Dead by Daylight

Dead by Daylight

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marlon Apr 11, 2019 @ 8:58am
Instant death on first hook
In my past 2 games, I was the last one alive. Hatch was open. I had not been hooked yet.
But when I did get hooked, I was instantly put into stage 2 of the sacrifice process, and was unable to struggle, and immediately died after getting hooked; for the first time.

I've read a few other forum posts about people experiencing the same, but no one had any specific answers, just "when you're last one alive, you have no chance" or something along those lines.

But is it a game mechanic? Instantly kill the last survivor on their first time on the hook? Because if it is, that's ♥♥♥♥♥♥♥♥. I still got escape attempts, and can get struggle points.

I'm not 100% sure, but I can remember playing as killer, and watching the last survivor alive struggle on the hook, unlike me.

Any answers/responds appreciated.
Originally posted by costasiero:
Its a game mechanic since being the last with a chance to unhook will do two things:
1. Delay the game where you will just be spamming Space bar
2. Have the Killer face camp you (why leave anyway since there isn't anyway else) while you try to unhook.
Overall : It's a good game mechanic
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Showing 1-15 of 16 comments
Reindin Apr 11, 2019 @ 9:01am 
If you place the last alive survivor on the hook it will instantly kill them instead of forcing the killer to wait 2 minutes for the sacrifice timer.

If you wiggled off the hook you'd immediately go back on.
HiJacked Apr 11, 2019 @ 9:02am 
If you are the last one alive and you get hooked, you instantly die, because there is noone left to save you from the hook, obviously. The game does that to avoid prolonging the game when there is no point in that.
Chacon Apr 11, 2019 @ 9:02am 
You used to be able to attempt & then struggle if you were the last one alive. They changed that a long time ago thou, so yes it is a Game mechanic.
Herandcosch Apr 11, 2019 @ 9:08am 
Originally posted by marlon:
I'm not 100% sure, but I can remember playing as killer, and watching the last survivor alive struggle on the hook, unlike me.

If the last one was hooked while not all survivors were dead (e.g. the second last one was close to death on hook), he then (and only then!) gets the full struggling time.
Cantrell (Banned) Apr 11, 2019 @ 9:08am 
U've reached heaven faster it's better than to crawl to the hatch like a rat.
-)b(- Apr 11, 2019 @ 9:28am 
Some perks give you a better chance of getting off hook but if you're the last one to be hooked then the perk is wasted as you insta-die :S

I understand the counter-point of a killer having to wait ages for last player to die though.
Last edited by -)b(-; Apr 11, 2019 @ 2:34pm
D.e.v.i.OS (Banned) Apr 11, 2019 @ 9:29am 
Its a feature not a bug.
OXY Apr 11, 2019 @ 10:15am 
They changed it quite a while ago, you can no longer be the last survivor and struggle anymore, as there's literally no point in it besides to waste the Killers time.
The author of this thread has indicated that this post answers the original topic.
costasiero (Banned) Apr 11, 2019 @ 10:24am 
Its a game mechanic since being the last with a chance to unhook will do two things:
1. Delay the game where you will just be spamming Space bar
2. Have the Killer face camp you (why leave anyway since there isn't anyway else) while you try to unhook.
Overall : It's a good game mechanic
marlon Apr 11, 2019 @ 11:53am 
Originally posted by costasiero:
Its a game mechanic since being the last with a chance to unhook will do two things:
1. Delay the game where you will just be spamming Space bar
2. Have the Killer face camp you (why leave anyway since there isn't anyway else) while you try to unhook.
Overall : It's a good game mechanic


Thanks for answers everyone.
I understand it would waste the killers time, but I still personally don't like it. I've seen people get hooked right next to hatches, and if they had Deliverance?
If I got a 4-man I wouldn't mind waiting for the last person to get some struggling points.
idk Apr 11, 2019 @ 12:45pm 
Originally posted by marlon:
Originally posted by costasiero:
Its a game mechanic since being the last with a chance to unhook will do two things:
1. Delay the game where you will just be spamming Space bar
2. Have the Killer face camp you (why leave anyway since there isn't anyway else) while you try to unhook.
Overall : It's a good game mechanic


Thanks for answers everyone.
I understand it would waste the killers time, but I still personally don't like it. I've seen people get hooked right next to hatches, and if they had Deliverance?
If I got a 4-man I wouldn't mind waiting for the last person to get some struggling points.
I would. Wasting 2 minutes of my time because you want 800bp.
(it's just 2 minutes tho)
Now add that up for every game you play every time you 4k and have to wait and watch them struggle.
5 games becomes 10 minutes.
30 games becomes an hour wasted.

Go ahead and auto give the last survivor extra bp if they ever wanted to, just don't waste time
Otmon Apr 11, 2019 @ 1:37pm 
Originally posted by Neugenx:
Originally posted by marlon:


Thanks for answers everyone.
I understand it would waste the killers time, but I still personally don't like it. I've seen people get hooked right next to hatches, and if they had Deliverance?
If I got a 4-man I wouldn't mind waiting for the last person to get some struggling points.
I would. Wasting 2 minutes of my time because you want 800bp.
(it's just 2 minutes tho)
Now add that up for every game you play every time you 4k and have to wait and watch them struggle.
5 games becomes 10 minutes.
30 games becomes an hour wasted.

Go ahead and auto give the last survivor extra bp if they ever wanted to, just don't waste time
Пусть он сразу же умрет на втором этапе, но выжившему должен быть предоставлен шанс сбежать.
Например, у него есть перк Освобождение + Осколок! Это даст выжившему второй шанс сбежать и найти люк.
PS: Я на стороне маньяков, выжившие должны нервничать, но эта ситуация несправедлива, у выжившего должен быть шанс, у него есть и есть перк
Last edited by Otmon; Apr 11, 2019 @ 1:40pm
marlon Apr 12, 2019 @ 2:36pm 
Originally posted by Otmon:
Originally posted by Neugenx:
I would. Wasting 2 minutes of my time because you want 800bp.
(it's just 2 minutes tho)
Now add that up for every game you play every time you 4k and have to wait and watch them struggle.
5 games becomes 10 minutes.
30 games becomes an hour wasted.

Go ahead and auto give the last survivor extra bp if they ever wanted to, just don't waste time
Пусть он сразу же умрет на втором этапе, но выжившему должен быть предоставлен шанс сбежать.
Например, у него есть перк Освобождение + Осколок! Это даст выжившему второй шанс сбежать и найти люк.
PS: Я на стороне маньяков, выжившие должны нервничать, но эта ситуация несправедлива, у выжившего должен быть шанс, у него есть и есть перк

yeah sorry i don't really speak vodka
idk Apr 12, 2019 @ 2:44pm 
Originally posted by marlon:
Originally posted by Otmon:
Пусть он сразу же умрет на втором этапе, но выжившему должен быть предоставлен шанс сбежать.
Например, у него есть перк Освобождение + Осколок! Это даст выжившему второй шанс сбежать и найти люк.
PS: Я на стороне маньяков, выжившие должны нервничать, но эта ситуация несправедлива, у выжившего должен быть шанс, у него есть и есть перк

yeah sorry i don't really speak vodka
Google translate says he'd prefer if they auto die in struggle phase but give them a chance to unhook themselves because of perks. Personally I wouldn't care but that's debatable
Uroboros Apr 12, 2019 @ 3:31pm 
It's there because the devs decided it's pointless to try at that point.
Which is weird, given they apparently don't hold the same opinion in regards to super close-range camping which is essentially the same thing, but just requires moderation which they likely think is too much effort to track (which is understandable given the size of the playerbase and figuring out reliable tracking metrics to even gauge potential punishments with).

It sucks though because struggling on the hook accounts for a some of the meagre points that a survivor can get. Just did two generators in a match with a huntress who basement camped and ate everyone who attempted a rescue (I was lucky enough to see her at a distance, dunno if she had the stationary stealth perk). Two generators and a chase got me less than 5000 with the birthday cake offering, whereas if I'm a killer and fail to sacrifice anybody I can often have the second highest BP yields, and would have had far more fun.

It all boils down to the issues of designing PvP with uneven teams and differing team abilities. Shame the last survivor doesn't get given some little margin of BP in exchange for their denied unhooks and struggle, but oh well. There are far more glaring and annoying design hiccups to deal with ahead of this, heh.
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Date Posted: Apr 11, 2019 @ 8:58am
Posts: 16