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What it should be instead is a gen repair speed debuff for the same duration as the incapaciation, which would allow survivors to do other things (AKA not repair gens) and make them repair slower if they choose to keep going. This would give incentive to potentially stop repairing to heal a fellow survivor, go for the save, or other things instead of waiting for the incapacitation to wear off before being able to do anything.
The one change that I would make to Call of Brine is to make it trigger on great skill checks instead of good skill checks. This would not only give incentive to survivors to repair gens slower by not hitting great skill checks, but it would also make the perk a bit stronger of a counter to Hyperfocus/Stake Out builds because they can only get great skill checks while they still have charges.
Another potential rework of the perk is to make it so that Call of Brine can be applied to multiple gens and make it light up whenever a survivor is repairing a gen affected by the perk. This way, the killer can mark multiple gens and get the regression until it's tapped, but it also allows slightly better monitoring of gens by allowing multiple to be marked.
https://youtu.be/BGtF_5jH8ww
If you absolutely had to nerf CoB reducing the regression time would gut the perk as you can see in the video. Overcharge is only good against bad survivors so idk what you would do for that outside of just reworking it.
Eruption is eruption. They power creeped it too hard. I just hope the snap back doesn't destroy it forever like ruin.
The big question still stays, what would even motivate soloq survivors to actually stsrt playing the game?
As you said, the perk basically just gives intel to the killer about whether a gen is being repaired or not, and it doesn't even work if someone's good at landing great skill checks or is using a Hyperfocus/Stake Out build. This makes the only strong part about the perk not even work all the time, as people can go entire gen repairs without getting a single skill check or nail every great skill check they get.
My thoughts on how it should be changed is to make it usable on multiple gens and make it work like a sort of gen-based Whispers instead of the loud noise notifications. Since skill checks are extremely inconsistent and thus the intel aspect of Call of Brine, making it so that it informs the killer when a survivor is repairing a gen they've kicked would give consistent intel on whether a gen is being worked on or not while not giving the exact gen that is being repaired.
This change would increase the effectiveness of the perk by replacing the regression with being able to use it on multiple gens and making a more vague, yet consistent way of gathering intel on what gen(s) a survivor is repairing. The only potential issue is that it would make 3-gen situations more difficult for survivors to win, but that's on the survivors for getting themselves into that situation AND getting 3-genned usually means the killer can see all 3 anyways.
Only time eruption works for me is in 3 gen situations and I HEAVILY monitor the gens before they pop, and that's when there's 4 survivors alive still so I can see why it's being looked at.
CoB on the other hand, it's only good until someone hops back on the gen again which happens often if someone takes chase and another one stays behind to immediately jump back on it.
Best way to make it more viable/consistent is to:
1. Remove the loud noise notification mechanic
2. Replace the loud noise notification with a mechanic that makes the perk light up when a survivor is repairing a gen marked with CoB
Without skill checks, CoB is completely worthless. If this were to become the way it worked, the killer would at least know that a gen they kicked is being worked on, but not which specific gen if they kicked 2 or more of them. The current CoB also does nothing if the survivor is running Hyperfocus/Stake Out or is just good at hitting great skill checks, which literally makes it a non-existent perk.
Surveillance: One instance of the gen being highlighted for 16 seconds and then it needs to be kicked again to use it again
CoB: Gen being highlighted for 60 seconds and more alerts than Surveillance since it makes a loud noise notification every time a good skill check is hit, but needs to be hit every 60 seconds to maintain its effect
Ultimately, CoB is used because it gives more intel than Surveillance. Since Surveillance is only triggered by someone stopping the regression, it could simply be tapped and left. In contrast, CoB has a set duration that it lasts no matter what and provides intel the entire time it is up, as well as 100% letting you know someone is repairing it since it only triggers on skill checks. Even so, once the regression is gone, it's an RNG perk that could do absolutely nothing or give you notifications all day long.
The change I proposed is a way to make CoB more consistent, since it already is a better version of Surveillance as it stands. Allowing it to alert the killer when a gen affected by CoB is being repaired is a lot more useful than only on good skill checks, since skill checks are inconsistent and there are plenty of perk/skill-based ways to hit great skill checks. They could also increase the duration of the perk or some sort of means of keeping the perk active for longer, such as making the duration for each gen reset when another is hit.
Call of Brine in itself is not problematic, it is call of brine stacked on 2 or 3 other regression perks that is making it disgusting.
Eruption on its own is still a 16 second incapacitation effect. No hooks, no gens, no healing, no nothing. It needs to die in a fire. People complain that it sucks to wait out dead heart, which is something I do agree with, but erruption is just so much worse than waiting 1 to 3 seconds to fake out the dead heart.
Eruption forces solo q players to not touch gens or suffer 16 seconds in the penalty box. the icons are nice, but they do not inform you about which gen was worked on. You can run up to what looks like a never before touched gen and 3 seconds later BOOM eruption in your face.. or 30 seconds...or 60 seconds ...