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Sorry but that isn't my experience, ever, in NA/E. I never had a wait longer than 5 minutes as survivor and I would say it was less than 2 minutes (and I was playing a lot pre 6.1).
However, if queue times is one way to judge if something is working or not, I know for a fact that after 6.1, I've had queue times over 10 minutes as killer. And that is with survivor incentives.
Kind of makes you think...
Your math is incorrect.
Mathematically speaking, a 60% kill-rate is a 60% win-rate "on average". A 60% kill-rate means a killer is winning, "on average", 60 out of 100 games.
Your math makes no sense.
This is coming from someone who has a bachelor of science in programming/mathematics and is a system administrator.
240/3(minimum required kills for a win)=80% wins maximum possible wins.
240/2(maximum number of kills allowed, before a win)=100 with a remainder of 40.
40/2(the remaining possible survs in a game, after a tie)=20% minimum possible wins.
Averaging these 2 numbers gives us an average of 50% win rate.
Finally a comment that makes sense
Your math is incorrect.
240 (kills)/400 (total number of survivors in 100 games) = 0.6 or 60% kill-rate. (That's it)
Here is how you can see that your math is incorrect.
Since "your math" shows that a killer is winning 50% of the time. Show me how 160 escapes equal a 50% win rate for teams of survivors. Because hopefully, we both understand that if a killer wins 50% of his games, that means the survivor team also wins 50% of their games.
It's been broken down and explained numerous times you need to just let it go or learn how it actually works.