Dead by Daylight

Dead by Daylight

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blacksandwich (Di-ban) 30 Des 2022 @ 7:15am
why is playing killer so ez to win?
I literally bought this game 2 days ago and a few killer dlcs and I win 80% of killer matches and lose more than half of the matches I play as survivor.
Only time I lost consistently as killer was the first few hours when i installed the game where I didnt even know what the boom sound on a generator was. The survivors just repaired all of them and escaped without me even realizing what was going on. But now I just patrol the generators and when I see a survivor I do a lunge attack and in 10 mins theyre all dead. Is it supposed to be this ez? I don't camp hooked survivors or camp generators.

Edit : After 100 hours of gameplay im in high mmr and now the lobbies are sweatfests. not complaining tho

Edit 2 : After 200 hours im getting constantly matched against survivors that have 1k+ hours and simply chasing any one of them costs me at least 1 gen. Game is 100% survivor sided at the higher level mmr no doubt about it. Trash game. Shame...
Terakhir diedit oleh blacksandwich; 20 Jan 2023 @ 7:06am
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Menampilkan 166-180 dari 233 komentar
feral 9 Jan 2023 @ 9:53pm 
the 10-20 minute queue for survivors is a myth. this never happened (except very rarely in completely depopulated regions and these cases did not reflect the situation of the vast majority at all), on the other hand, the waiting time for the killers was beyond imagination, which is why this, like everything else, was changed to pamper killers.
Munqaxus (Di-ban) 10 Jan 2023 @ 8:26am 
Diposting pertama kali oleh Truth seeker:
Diposting pertama kali oleh Munqaxus:

Killers were playing just fine with a 55% kill rate and it was actually a 51% kill rate right before 6.1. It's after the 6.1 patch that you saw an increase in DCs and Suicides-on-hook, which would indicate that a 40% escape rate for survivors is not good.
=
At 51% kill rate solo survivor were waiting 10 minute in queue and swf were waiting around 20 minute in queue. If you want to go back to that time its fine but for me i prefer my 30 sec queue specially with the new patch that coming my experience as a solo player will become so much better.

Sorry but that isn't my experience, ever, in NA/E. I never had a wait longer than 5 minutes as survivor and I would say it was less than 2 minutes (and I was playing a lot pre 6.1).

However, if queue times is one way to judge if something is working or not, I know for a fact that after 6.1, I've had queue times over 10 minutes as killer. And that is with survivor incentives.

Kind of makes you think...
Diposting pertama kali oleh Munqaxus:
Diposting pertama kali oleh Truth seeker:
No because survivor dont have to interact with the killer to escape while killer are force to interact with the survivor to kill them. A 40% kill rate will mean most killer can only 1k while some can 2k making them lose most of there match and when they dont lose they draw. Playing a game where you know you gonna lose are draw at best dont really push you to play it.

What we need with the kill rate is the stats of the number of hook killer get. We need the stats too for the number of kill killer get not just 60% but 0k 10% 1k 20% etc...

Exactly. You said it yourself. It's unfair to have one side at 40% and one side at 60%.

A 40% escape rate means that a survivor can only escape 1 time while some can only escape 2 times, mean you lose most matches.

You words, not mine.
You do realize that even with a 40% escape rate, more survs are winning than killers? Mathematically speaking, 60% kill rate is approximately a 50% win rate. With a 60% kill rate, that means killers are winning, on average, 50 out of every 100 games. Survs are winning 80 times, in that same amount of games. Take this information and find out the extremes of the win rates, and the max is 80% win rate, so tying with surv wins, per 100 games, but the minimum is 20% win rate, which would be 25% of winning games per wins for survivors.
Diposting pertama kali oleh Munqaxus:
Diposting pertama kali oleh Truth seeker:
At 51% kill rate solo survivor were waiting 10 minute in queue and swf were waiting around 20 minute in queue. If you want to go back to that time its fine but for me i prefer my 30 sec queue specially with the new patch that coming my experience as a solo player will become so much better.

Sorry but that isn't my experience, ever, in NA/E. I never had a wait longer than 5 minutes as survivor and I would say it was less than 2 minutes (and I was playing a lot pre 6.1).

However, if queue times is one way to judge if something is working or not, I know for a fact that after 6.1, I've had queue times over 10 minutes as killer. And that is with survivor incentives.

Kind of makes you think...
You have 10 minute queues, in NA? Interesting, to say the least. I play almost purely killer(which has been changing, recently) and I've never had a queue longer than it takes to get a cup of water.
76561199466516323 (Di-ban) 10 Jan 2023 @ 10:22am 
Diposting pertama kali oleh AnimeCatGirl:
Diposting pertama kali oleh Munqaxus:

Patch 6.1 and the April 20th changes to matchmaking which caused noob survivorsto be placed with experienced survivors, probably was the last nail in DBD's coffin. Especially since the developers are ignoring the massive amounts of DCs and Suicides-on-hook, that indicate survivors aren't having fun. You know, the playerbase that makes up 4/5ths of this game.

Video game players are not going to accept a 40% escape rate. That's just ridiculous. Especially when you consider how much lower that 40% escape rate is when you start adding in games where players DC.

We get it, you're bad at the game. You're on every single post complaining about being terrible at the game.
Munxasus talking about stats developers posted. It has nothing to do with being bad at the game. You probably wanted to say that to the other user above complaining about gen rush?
76561199466516323 (Di-ban) 10 Jan 2023 @ 10:33am 
Diposting pertama kali oleh Munqaxus:
Diposting pertama kali oleh Annie:
That because the game is killer sided at it's core. Devs also said they want killers to be overpowered so what did you expect?

Patch 6.1 and the April 20th changes to matchmaking which caused noob survivorsto be placed with experienced survivors, probably was the last nail in DBD's coffin. Especially since the developers are ignoring the massive amounts of DCs and Suicides-on-hook, that indicate survivors aren't having fun. You know, the playerbase that makes up 4/5ths of this game.

Video game players are not going to accept a 40% escape rate. That's just ridiculous. Especially when you consider how much lower that 40% escape rate is when you start adding in games where players DC.
Yes also keep in mind that almost every game has a big chance to have suicide on hook even though the match went just fine. It happens when killer hooks penultimate survivor and then going for the last one. While at it the previous survivor killer hooked likely to suicide on the hook cause there s no point to struggle as the game already over for survivors.
Diposting pertama kali oleh Annie:
Diposting pertama kali oleh Munqaxus:

Patch 6.1 and the April 20th changes to matchmaking which caused noob survivorsto be placed with experienced survivors, probably was the last nail in DBD's coffin. Especially since the developers are ignoring the massive amounts of DCs and Suicides-on-hook, that indicate survivors aren't having fun. You know, the playerbase that makes up 4/5ths of this game.

Video game players are not going to accept a 40% escape rate. That's just ridiculous. Especially when you consider how much lower that 40% escape rate is when you start adding in games where players DC.
Yes also keep in mind that almost every game has a big chance to have suicide on hook even though the match went just fine. It happens when killer hooks penultimate survivor and then going for the last one. While at it the previous survivor killer hooked likely to suicide on the hook cause there s no point to struggle as the game already over for survivors.
Not really, I've had comeback games from such a situation. You'll never succeed at something if you give up, every time.
Munqaxus (Di-ban) 10 Jan 2023 @ 12:25pm 
Diposting pertama kali oleh LittleEtherKitty:
Diposting pertama kali oleh Munqaxus:

Exactly. You said it yourself. It's unfair to have one side at 40% and one side at 60%.

A 40% escape rate means that a survivor can only escape 1 time while some can only escape 2 times, mean you lose most matches.

You words, not mine.
You do realize that even with a 40% escape rate, more survs are winning than killers? Mathematically speaking, 60% kill rate is approximately a 50% win rate. With a 60% kill rate, that means killers are winning, on average, 50 out of every 100 games. Survs are winning 80 times, in that same amount of games. Take this information and find out the extremes of the win rates, and the max is 80% win rate, so tying with surv wins, per 100 games, but the minimum is 20% win rate, which would be 25% of winning games per wins for survivors.

Your math is incorrect.

Mathematically speaking, a 60% kill-rate is a 60% win-rate "on average". A 60% kill-rate means a killer is winning, "on average", 60 out of 100 games.

Your math makes no sense.

This is coming from someone who has a bachelor of science in programming/mathematics and is a system administrator.
Diposting pertama kali oleh Munqaxus:
Diposting pertama kali oleh LittleEtherKitty:
You do realize that even with a 40% escape rate, more survs are winning than killers? Mathematically speaking, 60% kill rate is approximately a 50% win rate. With a 60% kill rate, that means killers are winning, on average, 50 out of every 100 games. Survs are winning 80 times, in that same amount of games. Take this information and find out the extremes of the win rates, and the max is 80% win rate, so tying with surv wins, per 100 games, but the minimum is 20% win rate, which would be 25% of winning games per wins for survivors.

Your math is incorrect.

Mathematically speaking, a 60% kill-rate is a 60% win-rate "on average". A 60% kill-rate means a killer is winning, "on average", 60 out of 100 games.

Your math makes no sense.

This is coming from someone who has a bachelor of science in programming/mathematics and is a system administrator.
The appeal to authority fallacy. Let's use 100 games for this math, to make conversions to % easier. 240 survs are sacrificed.
240/3(minimum required kills for a win)=80% wins maximum possible wins.
240/2(maximum number of kills allowed, before a win)=100 with a remainder of 40.
40/2(the remaining possible survs in a game, after a tie)=20% minimum possible wins.
Averaging these 2 numbers gives us an average of 50% win rate.
BelieveinWaheed@TTV (Di-ban) 10 Jan 2023 @ 1:11pm 
Diposting pertama kali oleh LotusBlade:
Because when you start game your killer rating is low so you get solo noob survivors x4. After 20 hours playing same killer you will reach max mmr (rating) and start getting SWF groups (teammates with microphones). Those will do gens in 3-4 minutes, revealing your location and perks to others in voice chat all the time.

Also at high mmr survivors bring exhaust perk which gives them 1 extra health state, so you need 3 hits to down them. They can bring either flashlight to annoy you, strong toolbox to finish 30% of gen immediately or medkits which heal in 7 seconds. They will predrop every pallet, forcing you to break all 35 of them and that alone will take 3 minutes, but don't forger, they will finish gens in those 3 minutes.

So good luck to your bottom part, cus it will turn into volcanoe over time.

Finally a comment that makes sense
Munqaxus (Di-ban) 10 Jan 2023 @ 1:15pm 
Diposting pertama kali oleh LittleEtherKitty:
Diposting pertama kali oleh Munqaxus:

Your math is incorrect.

Mathematically speaking, a 60% kill-rate is a 60% win-rate "on average". A 60% kill-rate means a killer is winning, "on average", 60 out of 100 games.

Your math makes no sense.

This is coming from someone who has a bachelor of science in programming/mathematics and is a system administrator.
The appeal to authority fallacy. Let's use 100 games for this math, to make conversions to % easier. 240 survs are sacrificed.
240/3(minimum required kills for a win)=80% wins maximum possible wins.
240/2(maximum number of kills allowed, before a win)=100 with a remainder of 40.
40/2(the remaining possible survs in a game, after a tie)=20% minimum possible wins.
Averaging these 2 numbers gives us an average of 50% win rate.

Your math is incorrect.

240 (kills)/400 (total number of survivors in 100 games) = 0.6 or 60% kill-rate. (That's it)

Here is how you can see that your math is incorrect.

Since "your math" shows that a killer is winning 50% of the time. Show me how 160 escapes equal a 50% win rate for teams of survivors. Because hopefully, we both understand that if a killer wins 50% of his games, that means the survivor team also wins 50% of their games.
Diposting pertama kali oleh Munqaxus:
Diposting pertama kali oleh LittleEtherKitty:
The appeal to authority fallacy. Let's use 100 games for this math, to make conversions to % easier. 240 survs are sacrificed.
240/3(minimum required kills for a win)=80% wins maximum possible wins.
240/2(maximum number of kills allowed, before a win)=100 with a remainder of 40.
40/2(the remaining possible survs in a game, after a tie)=20% minimum possible wins.
Averaging these 2 numbers gives us an average of 50% win rate.

Your math is incorrect.

240 (kills)/400 (total number of survivors in 100 games) = 0.6 or 60% kill-rate. (That's it)

Here is how you can see that your math is incorrect.

Since "your math" shows that a killer is winning 50% of the time. Show me how 160 escapes equal a 50% win rate for teams of survivors. Because hopefully, we both understand that if a killer wins 50% of his games, that means the survivor team also wins 50% of their games.
That's actually not how it comes out, mathematically, as ties exist. At maximum, survs can win 13 games out of 100, if you're looking at them as a team, otherwise it's approximately 40%, if you look at them as individuals, which seems to be what BHVR does. With this said, that also means that 160 survs are winning for every ~50 killers winning, looking at them as solos. As teams, 52.
Terakhir diedit oleh LittleEtherKitty; 10 Jan 2023 @ 1:35pm
Bannith 10 Jan 2023 @ 1:52pm 
Diposting pertama kali oleh Munqaxus:
Diposting pertama kali oleh LittleEtherKitty:
The appeal to authority fallacy. Let's use 100 games for this math, to make conversions to % easier. 240 survs are sacrificed.
240/3(minimum required kills for a win)=80% wins maximum possible wins.
240/2(maximum number of kills allowed, before a win)=100 with a remainder of 40.
40/2(the remaining possible survs in a game, after a tie)=20% minimum possible wins.
Averaging these 2 numbers gives us an average of 50% win rate.

Your math is incorrect.

240 (kills)/400 (total number of survivors in 100 games) = 0.6 or 60% kill-rate. (That's it)

Here is how you can see that your math is incorrect.

Since "your math" shows that a killer is winning 50% of the time. Show me how 160 escapes equal a 50% win rate for teams of survivors. Because hopefully, we both understand that if a killer wins 50% of his games, that means the survivor team also wins 50% of their games.
Love how this guy is still trying to spread false information while also claiming to have a higher education to "validate" their opinion. You clearly don't know how it works and Ether isn't the only person who has corrected you multiple times. The way it's been described by Ether is how it works like it or not. Just because you want to live in your own little world and not accept that doesn't mean it's going to change.
It's been broken down and explained numerous times you need to just let it go or learn how it actually works.
Nuyuu 10 Jan 2023 @ 2:30pm 
Diposting pertama kali oleh LotusBlade:
They will predrop every pallet, forcing you to break all 35 of them and that alone will take 3 minutes, but don't forger, they will finish gens in those 3 minutes.
what map has 35 pallets, i need to know.... also where do you find a team as a solo q to finish gens for even the first 10 minutes, im asking for school :)
Bannith 10 Jan 2023 @ 2:37pm 
Diposting pertama kali oleh Nuyuu:
Diposting pertama kali oleh LotusBlade:
They will predrop every pallet, forcing you to break all 35 of them and that alone will take 3 minutes, but don't forger, they will finish gens in those 3 minutes.
what map has 35 pallets, i need to know.... also where do you find a team as a solo q to finish gens for even the first 10 minutes, im asking for school :)
The map with the most pallets was/is? the shattered square at 36. New map kinda set records for being just overall an awful map in regards to practically everything. Neat design though.
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