Dead by Daylight

Dead by Daylight

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Dollmaker (Banned) Feb 8, 2023 @ 8:51am
What you think of Call of Brine and Eruption on their own?
Without combining them with each other or lets say Overcharge, what do you think of these perks?

Personally i think Call of Brine would KINDA be okaish on its own, but Eruption still presents a problem due to its lack of counter.

I still feel both perks should be balanced, and we already have confirmation for Eruption (thank god).

Idk how Call of Brine could be changed though, ive heard suggestions about how it should only affect one gen at a time, which possibly would be fine?, since Overcharge would still affect all gens and its a more balanced version of the perk, while Call of Brine would be the heavy hitter it only affects one gen, and while OC is weaker it affects multiple gens.

Could also bring up the other two gen kicking perks, Pop Goes the Weasel and Oppression, i think both would be easy to fix, PGTW just needs a bit of a buff to the regression, since having both reduced regression and be based on % pretty much killed the perk, and Op just needs its CD to be lower, to 60 secs, instead of 80.
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Showing 1-15 of 35 comments
Hardie Feb 8, 2023 @ 8:59am 
eruption is a huge problem on its own, as you say. a SWF can completely ignore eruption, as they can just call when a down will happen and bypass it, whereas a random group will be hit by basically every eruption that happens with no way to counter it, buying the killer several minutes a game of survivors being unable to contribute.
Tragopan (Banned) Feb 8, 2023 @ 9:02am 
The incapacitation effect needs to be removed from the game. It's the only change Eruption needs. Call of Brine, while strong, is countered by generator awareness and stopping the regression with a touch. If the Killer is hanging around the CoBed gen so that it cannot be touched then they're not watching their other gens and it can only affect one at a time.
Amogus (Banned) Feb 8, 2023 @ 12:03pm 
Originally posted by Tragopan:
The incapacitation effect needs to be removed from the game. It's the only change Eruption needs. Call of Brine, while strong, is countered by generator awareness and stopping the regression with a touch. If the Killer is hanging around the CoBed gen so that it cannot be touched then they're not watching their other gens and it can only affect one at a time.
I agree with the incapacitation, as it is supposed to be a gen perk, yet incapacitates you from doing literally anything for the entire duration.

What it should be instead is a gen repair speed debuff for the same duration as the incapaciation, which would allow survivors to do other things (AKA not repair gens) and make them repair slower if they choose to keep going. This would give incentive to potentially stop repairing to heal a fellow survivor, go for the save, or other things instead of waiting for the incapacitation to wear off before being able to do anything.

The one change that I would make to Call of Brine is to make it trigger on great skill checks instead of good skill checks. This would not only give incentive to survivors to repair gens slower by not hitting great skill checks, but it would also make the perk a bit stronger of a counter to Hyperfocus/Stake Out builds because they can only get great skill checks while they still have charges.

Another potential rework of the perk is to make it so that Call of Brine can be applied to multiple gens and make it light up whenever a survivor is repairing a gen affected by the perk. This way, the killer can mark multiple gens and get the regression until it's tapped, but it also allows slightly better monitoring of gens by allowing multiple to be marked.
Last edited by Amogus; Feb 8, 2023 @ 12:04pm
CoB does very minimal regression. It's more useful for Intel. Combined with overcharge they cover each other's weaknesses but still only focus one gen down at a time. That is assuming that survivors aren't scared of the gens.
https://youtu.be/BGtF_5jH8ww

If you absolutely had to nerf CoB reducing the regression time would gut the perk as you can see in the video. Overcharge is only good against bad survivors so idk what you would do for that outside of just reworking it.

Eruption is eruption. They power creeped it too hard. I just hope the snap back doesn't destroy it forever like ruin.
NarkoTri1er (Banned) Feb 8, 2023 @ 12:44pm 
Originally posted by Hardie:
eruption is a huge problem on its own, as you say. a SWF can completely ignore eruption, as they can just call when a down will happen and bypass it, whereas a random group will be hit by basically every eruption that happens with no way to counter it, buying the killer several minutes a game of survivors being unable to contribute.
tbh, soloq survivors in many cases aren't even botherinf with doing gens anyways, so nerfing Eruption would basically be the same thing as adding more info on survivors HUD. It would make SWFs even easier, while basically still keeping soloq at a near flatline.
The big question still stays, what would even motivate soloq survivors to actually stsrt playing the game?
Amogus (Banned) Feb 8, 2023 @ 12:59pm 
Originally posted by State Line Crosser:
If you absolutely had to nerf CoB reducing the regression time would gut the perk as you can see in the video. Overcharge is only good against bad survivors so idk what you would do for that outside of just reworking it.
I feel as if Call of Brine needs a bit of an adjustment to how it works.

As you said, the perk basically just gives intel to the killer about whether a gen is being repaired or not, and it doesn't even work if someone's good at landing great skill checks or is using a Hyperfocus/Stake Out build. This makes the only strong part about the perk not even work all the time, as people can go entire gen repairs without getting a single skill check or nail every great skill check they get.

My thoughts on how it should be changed is to make it usable on multiple gens and make it work like a sort of gen-based Whispers instead of the loud noise notifications. Since skill checks are extremely inconsistent and thus the intel aspect of Call of Brine, making it so that it informs the killer when a survivor is repairing a gen they've kicked would give consistent intel on whether a gen is being worked on or not while not giving the exact gen that is being repaired.

This change would increase the effectiveness of the perk by replacing the regression with being able to use it on multiple gens and making a more vague, yet consistent way of gathering intel on what gen(s) a survivor is repairing. The only potential issue is that it would make 3-gen situations more difficult for survivors to win, but that's on the survivors for getting themselves into that situation AND getting 3-genned usually means the killer can see all 3 anyways.
Hardie Feb 8, 2023 @ 2:18pm 
Originally posted by Hex: Never Had Sex:
Originally posted by Hardie:
eruption is a huge problem on its own, as you say. a SWF can completely ignore eruption, as they can just call when a down will happen and bypass it, whereas a random group will be hit by basically every eruption that happens with no way to counter it, buying the killer several minutes a game of survivors being unable to contribute.
tbh, soloq survivors in many cases aren't even botherinf with doing gens anyways, so nerfing Eruption would basically be the same thing as adding more info on survivors HUD. It would make SWFs even easier, while basically still keeping soloq at a near flatline.
The big question still stays, what would even motivate soloq survivors to actually stsrt playing the game?
it wouldn't make SWF any easier than it already is though, all it takes currently is someone saying when they'll go down, and the perk doesnt block anything anyway, a nerf to eruption will only help solo queue, as they are the side of the game who has 0 counter to the perk.
Harmonica Feb 8, 2023 @ 3:00pm 
For Eruption just give a very hard skillcheck to reduce the debuff effect or duration (chance for survivors to jump off the gen), remove the incapacitation since it's terrible, and maybe have it apply randomly to 1/1/2 gens and/or let the killer choose which single gen to apply it to. Apply a survivor debuff and the duration can refresh if they get hit by another eruption (as well as gaining the new debuff). Maybe pick randomly from debuffs so it's not impossible to play through but gaining multiple starts to become challenging.
Last edited by Harmonica; Feb 8, 2023 @ 3:23pm
Voidlines Feb 8, 2023 @ 3:03pm 
On their own, pretty normal.

Only time eruption works for me is in 3 gen situations and I HEAVILY monitor the gens before they pop, and that's when there's 4 survivors alive still so I can see why it's being looked at.

CoB on the other hand, it's only good until someone hops back on the gen again which happens often if someone takes chase and another one stays behind to immediately jump back on it.
Originally posted by can i play on your ds?:
snip
Question: how is this any different from surveillance? Also, CoB already works on multiple gens.
Amogus (Banned) Feb 8, 2023 @ 3:10pm 
Originally posted by Chaos:
CoB on the other hand, it's only good until someone hops back on the gen again which happens often if someone takes chase and another one stays behind to immediately jump back on it.
Pretty sure the whole point of CoB is to be a monitor perk, but it's extremely inconsistent and the regression aspect tends to be extremely pointless most of the time.

Best way to make it more viable/consistent is to:

1. Remove the loud noise notification mechanic
2. Replace the loud noise notification with a mechanic that makes the perk light up when a survivor is repairing a gen marked with CoB

Without skill checks, CoB is completely worthless. If this were to become the way it worked, the killer would at least know that a gen they kicked is being worked on, but not which specific gen if they kicked 2 or more of them. The current CoB also does nothing if the survivor is running Hyperfocus/Stake Out or is just good at hitting great skill checks, which literally makes it a non-existent perk.
Last edited by Amogus; Feb 8, 2023 @ 3:20pm
Amogus (Banned) Feb 8, 2023 @ 3:19pm 
Originally posted by State Line Crosser:
Originally posted by can i play on your ds?:
snip
Question: how is this any different from surveillance? Also, CoB already works on multiple gens.
It's an alternate form of surveillance, in that it keeps the gen marked much longer and tells you when someone is working on one.

Surveillance: One instance of the gen being highlighted for 16 seconds and then it needs to be kicked again to use it again

CoB: Gen being highlighted for 60 seconds and more alerts than Surveillance since it makes a loud noise notification every time a good skill check is hit, but needs to be hit every 60 seconds to maintain its effect

Ultimately, CoB is used because it gives more intel than Surveillance. Since Surveillance is only triggered by someone stopping the regression, it could simply be tapped and left. In contrast, CoB has a set duration that it lasts no matter what and provides intel the entire time it is up, as well as 100% letting you know someone is repairing it since it only triggers on skill checks. Even so, once the regression is gone, it's an RNG perk that could do absolutely nothing or give you notifications all day long.

The change I proposed is a way to make CoB more consistent, since it already is a better version of Surveillance as it stands. Allowing it to alert the killer when a gen affected by CoB is being repaired is a lot more useful than only on good skill checks, since skill checks are inconsistent and there are plenty of perk/skill-based ways to hit great skill checks. They could also increase the duration of the perk or some sort of means of keeping the perk active for longer, such as making the duration for each gen reset when another is hit.
Sin Feb 8, 2023 @ 3:40pm 
Originally posted by Dollmaker:
Without combining them with each other or lets say Overcharge, what do you think of these perks?

Personally i think Call of Brine would KINDA be okaish on its own, but Eruption still presents a problem due to its lack of counter.

I still feel both perks should be balanced, and we already have confirmation for Eruption (thank god).

Idk how Call of Brine could be changed though, ive heard suggestions about how it should only affect one gen at a time, which possibly would be fine?, since Overcharge would still affect all gens and its a more balanced version of the perk, while Call of Brine would be the heavy hitter it only affects one gen, and while OC is weaker it affects multiple gens.

Could also bring up the other two gen kicking perks, Pop Goes the Weasel and Oppression, i think both would be easy to fix, PGTW just needs a bit of a buff to the regression, since having both reduced regression and be based on % pretty much killed the perk, and Op just needs its CD to be lower, to 60 secs, instead of 80.

Call of Brine in itself is not problematic, it is call of brine stacked on 2 or 3 other regression perks that is making it disgusting.
Eruption on its own is still a 16 second incapacitation effect. No hooks, no gens, no healing, no nothing. It needs to die in a fire. People complain that it sucks to wait out dead heart, which is something I do agree with, but erruption is just so much worse than waiting 1 to 3 seconds to fake out the dead heart.
Eruption forces solo q players to not touch gens or suffer 16 seconds in the penalty box. the icons are nice, but they do not inform you about which gen was worked on. You can run up to what looks like a never before touched gen and 3 seconds later BOOM eruption in your face.. or 30 seconds...or 60 seconds ...
Dollmaker (Banned) Feb 8, 2023 @ 4:38pm 
Originally posted by Sin:
Originally posted by Dollmaker:
Without combining them with each other or lets say Overcharge, what do you think of these perks?

Personally i think Call of Brine would KINDA be okaish on its own, but Eruption still presents a problem due to its lack of counter.

I still feel both perks should be balanced, and we already have confirmation for Eruption (thank god).

Idk how Call of Brine could be changed though, ive heard suggestions about how it should only affect one gen at a time, which possibly would be fine?, since Overcharge would still affect all gens and its a more balanced version of the perk, while Call of Brine would be the heavy hitter it only affects one gen, and while OC is weaker it affects multiple gens.

Could also bring up the other two gen kicking perks, Pop Goes the Weasel and Oppression, i think both would be easy to fix, PGTW just needs a bit of a buff to the regression, since having both reduced regression and be based on % pretty much killed the perk, and Op just needs its CD to be lower, to 60 secs, instead of 80.

Call of Brine in itself is not problematic, it is call of brine stacked on 2 or 3 other regression perks that is making it disgusting.
Eruption on its own is still a 16 second incapacitation effect. No hooks, no gens, no healing, no nothing. It needs to die in a fire. People complain that it sucks to wait out dead heart, which is something I do agree with, but erruption is just so much worse than waiting 1 to 3 seconds to fake out the dead heart.
Eruption forces solo q players to not touch gens or suffer 16 seconds in the penalty box. the icons are nice, but they do not inform you about which gen was worked on. You can run up to what looks like a never before touched gen and 3 seconds later BOOM eruption in your face.. or 30 seconds...or 60 seconds ...
Its actually 25 sec incapacitation, 16 was the old version.
Steak Feb 8, 2023 @ 6:13pm 
Eruption is like a nuclear missile and COB is it's guidance system. But on a more real note, COB makes it nearly impossible to out macro a killer in a 3 gen, it's too much free info imo and perks that play the macro game for you shouldn't be as freely available as it is right now.
Last edited by Steak; Feb 8, 2023 @ 6:19pm
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Date Posted: Feb 8, 2023 @ 8:51am
Posts: 35