Dead by Daylight

Dead by Daylight

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Dollmaker (차단됨) 2023년 2월 8일 오전 8시 51분
What you think of Call of Brine and Eruption on their own?
Without combining them with each other or lets say Overcharge, what do you think of these perks?

Personally i think Call of Brine would KINDA be okaish on its own, but Eruption still presents a problem due to its lack of counter.

I still feel both perks should be balanced, and we already have confirmation for Eruption (thank god).

Idk how Call of Brine could be changed though, ive heard suggestions about how it should only affect one gen at a time, which possibly would be fine?, since Overcharge would still affect all gens and its a more balanced version of the perk, while Call of Brine would be the heavy hitter it only affects one gen, and while OC is weaker it affects multiple gens.

Could also bring up the other two gen kicking perks, Pop Goes the Weasel and Oppression, i think both would be easy to fix, PGTW just needs a bit of a buff to the regression, since having both reduced regression and be based on % pretty much killed the perk, and Op just needs its CD to be lower, to 60 secs, instead of 80.
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erandomone 2023년 2월 8일 오후 6시 24분 
Sin님이 먼저 게시:
Eruption on its own is still a 16 second incapacitation effect. No hooks, no gens, no healing, no nothing. It needs to die in a fire. People complain that it sucks to wait out dead heart, which is something I do agree with, but erruption is just so much worse than waiting 1 to 3 seconds to fake out the dead heart.
Eruption forces solo q players to not touch gens or suffer 16 seconds in the penalty box. the icons are nice, but they do not inform you about which gen was worked on. You can run up to what looks like a never before touched gen and 3 seconds later BOOM eruption in your face.. or 30 seconds...or 60 seconds ...

You can unhook while incapped. That's what you should be doing. Because your teammate was just dropped. So go scout the hook, see if there's a camper. If there is, just go back to your gen, you won't have to worry about eruption because they're camping.
If they aren't, unhook when it's safe.
Tragopan (차단됨) 2023년 2월 8일 오후 7시 51분 
erandomone님이 먼저 게시:
Sin님이 먼저 게시:
Eruption on its own is still a 16 second incapacitation effect. No hooks, no gens, no healing, no nothing. It needs to die in a fire. People complain that it sucks to wait out dead heart, which is something I do agree with, but erruption is just so much worse than waiting 1 to 3 seconds to fake out the dead heart.
Eruption forces solo q players to not touch gens or suffer 16 seconds in the penalty box. the icons are nice, but they do not inform you about which gen was worked on. You can run up to what looks like a never before touched gen and 3 seconds later BOOM eruption in your face.. or 30 seconds...or 60 seconds ...

You can unhook while incapped. That's what you should be doing. Because your teammate was just dropped. So go scout the hook, see if there's a camper. If there is, just go back to your gen, you won't have to worry about eruption because they're camping.
If they aren't, unhook when it's safe.

You cannot unhook while incapacitated. Also, running over to wait for the effect to go away so you can unhook is just asking for the hooked Survivor to be tunneled via the Killer following your scratch marks. Wasting time to see if the Survivor is being camped before running back to your generator is also not a good use of time. Game awareness plays a big part in how a Survivor chooses their actions and these are clear indicators of a new Survivor. Gives Eruption even more value than it deserves.

Currently the only useful thing you can do while incapacitated is be in chase... but that's not really useful unless that chase is being used for something. Seeing as Killers are not AI that can be "aggroed"... in a 3 gen scenario it really isn't. All of this just plays into the Killer's favor and isn't a legitimate use of one's time while incapacitated. You might as well say "Incapacitated? Just give yourself to the Killer."

For those who are not aware these are the only actions you can do while incapacitated:

Entering/exiting Lockers
Opening an Exit Gate
Leaving through the Exit Gates
Leaving through the Hatch
Dropping a Pallet
Vaulting Pallets or Windows

25 seconds is an extremely long time to be unable to do anything useful. Would be like if Killers were blinded for 25 seconds. Sure you can walk around while blinded and get information via sounds... but is that really a balanced scenario? What makes it worse is how easy it is to apply and proc and with no limitation to the amount of generators it can be applied to.
♥♥♥ 2023년 2월 8일 오후 9시 03분 
nothing scary. I expected more from cob but it turned out to be complete trash. 1 mil wasted. Eruption is very weak: having to kick every ♥♥♥♥♥♥♥ gen to apply it and even then it only regresses 10% while handing out puny 25 sec incapacitation.
NarkoTri1er (차단됨) 2023년 2월 8일 오후 10시 20분 
Hardie님이 먼저 게시:
Hex: Never Had Sex님이 먼저 게시:
tbh, soloq survivors in many cases aren't even botherinf with doing gens anyways, so nerfing Eruption would basically be the same thing as adding more info on survivors HUD. It would make SWFs even easier, while basically still keeping soloq at a near flatline.
The big question still stays, what would even motivate soloq survivors to actually stsrt playing the game?
it wouldn't make SWF any easier than it already is though, all it takes currently is someone saying when they'll go down, and the perk doesnt block anything anyway, a nerf to eruption will only help solo queue, as they are the side of the game who has 0 counter to the perk.
every change that affects soloq affects SWFs as well, well tbh affects SWFs more than soloq actually tbh. For example, survivor HUD affected SWF as well in terms that now they don't have to report what are they doing constantly to each other, and they have that room to report other activities. Even with HUD implemented, I don't see my soloq teammates significantly improving, it's still a fest where some guys just run around the map, some just hide in lockers and do nothing and some just hide at the map corner. With survivor HUD, people can wait Eruption out and be ready for gen to explode since you can see when your injured teammate is being chased, so you can prepare yourself.
Hardie 2023년 2월 9일 오전 7시 39분 
Jigger owner TTV님이 먼저 게시:
nothing scary. I expected more from cob but it turned out to be complete trash. 1 mil wasted. Eruption is very weak: having to kick every ♥♥♥♥♥♥♥ gen to apply it and even then it only regresses 10% while handing out puny 25 sec incapacitation.
please tell me you are being sacrastic?
Hardie 2023년 2월 9일 오전 7시 43분 
Hex: Never Had Sex님이 먼저 게시:
Hardie님이 먼저 게시:
it wouldn't make SWF any easier than it already is though, all it takes currently is someone saying when they'll go down, and the perk doesnt block anything anyway, a nerf to eruption will only help solo queue, as they are the side of the game who has 0 counter to the perk.
every change that affects soloq affects SWFs as well, well tbh affects SWFs more than soloq actually tbh. For example, survivor HUD affected SWF as well in terms that now they don't have to report what are they doing constantly to each other, and they have that room to report other activities. Even with HUD implemented, I don't see my soloq teammates significantly improving, it's still a fest where some guys just run around the map, some just hide in lockers and do nothing and some just hide at the map corner. With survivor HUD, people can wait Eruption out and be ready for gen to explode since you can see when your injured teammate is being chased, so you can prepare yourself.
here's the problem with eruption though, "waiting it out" can sometimes be longer than 25 seconds, if the injured player runs from the killer well, and sometimes you might think "huh, we've waited too long doing nothing, time to work on the gen" for it to instantly explode and lock you out for a further 25 seconds. this only happens in solo queue, as a SWF can announce when a down will happen, not giving eruption a chance to incapacitate, whereas in solo queue it's likely several people will be incapacitated several times a game, totaling up to like 5 minutes of downtime for survivors throughout the match during which no gen progress can be made. it's an extremely unbalanced perk.
Vinnie Huxhold (차단됨) 2023년 2월 9일 오전 7시 51분 
Jigger owner TTV님이 먼저 게시:
nothing scary. I expected more from cob but it turned out to be complete trash. 1 mil wasted. Eruption is very weak: having to kick every ♥♥♥♥♥♥♥ gen to apply it and even then it only regresses 10% while handing out puny 25 sec incapacitation.
You must be playing at low MMR to make such a ridiculous statement. Call of Brine is literally a Ruin replacement and its way stronger than Ruin in some ways. It isnt connected to a hex totem so killers can use it without having to worry that it may get deactivated.

I wont even talk about Eruption because im hoping everyone already knows how OP it is.
NarkoTri1er (차단됨) 2023년 2월 9일 오전 8시 39분 
Hardie님이 먼저 게시:
Hex: Never Had Sex님이 먼저 게시:
every change that affects soloq affects SWFs as well, well tbh affects SWFs more than soloq actually tbh. For example, survivor HUD affected SWF as well in terms that now they don't have to report what are they doing constantly to each other, and they have that room to report other activities. Even with HUD implemented, I don't see my soloq teammates significantly improving, it's still a fest where some guys just run around the map, some just hide in lockers and do nothing and some just hide at the map corner. With survivor HUD, people can wait Eruption out and be ready for gen to explode since you can see when your injured teammate is being chased, so you can prepare yourself.
here's the problem with eruption though, "waiting it out" can sometimes be longer than 25 seconds, if the injured player runs from the killer well, and sometimes you might think "huh, we've waited too long doing nothing, time to work on the gen" for it to instantly explode and lock you out for a further 25 seconds. this only happens in solo queue, as a SWF can announce when a down will happen, not giving eruption a chance to incapacitate, whereas in solo queue it's likely several people will be incapacitated several times a game, totaling up to like 5 minutes of downtime for survivors throughout the match during which no gen progress can be made. it's an extremely unbalanced perk.
solution:
1. Keep track of gems that are currently being done by your teammates and their progress.
2. If you have started working your gen from scratch and haven't been interrupted/are sure killer hasn't kicked it, you are safe. However, if you have started working on another gen, always keep eye on other survivors. As soon as chase has reached phase when survivor can be downed (survivor is in injured state and is still being chased), stop working on that current gen and pick another up.
3. Don't ever start working on gens that have been recently kicked (sparks coming out), just tap them so they don't keep regressing and wait until Eruption is triggered, then start working on them again.

3-gen zone can be trickier to go around, but it's still very possible to outplay Eruption.
johnyF 2023년 2월 9일 오전 8시 46분 
Eruption is quite strong regardless, but Call Of Brine is only really a problem when you start stacking it with other gen kicking perks, like Overcharge and Eruption itself, otherwise it's good, but fine
♥♥♥ 2023년 2월 10일 오전 7시 29분 
Borisky님이 먼저 게시:
Jigger owner TTV님이 먼저 게시:
nothing scary. I expected more from cob but it turned out to be complete trash. 1 mil wasted. Eruption is very weak: having to kick every ♥♥♥♥♥♥♥ gen to apply it and even then it only regresses 10% while handing out puny 25 sec incapacitation.
You must be playing at low MMR to make such a ridiculous statement. Call of Brine is literally a Ruin replacement and its way stronger than Ruin in some ways. It isnt connected to a hex totem so killers can use it without having to worry that it may get deactivated.

I wont even talk about Eruption because im hoping everyone already knows how OP it is.
cob is trash, far inferior to good old ruin. You literally can not lose to a killer on high mmr regardless of build. Quit blaming a mediocre perk for your loss
Amogus (차단됨) 2023년 2월 10일 오전 7시 42분 
Borisky님이 먼저 게시:
You must be playing at low MMR to make such a ridiculous statement. Call of Brine is literally a Ruin replacement and its way stronger than Ruin in some ways. It isnt connected to a hex totem so killers can use it without having to worry that it may get deactivated.
You serious?

CoB is non-existent against people with Hyperfocus/Stake Out builds or who are good at hitting great skill checks. Tell me all about what CoB does for the killer when the gen gets tapped and the survivor can hit great skill checks or if skill checks don't appear.

CoB does absolutely nothing to keep people off of gens or prevent repairing if you as the killer don't go and stop them since all it effectively does is monitor. Yes, Ruin may be a hex perk, but pressuring people off of gens prevents them from maintaining repair progress in the same way that pressuring people when you have Sloppy Butcher prevents them from healing.

Ultimately, CoB is just as inconsistent as Ruin is, but the only thing that CoB will ever truly be used for is monitoring. The 200% regression can be tapped off in a matter of seconds and the monitoring aspect can be negated with skill or bad RNG.
Pseudolukian 2023년 2월 10일 오전 7시 57분 
Well, Eruption is dead now. No longer incapacitates survivors (instead you get an aura reveal on anyone working on the gen) and it only deals 10% regression on current generator progress.

So, by itself and even if you stack it with other perks - deaderino lol
Pseudolukian 님이 마지막으로 수정; 2023년 2월 10일 오전 7시 58분
NarkoTri1er (차단됨) 2023년 2월 10일 오전 8시 16분 
Pseudolukian님이 먼저 게시:
Well, Eruption is dead now. No longer incapacitates survivors (instead you get an aura reveal on anyone working on the gen) and it only deals 10% regression on current generator progress.

So, by itself and even if you stack it with other perks - deaderino lol
so we have Nowhere to Hide v.2, but far less useful than the actual Nowhere to Hide perk.
Hardie 2023년 2월 10일 오전 8시 20분 
Pseudolukian님이 먼저 게시:
Well, Eruption is dead now. No longer incapacitates survivors (instead you get an aura reveal on anyone working on the gen) and it only deals 10% regression on current generator progress.

So, by itself and even if you stack it with other perks - deaderino lol
sounds good to me.
Koba (차단됨) 2023년 2월 10일 오전 8시 31분 
All of these perks are not strong enough to keep 3gen against strong SWF :) Cry more about how "strong" they are.
You have to go like a r-tard and kick gens while 2 others being instantly reparied again. Because you either tunnel 1 out or keep 3gen from the start. Both at the same time is impossible. When 4 alive nothing will help you to keep 3gen, against slow and tactical harrassing from pro team. You can win only if they make few medium or one big mistake.
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