever have
-Clown: Same situation
-Myers: high mmr ppl will have tier 3 the second the game starts, others i've seen some get a single tier 3 after 2-3 gens popped
-Trickster: high never misses a single knife, others cant hit ♥♥♥♥ and looses far too much distance
-Etc.
Honestly balancing games just bcs the "high tiers" are doing well against other high tiers doesnt mean that character need to be buffed/nerfed. Balancing should be done by considering EVERY skill range. I mean back when dbd tried to push e-sporting itself lead to the gutting of hillbilly and it has been what? 2 years now that he is literally ♥♥♥♥♥♥♥?
I mean, we can agree to disagree. When a high tier player gets tripple digit winstreaks and suggests some nerfs and for you it "doesnt mean that character need to be buffed/nerfed". I highly disagree on that. And I can clearly discard the opinion of a Blight-Main, who starts to play "Trapper" and has a miserable time in his/her first games. Why? They are representing a complete different playstyle and this player has no idea what he's talking about. There a plenty of other players who prove the opposite.
I mean: It is possible to balance around low-tier players. But then you will get a washed-up future of game-skill and tactics (just compare the threads about 3 genning and extending the game with hit and run comparing to the threads of 2 years). Some ppl like that idea; I personally don't. But the playerbase changes over time; I am not yelling "2 years ago; everything was better". I am fine with it. But the huge amount of players screaming for killer buffs or balancing is just baffling to me. 2 years ago there were plenty of players getting respectable winstreaks perkless- and addon-less. And after the huge summer buff of last year: I am sorry, I definitely feel more of a skill-issue rather than a balance issue when I am reading those threads. For both sides.
DbD is very similar in that way, but the fact that it's an assymetrical game adds a lot more salt to the wound, and thus it is much harder to balance than symetrical games.