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번역 관련 문제 보고
You can unhook while incapped. That's what you should be doing. Because your teammate was just dropped. So go scout the hook, see if there's a camper. If there is, just go back to your gen, you won't have to worry about eruption because they're camping.
If they aren't, unhook when it's safe.
You cannot unhook while incapacitated. Also, running over to wait for the effect to go away so you can unhook is just asking for the hooked Survivor to be tunneled via the Killer following your scratch marks. Wasting time to see if the Survivor is being camped before running back to your generator is also not a good use of time. Game awareness plays a big part in how a Survivor chooses their actions and these are clear indicators of a new Survivor. Gives Eruption even more value than it deserves.
Currently the only useful thing you can do while incapacitated is be in chase... but that's not really useful unless that chase is being used for something. Seeing as Killers are not AI that can be "aggroed"... in a 3 gen scenario it really isn't. All of this just plays into the Killer's favor and isn't a legitimate use of one's time while incapacitated. You might as well say "Incapacitated? Just give yourself to the Killer."
For those who are not aware these are the only actions you can do while incapacitated:
Entering/exiting Lockers
Opening an Exit Gate
Leaving through the Exit Gates
Leaving through the Hatch
Dropping a Pallet
Vaulting Pallets or Windows
25 seconds is an extremely long time to be unable to do anything useful. Would be like if Killers were blinded for 25 seconds. Sure you can walk around while blinded and get information via sounds... but is that really a balanced scenario? What makes it worse is how easy it is to apply and proc and with no limitation to the amount of generators it can be applied to.
I wont even talk about Eruption because im hoping everyone already knows how OP it is.
1. Keep track of gems that are currently being done by your teammates and their progress.
2. If you have started working your gen from scratch and haven't been interrupted/are sure killer hasn't kicked it, you are safe. However, if you have started working on another gen, always keep eye on other survivors. As soon as chase has reached phase when survivor can be downed (survivor is in injured state and is still being chased), stop working on that current gen and pick another up.
3. Don't ever start working on gens that have been recently kicked (sparks coming out), just tap them so they don't keep regressing and wait until Eruption is triggered, then start working on them again.
3-gen zone can be trickier to go around, but it's still very possible to outplay Eruption.
CoB is non-existent against people with Hyperfocus/Stake Out builds or who are good at hitting great skill checks. Tell me all about what CoB does for the killer when the gen gets tapped and the survivor can hit great skill checks or if skill checks don't appear.
CoB does absolutely nothing to keep people off of gens or prevent repairing if you as the killer don't go and stop them since all it effectively does is monitor. Yes, Ruin may be a hex perk, but pressuring people off of gens prevents them from maintaining repair progress in the same way that pressuring people when you have Sloppy Butcher prevents them from healing.
Ultimately, CoB is just as inconsistent as Ruin is, but the only thing that CoB will ever truly be used for is monitoring. The 200% regression can be tapped off in a matter of seconds and the monitoring aspect can be negated with skill or bad RNG.
So, by itself and even if you stack it with other perks - deaderino lol
You have to go like a r-tard and kick gens while 2 others being instantly reparied again. Because you either tunnel 1 out or keep 3gen from the start. Both at the same time is impossible. When 4 alive nothing will help you to keep 3gen, against slow and tactical harrassing from pro team. You can win only if they make few medium or one big mistake.