Dead by Daylight

Dead by Daylight

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Consent (Zabanován) 10. úno. 2023 v 11.30
Eruption Nerf was Overkill.
"Lmfao baby killer xd ez can't win without meta perks"

- 2019 DH, Unbreakable, Decisive, BT user

Now that aside, here's my actual take.

Whatever they did to Pop looks INNOCENT compared to this. I don't know whose idea it was to make it 10% of the current progress, but that and the incapacitated change together was too much.

Now, not only is it even worse against SWFs (who could counter it, and now will basically have to repair like 5% extra per Eruption activation), it's literally useless unless you're going against solos. 10 seconds of aura reading after ending a chase to the people that are CURRENTLY working on the gen? It's a joke. You might as well use BBQ at that point since you can spare 10 seconds to check nearby gens anyway, save yourself the trouble of kicking all of them.

It's quite literally going to be used less than Ruin now, and I'm certain of it. Even DS had an easier time than this.

Eruption is now:

- Easily countered by SWFs
- Gives you 10 unnecessary seconds of watching people repair the last 9% of progress they lost when the perk popped on a 99% gen
- You probably will end up doing more damage to most generators by kicking and regressing them for 10 seconds than you will with Eruption

My take on it? They should have halved the aura reading and amped the progress loss to 15% of the total generator progress bar, not current. That is way more than enough compensation for 25 seconds of the previous incapacitated status.

In fact, it levels SWFs and Solos against this perk. Now, solos only face a few seconds of aura reading while SWFs don't absolutely obliterate and counter the perk just through communication.

Fellow Killers, I'm asking you, please tell me if you will keep using this perk. Honestly unless you're Freddy or something, Eruption is completely meaningless for every other Killer.
Naposledy upravil Consent; 10. úno. 2023 v 11.32
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Zobrazeno 115 z 51 komentářů
Tragopan (Zabanován) 10. úno. 2023 v 11.40 
It is no longer a game carrying perk and is now more in line with other perks. Incapacitation needed to go in its entirety.

That said I think it is still a good perk and will be using it on Wraith. BBQ isn't as strong as people think it is due to its range limitations. Experienced Survivors will follow your terror radius to stay out of BBQ or hide in a locker for 5 seconds. 10 seconds is a very long time to have one's aura read and that's even before Lethal Pursuer. It now favors Killers who pressure their generators instead of kicking and forgetting about them. Eruption quite literally needed no other perks in your loadout before to be able to give you consistent wins. It did too much in exchange for little effort.

It is now a strong generator protection perk and, if paired with a full on regression perk like Call of Brine, will continue to compliment that style... but no longer will it favor Killers who sit near a 3 gen for the whole match and camp the hook around their kicked generators because they know Survivors can't do anything about it. Gotta work for your food now.

Lethal Pursuer, Eruption, Call of Brine and No Where to Hide or Brutal Strength (for those non Wraith add-on situations) sounds like a pretty good build to me.
Unless Pain Resonance gets nerfed to current progress too, I'll probably still not use it since it's gone from too strong to feel good, to too weak to feel good. I was hoping for just a basic 12% total regression to make it better than pain resonance if it hit 2 gens, worse at 0 or 1.

The aura reading seemed like a nice side effect to get into another chase quickly until I remembered that it activated on down instead of hook, and chances are that the next 5-10 seconds of the killer's time are probably going to be spent hooking the person that got downed.

Pain Resonance + Surveillance is probably going to still be my go to.
Naposledy upravil Aneiln; 10. úno. 2023 v 11.45
Consent (Zabanován) 10. úno. 2023 v 11.47 
Tragopan původně napsal:
It is no longer a game carrying perk and is now more in line with other perks. Incapacitation needed to go in its entirety.

That said I think it is still a good perk and will be using it on Wraith. BBQ isn't as strong as people think it is due to its range limitations. Experienced Survivors will follow your terror radius to stay out of BBQ or hide in a locker for 5 seconds. 10 seconds is a very long time to have one's aura read and that's even before Lethal Pursuer. It now favors Killers who pressure their generators instead of kicking and forgetting about them. Eruption quite literally needed no other perks in your loadout before to be able to give you consistent wins. It did too much in exchange for little effort.

It is now a strong generator protection perk and, if paired with a full on regression perk like Call of Brine, will continue to compliment that style... but no longer will it favor Killers who sit near a 3 gen for the whole match and camp the hook around their kicked generators because they know Survivors can't do anything about it. Gotta work for your food now.

Lethal Pursuer, Eruption, Call of Brine and No Where to Hide or Brutal Strength (for those non Wraith add-on situations) sounds like a pretty good build to me.
You missed the part where SWFs that already countefed Eruption and only had to do 10% now doing 5% more.

And solos who can't counter it will now do 5% more, teabag you through 7 walls and hide with no other worry in the world. I'm not joking, Call of Brine actually does more damage to gens at this point than Eruption will ever do.

In fact I'm sure Oppression is now better than Eruption too.
Steak 10. úno. 2023 v 12.01 
Good, i hope i will never ever see eruption or a perk similar to it ever again. I might actually go back to playing survivor now that killers can't stall the game for 40 minutes with eruption
get ready for more camping,tunneling and slugging. cause that's what were going to do. you whiny survivor's brought it on your selves. every time killers get something good you complain it get's nerfed.
Naposledy upravil billymac1984; 10. úno. 2023 v 12.14
Tragopan (Zabanován) 10. úno. 2023 v 12.08 
cnsnnt původně napsal:
Tragopan původně napsal:
It is no longer a game carrying perk and is now more in line with other perks. Incapacitation needed to go in its entirety.

That said I think it is still a good perk and will be using it on Wraith. BBQ isn't as strong as people think it is due to its range limitations. Experienced Survivors will follow your terror radius to stay out of BBQ or hide in a locker for 5 seconds. 10 seconds is a very long time to have one's aura read and that's even before Lethal Pursuer. It now favors Killers who pressure their generators instead of kicking and forgetting about them. Eruption quite literally needed no other perks in your loadout before to be able to give you consistent wins. It did too much in exchange for little effort.

It is now a strong generator protection perk and, if paired with a full on regression perk like Call of Brine, will continue to compliment that style... but no longer will it favor Killers who sit near a 3 gen for the whole match and camp the hook around their kicked generators because they know Survivors can't do anything about it. Gotta work for your food now.

Lethal Pursuer, Eruption, Call of Brine and No Where to Hide or Brutal Strength (for those non Wraith add-on situations) sounds like a pretty good build to me.
You missed the part where SWFs that already countefed Eruption and only had to do 10% now doing 5% more.

And solos who can't counter it will now do 5% more, teabag you through 7 walls and hide with no other worry in the world. I'm not joking, Call of Brine actually does more damage to gens at this point than Eruption will ever do.

In fact I'm sure Oppression is now better than Eruption too.

Killers should not be balanced around facing SWFs. The vast majority of players in this game do so solo. That said, there are other counters to SWFs that exist and they do not even require a perk. Altruism is a double edged sword. Communication can be misleading.

If you're not able to catch that Survivor teabagging you through 10 seconds of aura reading then you're just being lazy. Let's pretend for a second that you're trying to think about your gameplay even a little bit and aren't being Pac Manned around the map by Survivors who know how to waste time... if you kick a generator you're intending to protect it. That means not venturing 7 walls away in the first place.

Kicking a generator and knowing you could leave it for minutes at a time and anyone who worked on it while you were across the map doing your thing was screwed was part of why Eruption was so broken. Low effort, high reward. No counter.
Consent (Zabanován) 10. úno. 2023 v 12.19 
Tragopan původně napsal:
cnsnnt původně napsal:
You missed the part where SWFs that already countefed Eruption and only had to do 10% now doing 5% more.

And solos who can't counter it will now do 5% more, teabag you through 7 walls and hide with no other worry in the world. I'm not joking, Call of Brine actually does more damage to gens at this point than Eruption will ever do.

In fact I'm sure Oppression is now better than Eruption too.

Killers should not be balanced around facing SWFs. The vast majority of players in this game do so solo. That said, there are other counters to SWFs that exist and they do not even require a perk. Altruism is a double edged sword. Communication can be misleading.

If you're not able to catch that Survivor teabagging you through 10 seconds of aura reading then you're just being lazy. Let's pretend for a second that you're trying to think about your gameplay even a little bit and aren't being Pac Manned around the map by Survivors who know how to waste time... if you kick a generator you're intending to protect it. That means not venturing 7 walls away in the first place.

Kicking a generator and knowing you could leave it for minutes at a time and anyone who worked on it while you were across the map doing your thing was screwed was part of why Eruption was so broken. Low effort, high reward. No counter.
Your logic is self defeating. The game should be balanced around making SWFs and Solos equal.

If you're good at the game, you'll demolish solos. If you do that, your MMR will get to the likeliness of hardcore SWF squads that stall your progress by going for last second rescues. Basically, good Killers will be forced into more SWF matches than bad killers will.

Heck, you can immediately tell the difference between bad SWFs who are ultra-altruistic, and good SWFs who will absolutely demolish any killer they meet.

Also, since when does kicking s generator have anything to do with protecting it? You kick gens to leave them deserted to regress while you chase the survivors that were working on it. If you kick to protect generators on the spot, you're already playing the game wrong. You will waste far too much time defending a generator while the survivors will complete other gens 3x faster than you regress them, ALONE.

Not only that, but if you're NOT going away from your kicked gen, why bother using Eruption? The whole point of the perk is map pressure. You have to abandon post to go for a chase, risking it being completed by the time you down the survivor. And, you can have Eruption on multiple generators at a time, making it a ridiculous thing to suggest that you wouldn't be far from the activated 10s of aura reading.
Consent (Zabanován) 10. úno. 2023 v 12.21 
billymac1984 původně napsal:
get ready for more camping,tunneling and slugging. cause that's what were going to do. you whiny survivor's brought it on your selves. every time killers get something good you complain it get's nerfed.
Honestly, this is my plan from now on. If survivors have the guts to use DH and OTR, flashy clicking and teabagging even when you play fair, why should we bother being Mr Nice Guy? Why not at least give them a reason to be toxic?
counter-no counter, whatever, but they didn't just nerf eruption, they've made it completely, absolutely, utterly USELESS, and gave nothing in return
Tragopan (Zabanován) 10. úno. 2023 v 12.44 
cnsnnt původně napsal:
Tragopan původně napsal:

Killers should not be balanced around facing SWFs. The vast majority of players in this game do so solo. That said, there are other counters to SWFs that exist and they do not even require a perk. Altruism is a double edged sword. Communication can be misleading.

If you're not able to catch that Survivor teabagging you through 10 seconds of aura reading then you're just being lazy. Let's pretend for a second that you're trying to think about your gameplay even a little bit and aren't being Pac Manned around the map by Survivors who know how to waste time... if you kick a generator you're intending to protect it. That means not venturing 7 walls away in the first place.

Kicking a generator and knowing you could leave it for minutes at a time and anyone who worked on it while you were across the map doing your thing was screwed was part of why Eruption was so broken. Low effort, high reward. No counter.
Your logic is self defeating. The game should be balanced around making SWFs and Solos equal.

If you're good at the game, you'll demolish solos. If you do that, your MMR will get to the likeliness of hardcore SWF squads that stall your progress by going for last second rescues. Basically, good Killers will be forced into more SWF matches than bad killers will.

Heck, you can immediately tell the difference between bad SWFs who are ultra-altruistic, and good SWFs who will absolutely demolish any killer they meet.

Also, since when does kicking s generator have anything to do with protecting it? You kick gens to leave them deserted to regress while you chase the survivors that were working on it. If you kick to protect generators on the spot, you're already playing the game wrong. You will waste far too much time defending a generator while the survivors will complete other gens 3x faster than you regress them, ALONE.

Not only that, but if you're NOT going away from your kicked gen, why bother using Eruption? The whole point of the perk is map pressure. You have to abandon post to go for a chase, risking it being completed by the time you down the survivor. And, you can have Eruption on multiple generators at a time, making it a ridiculous thing to suggest that you wouldn't be far from the activated 10s of aura reading.

This is part of the problem. You're trying to have too much from 1 perk. You should not be able to force regression AND pressure Survivors at the same time. DBD is a game of choices. That's why we get 4 perks. Focus your energy.

If you're designing a build around finishing chases quickly then you don't need generator regression perks or generator based aura reading perks because you're focused on the hunt. Find Survivor, kill Survivor. The generators are just there to induce a time limit on your game plan. A good hunter doesn't even need to kick their generators or worry about regression because they are "protecting" them by being offensive. This is where the old adage "the best defense is a good offense" comes from.

Likewise, if you're designing a build around protecting your generators and being defensive then your patrolling and regression focus changes the way you play the game completely. You don't want to find Survivors you want the Survivors to come to you and when they do you want the tools to be able to reset progress and do it again.

Old Eruption let you do both of these things without even thinking about it. It was really the only perk you needed to win no matter the scenario. You didn't need to focus your efforts.

New Eruption forces you to focus on generator protection. If you're playing around generator defense it is still very useful. If you're a hunter it is no longer free, uncounterable pressure. Leave it at home and go for chase perks.
Naposledy upravil Tragopan; 10. úno. 2023 v 12.45
Aneiln 10. úno. 2023 v 12.50 
billymac1984 původně napsal:
get ready for more camping,tunneling and slugging. cause that's what were going to do. you whiny survivor's brought it on your selves. every time killers get something good you complain it get's nerfed.

Let's be real. The people who were going to camp and tunnel were going to do it anyway. Despite what people love to say, there's nothing forcing them to, but those kinds of killers mainly care about 'winning', and it's what they find to be the most effective tactic they find to accomplish that.

The only thing that'll stop them is either something more oppressive and incompatible rising up, or those getting nerfed until they no longer find them to be the best anymore.

Assuming that people still try to use this perk after the overnerf, more slugging could totally happen though. That's basically all that the aura read on down encourages.
Naposledy upravil Aneiln; 10. úno. 2023 v 12.51
eh why not (Zabanován) 10. úno. 2023 v 12.55 
It's a useless perk if changed to what they say. 10% of current is not worth it while the aura reading is pointless. Basically they replaced one function w/ something useless and made the other semi-useful function useless. Not worth a perk slot.
Aneiln původně napsal:
billymac1984 původně napsal:
get ready for more camping,tunneling and slugging. cause that's what were going to do. you whiny survivor's brought it on your selves. every time killers get something good you complain it get's nerfed.

Let's be real. The people who were going to camp and tunnel were going to do it anyway. Despite what people love to say, there's nothing forcing them to, but those kinds of killers mainly care about 'winning', and it's what they find to be the most effective tactic they find to accomplish that.

The only thing that'll stop them is either something more oppressive and incompatible rising up, or those getting nerfed until they no longer find them to be the best anymore.

Assuming that people still try to use this perk after the overnerf, more slugging could totally happen though. That's basically all that the aura read on down encourages.

I didn't play like that before but now I have no choice especially against gen rush and sabo squads. how about nerfing some of those perks and nerf dead hard to
NarkoTri1er (Zabanován) 10. úno. 2023 v 13.10 
billymac1984 původně napsal:
Aneiln původně napsal:

Let's be real. The people who were going to camp and tunnel were going to do it anyway. Despite what people love to say, there's nothing forcing them to, but those kinds of killers mainly care about 'winning', and it's what they find to be the most effective tactic they find to accomplish that.

The only thing that'll stop them is either something more oppressive and incompatible rising up, or those getting nerfed until they no longer find them to be the best anymore.

Assuming that people still try to use this perk after the overnerf, more slugging could totally happen though. That's basically all that the aura read on down encourages.

I didn't play like that before but now I have no choice especially against gen rush and sabo squads. how about nerfing some of those perks and nerf dead hard to
we need to cry at least close to as much as survivor mains cry for having killers and their perks nerfed, and even then we will have 50/50 chances of success.
billymac1984 původně napsal:
Aneiln původně napsal:

Let's be real. The people who were going to camp and tunnel were going to do it anyway. Despite what people love to say, there's nothing forcing them to, but those kinds of killers mainly care about 'winning', and it's what they find to be the most effective tactic they find to accomplish that.

The only thing that'll stop them is either something more oppressive and incompatible rising up, or those getting nerfed until they no longer find them to be the best anymore.

Assuming that people still try to use this perk after the overnerf, more slugging could totally happen though. That's basically all that the aura read on down encourages.

I didn't play like that before but now I have no choice especially against gen rush and sabo squads. how about nerfing some of those perks and nerf dead hard to

There is always a choice. Unless you feel like you also need to 'win' a certain proportion of the time, there's nothing forcing you to.

I'll do it against sabo squads, t-baggers and flashlight savers, but I'm not going to pretend like I had no choice but to play that way. I did it because I wanted to.
Naposledy upravil Aneiln; 10. úno. 2023 v 13.30
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Datum zveřejnění: 10. úno. 2023 v 11.30
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