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1- unerving presence, distressing, choulrophobia and hex lullaby.
2- bamboozle, brutal strengh, deadlock and call of brine
3- the meta call of brine, overcharge, eruption and nowhere to hide.
With knight i use the meta build only with the change of tommorow i will try other build on ptb.
-Endgame oriented:
Noed.
Bloodwarden
Bitter Murmur
Deadlock
Also using Iridescent Company Banner and Map of the Real Addons, ICB can block survivors from escaping through the gate when they get hunted, which is pretty much a guarantee down, which is a free Bloodwarden
-Chase oriented:
Pain Resonance.
Fearmonger.
Save the Best for Last.
Deadman's Switch
Addons are Call to Arms and Map of the Realm.
This pretty much makes you not focus on kicking gens and instead on chasing down survivors, also his guards can force survivors off of gens by making them kick it, which can activate Deadman forcefully, which is good to counter survivors committing to finishing the gen, or stopping a gen you wont reach in time.
Call to Arms helps with that last part mentioned, but it also is REALLY good to hunt down survivors around loops, since the patrol set up is way faster and longer, allowing to put the guard on top of them or in front, or around the loop quickly, and Map of the Realm pretty much guarantees they get detected.
Fearmonger helps with chase in general by blocking Exhaustion perks, but also makes harder to counter Pain Resonance + Deadman, since they wont see when the survivor is hooked unless they let go way sooner.
1, Hex: Plaything
2, Hex: Pentimento
3, Pain Resonance
4, Bamboozle
Nowhere to hide and Hubris are pretty neat so these perks I keep. I like adding Sloppy butcher. One hit from a guardian and they will find it very annoying when they have to heal. I also love Dark devotion to make them go crazy terror radius-wise.
What add-ons do you have for your Compagnia? I'll use the one that makes them blind and oblivious.