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If you lose more on Boneyard than you lose on average you normally do something wrong
There really isn't anything on the survivor side that needs nerfed right now, but you know those BHVR developers. If they can make something worse, they sure will give it the ole college try.
I am not a new player nor am I low mmr I have been playing for a long time and used to be a red rank tryhard when it actually mattered somwhat, not that it should matter but being like oh you must be low skill/new is kinda hilarious to me coming from you.
But Behaviour changing maps was always and will always be a overbalance roulette in my books. I am not sure people wanted it nerfed either because I personally have not heared alot about people complaining about it. Even though you can basically chain from main building to shack without ever having to really leave safe loops.
And yeah I dont trust them rebalancing maps because they normally make it way worse Q_Q
Trying too hard to please one particular side for a long time now.
- Main building is abusable with Boil Over, there's no guaranteed hook spawn on the second floor. It's even worse with a Petrified Oak Offering.
- The map was too big, which made it almost impossible to defend gens.
- When you play a basic M1 killer you're going to have a really bad time. Knowing at the start of the game you are most likely going to lose, just because of the map isn't healthy or fun.
Personally I play Artist and can shut down loops easily, so I didn't experience these problems. But I can understand why some people don't like the map, most killers can't play well on this map.
Also when I play survivor I know I'm going to escape unless it's a Nurse.
So the rework was really needed. I hope Red Forest and Badham Preschool are next.
Yeah, hopefully we can get survivor escape rates down to 20%. 40% is way to high.
I know MacMillian and Autohaven don't annoy the Killer. Gives Killers like Blight and Billy more mobility. The smaller maps are an issue with mobility Killers.