Dead by Daylight

Dead by Daylight

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Stels Dec 14, 2022 @ 6:35pm
DBD is so boring to play now as a killer (killed hatch)
I came back to DBD after some time off (year or so). And all I do is just chase survivors. There isn't anything more to it. I don't have to keep anything in mind in order to "outplay" the survivors. The mechanics that actually made the game more fun and engaging were removed and game became bare bones.

To be honest I never see hatch at all when I play killer. To the point that I don't even think about it.

They keys that survivors get for the hatch are absolutely worthless. I don't see a reason why someone would bring a key especially because the hatch only spawns after 3 people have been killed. But as a killer I know that so I can just slug the 3rd person, down the last and then hook both of them.

By doing that the survivors never see hatch at all. Not to mention the usefulness of keys.

Why?

This is one of the reasons why the game is kind of dead.

Im rank 1 survivor and rank 5 killer that haven't played for a while so I know what im doing. And the game is just not as fun without those mechanics.
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Showing 1-15 of 42 comments
Warmanreaper Dec 14, 2022 @ 6:52pm 
Hatch shouldnt ever be a pure way of escape. Before it was pretty much a optional gate that u needed the key for which made it inherently toxic imo, I saw endless waves of complaints from killers about how Survs would abuse hatch and I kind of agree but at the same time questioned it because the game has ALWAYS been stale since they refuse to add more modes / outside the box ideas. You played in both 2020 and 2021, I assume u are aware of this.
Last edited by Warmanreaper; Dec 14, 2022 @ 6:54pm
LittleEtherKitty Dec 14, 2022 @ 7:41pm 
Originally posted by Warmanreaper:
Hatch shouldnt ever be a pure way of escape. Before it was pretty much a optional gate that u needed the key for which made it inherently toxic imo, I saw endless waves of complaints from killers about how Survs would abuse hatch and I kind of agree but at the same time questioned it because the game has ALWAYS been stale since they refuse to add more modes / outside the box ideas. You played in both 2020 and 2021, I assume u are aware of this.
Ja, for example, I had a game that I was winning, but because they had a key, they got a 4 man out, with everyone on death hook, and not all gens done.
LittleEtherKitty Dec 14, 2022 @ 8:02pm 
Originally posted by Pat Fenis:
Hatch would only show up if gens completed = living survivors +1. The only way for a 4 man hatch was to do 5 gens first.
Maybe I remember wrong, but I know I had 2 injured survs and 2 healthy, when it happened. Potential hacks? Was there ever a hack to spawn hatch, early?
Probably afk tbh (Banned) Dec 14, 2022 @ 8:23pm 
I mean, the game isn't kinda dead in any sense of the word. You might not enjoy it, and that's fine, but it's doing well. And your only reason DBD is boring now is they removed early hatch escapes? Which as with almost everything were almost exclusively abused by SWFs?

Survivors actually need to work for the escape now, seems much improved from how cheesy it used to be.
Stels Dec 14, 2022 @ 10:30pm 
Originally posted by LittleEtherKitty:
Originally posted by Pat Fenis:
Hatch would only show up if gens completed = living survivors +1. The only way for a 4 man hatch was to do 5 gens first.
Maybe I remember wrong, but I know I had 2 injured survs and 2 healthy, when it happened. Potential hacks? Was there ever a hack to spawn hatch, early?
Originally posted by LittleEtherKitty:
Originally posted by Pat Fenis:
Hatch would only show up if gens completed = living survivors +1. The only way for a 4 man hatch was to do 5 gens first.
Maybe I remember wrong, but I know I had 2 injured survs and 2 healthy, when it happened. Potential hacks? Was there ever a hack to spawn hatch, early?


It had to be 1 more genny completed than there are alive survivors.

For 4 survivors 5 gennies had to be done for hatch to spawn.
For 3, 4 gennies had to be done
For 2, 3 gennies had to be done

For 1 survivor alive hatch spawned the same way it does now.

In the past killers would never kill the second last person anyways, but try and slug him until they killed the last person so nobody would get the hatch. Nothing changed for 1 survivor left. At higher ranks hatch for the last survivor was never an option unless they brought key.

The thing that is different now is all of the potential hatch gameplay gone for 4,3,2 survivors left. Which makes the game extremely boring imo.
miketheratguy (Banned) Dec 14, 2022 @ 10:33pm 
I actually like the hatch being a desperate Hail Mary move that can't be counted on for a win, especially since in the old days survivors would usually let their teammates die in order to get it. I mean they still do, but now at least it's just one person being a selfish jerk.
Stels Dec 14, 2022 @ 10:38pm 
Originally posted by Probably afk tbh:
I mean, the game isn't kinda dead in any sense of the word. You might not enjoy it, and that's fine, but it's doing well. And your only reason DBD is boring now is they removed early hatch escapes? Which as with almost everything were almost exclusively abused by SWFs?

Survivors actually need to work for the escape now, seems much improved from how cheesy it used to be.

I've been in a cross play off que as a killer for about 1h after which I left. If that is not a definition of dead game than I dont know what is. At which I got most 2 players in a lobby

Maps are worthless now as items. Because
* At high rank, survivors only used them to 1. Find hatch or 2. Find totems.
* Map doesn't work for totems outside of 8m range and there are a lot of perks that are just better at hunting totems
* The map is useless now for hatch escapes for reasons mentioned above which only makes it good for finding totems which at its core is not worth compared to a medkit of toolbox.

-1 element of game

Key is also worthless
* Because as a killer I slug the second last person alive, and find the last person. Hatch does not spawn. Key is useless at its core

-1 element of the game

Perks that help you find hatch are also obsolete, why would someone bring a perk to look for a hatch if they dont even get to live to the phase where it spawns?

-1+ element of the game.

The only viable items you are trying to counter or keep in mind as a killer is a medkit, flashlight or toolbox.

Toolbox cannot be played around mechanically. You would grab a ruin or something probably. Nothing interesting in the core counter gameplay.

Medkit can be countered using nurses calling or something. Nothing to crazy in terms of counter gameplay as well. And most of the time everyone runs boon circle of healing which kind of make the counter gameplay for medkits obsolete, id rather focus on countering the boons.

Flashlight is the only somewhat interesting component that requires counter gamepay and most of the time I can just face the wall and its obsolete as a killer, id rather focus on countering boons since there are so many of them now.

So yeah. Kind of a lot of things are impacted by the hatch mechanic change that made the game a lot more dull
Last edited by Stels; Dec 14, 2022 @ 11:08pm
LittleEtherKitty Dec 14, 2022 @ 11:13pm 
Originally posted by Stels:
Originally posted by Probably afk tbh:
I mean, the game isn't kinda dead in any sense of the word. You might not enjoy it, and that's fine, but it's doing well. And your only reason DBD is boring now is they removed early hatch escapes? Which as with almost everything were almost exclusively abused by SWFs?

Survivors actually need to work for the escape now, seems much improved from how cheesy it used to be.

I've been in a cross play off que as a killer for about 1h after which I left. If that is not a definition of dead game than I dont know what is. At which I got most 2 players in a lobby

Maps are worthless now as items. Because
* At high rank, survivors only used them to 1. Find hatch or 2. Find totems.
* Map doesn't work for totems outside of 8m range and there are a lot of perks that are just better at hunting totems
* The map is useless now for hatch escapes for reasons mentioned above which only makes it good for finding totems which at its core is not worth compared to a medkit of toolbox.

-1 element of game

Key is also worthless
* Because as a killer I slug the second last person alive, and find the last person. Hatch does not spawn. Key is useless at its core

-1 element of the game

Perks that help you find hatch are also obsolete, why would someone bring a perk to look for a hatch if they dont even get to live to the phase where it spawns?

-1+ element of the game.

The only viable items you are trying to counter or keep in mind as a killer is a medkit, flashlight or toolbox.

Toolbox cannot be played around mechanically. You would grab a ruin or something probably. Nothing interesting in the core counter gameplay.

Medkit can be countered using nurses calling or something. Nothing to crazy in terms of counter gameplay as well.

Flashlight is the only somewhat interesting component that requires counter gamepay and most of the time I can just face the wall and its obsolete.

So yeah. Kind of a lot of things are impacted by the hatch mechanic change that made the game a lot more dull
No one plays with crossplay off. If you play with crossplay off, you'll only play with other people that have crossplay off. Since no one plays with it off, you won't get games with crossplay off. The deffinition of a dead game is where so few players play one side or both sides that you can't reliably play. Well guess what happens when you play in the format that everyone is actually playing.
Stels Dec 14, 2022 @ 11:30pm 
Originally posted by LittleEtherKitty:
Originally posted by Stels:

I've been in a cross play off que as a killer for about 1h after which I left. If that is not a definition of dead game than I dont know what is. At which I got most 2 players in a lobby

Maps are worthless now as items. Because
* At high rank, survivors only used them to 1. Find hatch or 2. Find totems.
* Map doesn't work for totems outside of 8m range and there are a lot of perks that are just better at hunting totems
* The map is useless now for hatch escapes for reasons mentioned above which only makes it good for finding totems which at its core is not worth compared to a medkit of toolbox.

-1 element of game

Key is also worthless
* Because as a killer I slug the second last person alive, and find the last person. Hatch does not spawn. Key is useless at its core

-1 element of the game

Perks that help you find hatch are also obsolete, why would someone bring a perk to look for a hatch if they dont even get to live to the phase where it spawns?

-1+ element of the game.

The only viable items you are trying to counter or keep in mind as a killer is a medkit, flashlight or toolbox.

Toolbox cannot be played around mechanically. You would grab a ruin or something probably. Nothing interesting in the core counter gameplay.

Medkit can be countered using nurses calling or something. Nothing to crazy in terms of counter gameplay as well.

Flashlight is the only somewhat interesting component that requires counter gamepay and most of the time I can just face the wall and its obsolete.

So yeah. Kind of a lot of things are impacted by the hatch mechanic change that made the game a lot more dull
No one plays with crossplay off. If you play with crossplay off, you'll only play with other people that have crossplay off. Since no one plays with it off, you won't get games with crossplay off. The deffinition of a dead game is where so few players play one side or both sides that you can't reliably play. Well guess what happens when you play in the format that everyone is actually playing.

The idea behind a cross play first of all is to reduce que times. If the game isn't dead why need cross play in the first place?

2. The cross play has a bad skill match potential. At its core, a keyboard and mouse is more precise when doing 360 around a killer or hugging tight corners. A player with a mouse would have a lot better tracking than a controller (survivor or killer).

Would a cross play between PC and mobile be fair to mobile players? Guess what, the mobile players wont like it.

So why the trade off between low que time but potentially unfair matches? Well because there aren't enough people playing. On either system. So yeah. Any game that needs a cross play is kind of a definition of a dead game.

When I buy a game on PC, I expect all of the features to be present (post game chat). Sometimes just chilling in aftergame chat makes a game I played a lot better.
Stels Dec 14, 2022 @ 11:32pm 
Originally posted by Stels:
Originally posted by LittleEtherKitty:
No one plays with crossplay off. If you play with crossplay off, you'll only play with other people that have crossplay off. Since no one plays with it off, you won't get games with crossplay off. The deffinition of a dead game is where so few players play one side or both sides that you can't reliably play. Well guess what happens when you play in the format that everyone is actually playing.

The idea behind a cross play first of all is to reduce que times. If the game isn't dead why need cross play in the first place?

2. The cross play has a bad skill match potential. At its core, a keyboard and mouse is more precise when doing 360 around a killer or hugging tight corners. A player with a mouse would have a lot better tracking than a controller (survivor or killer).

Would a cross play between PC and mobile be fair to mobile players? Guess what, the mobile players wont like it.

So why the trade off between low que time but potentially unfair matches? Well because there aren't enough people playing. On either system. So yeah. Any game that needs a cross play is kind of a definition of a dead game.

When I buy a game on PC, I expect all of the features to be present (post game chat), and if I have to switch to crossplay and miss out on some components of a game that I paid for (end game chat), its a definition of dead game for me. Sometimes just chilling in aftergame chat makes a game I played a lot better.
Last edited by Stels; Dec 14, 2022 @ 11:32pm
Father President (Banned) Dec 14, 2022 @ 11:35pm 
Game kinda dead? HAHAHAHAHAHA
LittleEtherKitty Dec 15, 2022 @ 12:08am 
Originally posted by Stels:
Originally posted by LittleEtherKitty:
No one plays with crossplay off. If you play with crossplay off, you'll only play with other people that have crossplay off. Since no one plays with it off, you won't get games with crossplay off. The deffinition of a dead game is where so few players play one side or both sides that you can't reliably play. Well guess what happens when you play in the format that everyone is actually playing.

The idea behind a cross play first of all is to reduce que times. If the game isn't dead why need cross play in the first place?

2. The cross play has a bad skill match potential. At its core, a keyboard and mouse is more precise when doing 360 around a killer or hugging tight corners. A player with a mouse would have a lot better tracking than a controller (survivor or killer).

Would a cross play between PC and mobile be fair to mobile players? Guess what, the mobile players wont like it.

So why the trade off between low que time but potentially unfair matches? Well because there aren't enough people playing. On either system. So yeah. Any game that needs a cross play is kind of a definition of a dead game.

When I buy a game on PC, I expect all of the features to be present (post game chat). Sometimes just chilling in aftergame chat makes a game I played a lot better.
Who said that it needed crossplay? Many people wanted crossplay so they can play with friends. Since the crossplay happened, everyone has stayed with it on, for one reason or another. Doesn't mean it's dead, just means everyone switched and no one has switched back.
Stels Dec 15, 2022 @ 12:11am 
Everybody stayed with cross-play on because there were no games to be found (that's what happened to me), not because I wanted to play with friends on console. I had no choice if I wanted to play a game. And every time I tried to switch back to cross-play off, I couldnt find any games.

Here is another example, a console player with cross play off stuck in que for 30 min
https://www.reddit.com/r/deadbydaylight/comments/w8502n/turned_off_crossplay_ive_been_sitting_here_for/

I went on in que for about an hour with cross-play off as a pc player (killer).
Last edited by Stels; Dec 15, 2022 @ 12:12am
LittleEtherKitty Dec 15, 2022 @ 12:19am 
Originally posted by Stels:
Everybody stayed with cross-play on because there were no games to be found (that's what happened to me), not because I wanted to play with friends on console.

Here is another example, a console player with cross play off stuck in que for 30 min
https://www.reddit.com/r/deadbydaylight/comments/w8502n/turned_off_crossplay_ive_been_sitting_here_for/

I went on in que for about an hour with cross-play off as a pc player.
There's an average of 32,187 players on steam, in just the last 30 days, on all platforms, not including mobile, 600,000. That doesn't sound dead to me.
LittleEtherKitty Dec 15, 2022 @ 12:53am 
Originally posted by Pat Fenis:
It's a lazy system, crossplay off is it's own inbred queue. Yes, logically you think, surely 4 of these thousands of steam users should be filling my lobby, but not the case.
Maybe if they switched to crossplay off AND queued at the same time as you, but that's not too likely to happen.
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Date Posted: Dec 14, 2022 @ 6:35pm
Posts: 42