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That said I think it is still a good perk and will be using it on Wraith. BBQ isn't as strong as people think it is due to its range limitations. Experienced Survivors will follow your terror radius to stay out of BBQ or hide in a locker for 5 seconds. 10 seconds is a very long time to have one's aura read and that's even before Lethal Pursuer. It now favors Killers who pressure their generators instead of kicking and forgetting about them. Eruption quite literally needed no other perks in your loadout before to be able to give you consistent wins. It did too much in exchange for little effort.
It is now a strong generator protection perk and, if paired with a full on regression perk like Call of Brine, will continue to compliment that style... but no longer will it favor Killers who sit near a 3 gen for the whole match and camp the hook around their kicked generators because they know Survivors can't do anything about it. Gotta work for your food now.
Lethal Pursuer, Eruption, Call of Brine and No Where to Hide or Brutal Strength (for those non Wraith add-on situations) sounds like a pretty good build to me.
The aura reading seemed like a nice side effect to get into another chase quickly until I remembered that it activated on down instead of hook, and chances are that the next 5-10 seconds of the killer's time are probably going to be spent hooking the person that got downed.
Pain Resonance + Surveillance is probably going to still be my go to.
And solos who can't counter it will now do 5% more, teabag you through 7 walls and hide with no other worry in the world. I'm not joking, Call of Brine actually does more damage to gens at this point than Eruption will ever do.
In fact I'm sure Oppression is now better than Eruption too.
Killers should not be balanced around facing SWFs. The vast majority of players in this game do so solo. That said, there are other counters to SWFs that exist and they do not even require a perk. Altruism is a double edged sword. Communication can be misleading.
If you're not able to catch that Survivor teabagging you through 10 seconds of aura reading then you're just being lazy. Let's pretend for a second that you're trying to think about your gameplay even a little bit and aren't being Pac Manned around the map by Survivors who know how to waste time... if you kick a generator you're intending to protect it. That means not venturing 7 walls away in the first place.
Kicking a generator and knowing you could leave it for minutes at a time and anyone who worked on it while you were across the map doing your thing was screwed was part of why Eruption was so broken. Low effort, high reward. No counter.
If you're good at the game, you'll demolish solos. If you do that, your MMR will get to the likeliness of hardcore SWF squads that stall your progress by going for last second rescues. Basically, good Killers will be forced into more SWF matches than bad killers will.
Heck, you can immediately tell the difference between bad SWFs who are ultra-altruistic, and good SWFs who will absolutely demolish any killer they meet.
Also, since when does kicking s generator have anything to do with protecting it? You kick gens to leave them deserted to regress while you chase the survivors that were working on it. If you kick to protect generators on the spot, you're already playing the game wrong. You will waste far too much time defending a generator while the survivors will complete other gens 3x faster than you regress them, ALONE.
Not only that, but if you're NOT going away from your kicked gen, why bother using Eruption? The whole point of the perk is map pressure. You have to abandon post to go for a chase, risking it being completed by the time you down the survivor. And, you can have Eruption on multiple generators at a time, making it a ridiculous thing to suggest that you wouldn't be far from the activated 10s of aura reading.
This is part of the problem. You're trying to have too much from 1 perk. You should not be able to force regression AND pressure Survivors at the same time. DBD is a game of choices. That's why we get 4 perks. Focus your energy.
If you're designing a build around finishing chases quickly then you don't need generator regression perks or generator based aura reading perks because you're focused on the hunt. Find Survivor, kill Survivor. The generators are just there to induce a time limit on your game plan. A good hunter doesn't even need to kick their generators or worry about regression because they are "protecting" them by being offensive. This is where the old adage "the best defense is a good offense" comes from.
Likewise, if you're designing a build around protecting your generators and being defensive then your patrolling and regression focus changes the way you play the game completely. You don't want to find Survivors you want the Survivors to come to you and when they do you want the tools to be able to reset progress and do it again.
Old Eruption let you do both of these things without even thinking about it. It was really the only perk you needed to win no matter the scenario. You didn't need to focus your efforts.
New Eruption forces you to focus on generator protection. If you're playing around generator defense it is still very useful. If you're a hunter it is no longer free, uncounterable pressure. Leave it at home and go for chase perks.
Let's be real. The people who were going to camp and tunnel were going to do it anyway. Despite what people love to say, there's nothing forcing them to, but those kinds of killers mainly care about 'winning', and it's what they find to be the most effective tactic they find to accomplish that.
The only thing that'll stop them is either something more oppressive and incompatible rising up, or those getting nerfed until they no longer find them to be the best anymore.
Assuming that people still try to use this perk after the overnerf, more slugging could totally happen though. That's basically all that the aura read on down encourages.
I didn't play like that before but now I have no choice especially against gen rush and sabo squads. how about nerfing some of those perks and nerf dead hard to
There is always a choice. Unless you feel like you also need to 'win' a certain proportion of the time, there's nothing forcing you to.
I'll do it against sabo squads, t-baggers and flashlight savers, but I'm not going to pretend like I had no choice but to play that way. I did it because I wanted to.