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Survivors actually need to work for the escape now, seems much improved from how cheesy it used to be.
It had to be 1 more genny completed than there are alive survivors.
For 4 survivors 5 gennies had to be done for hatch to spawn.
For 3, 4 gennies had to be done
For 2, 3 gennies had to be done
For 1 survivor alive hatch spawned the same way it does now.
In the past killers would never kill the second last person anyways, but try and slug him until they killed the last person so nobody would get the hatch. Nothing changed for 1 survivor left. At higher ranks hatch for the last survivor was never an option unless they brought key.
The thing that is different now is all of the potential hatch gameplay gone for 4,3,2 survivors left. Which makes the game extremely boring imo.
I've been in a cross play off que as a killer for about 1h after which I left. If that is not a definition of dead game than I dont know what is. At which I got most 2 players in a lobby
Maps are worthless now as items. Because
* At high rank, survivors only used them to 1. Find hatch or 2. Find totems.
* Map doesn't work for totems outside of 8m range and there are a lot of perks that are just better at hunting totems
* The map is useless now for hatch escapes for reasons mentioned above which only makes it good for finding totems which at its core is not worth compared to a medkit of toolbox.
-1 element of game
Key is also worthless
* Because as a killer I slug the second last person alive, and find the last person. Hatch does not spawn. Key is useless at its core
-1 element of the game
Perks that help you find hatch are also obsolete, why would someone bring a perk to look for a hatch if they dont even get to live to the phase where it spawns?
-1+ element of the game.
The only viable items you are trying to counter or keep in mind as a killer is a medkit, flashlight or toolbox.
Toolbox cannot be played around mechanically. You would grab a ruin or something probably. Nothing interesting in the core counter gameplay.
Medkit can be countered using nurses calling or something. Nothing to crazy in terms of counter gameplay as well. And most of the time everyone runs boon circle of healing which kind of make the counter gameplay for medkits obsolete, id rather focus on countering the boons.
Flashlight is the only somewhat interesting component that requires counter gamepay and most of the time I can just face the wall and its obsolete as a killer, id rather focus on countering boons since there are so many of them now.
So yeah. Kind of a lot of things are impacted by the hatch mechanic change that made the game a lot more dull
The idea behind a cross play first of all is to reduce que times. If the game isn't dead why need cross play in the first place?
2. The cross play has a bad skill match potential. At its core, a keyboard and mouse is more precise when doing 360 around a killer or hugging tight corners. A player with a mouse would have a lot better tracking than a controller (survivor or killer).
Would a cross play between PC and mobile be fair to mobile players? Guess what, the mobile players wont like it.
So why the trade off between low que time but potentially unfair matches? Well because there aren't enough people playing. On either system. So yeah. Any game that needs a cross play is kind of a definition of a dead game.
When I buy a game on PC, I expect all of the features to be present (post game chat). Sometimes just chilling in aftergame chat makes a game I played a lot better.
Here is another example, a console player with cross play off stuck in que for 30 min
https://www.reddit.com/r/deadbydaylight/comments/w8502n/turned_off_crossplay_ive_been_sitting_here_for/
I went on in que for about an hour with cross-play off as a pc player (killer).