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Please no, you don't need to remove that ability from Bubba (or from any other killer in general). It doesn't even happen that much unless the survivors do something really, really wrong. And the few killers that can do this with a single hit (Plague, Oni and Pyramid Head) can only do it under rare circumstances (usually a huge mistake, so I think it's deserved).
The only time this comes in play is when Bubba camps a survivor. Not only able to down the rescuer, but also he's able to double hit the survivor that just got rescued with basekit borrowed time. I think that last thing is a problem, if a survivor is hit after triggering endurance, they should trigger some kind of invulerability so they can't be hit again, or just make the hit not to down, just like when Legion hits a survivor in feral frenzy a 2nd time. With this, perks like dead hard gets buffed against this killer but i think it is a small price to pay, and of course it won't fix camping because they need to do something else, like disabling Bubba's power in some range of a hook. IDK.
Hillbilly can do the same as leatherface but better. The only thing leather can do better is camp against three survivors
Not a good idea survivors will abuse this and run during normal chases to hooks to prevent your chainsaw rush mid ability or prevent you from using it forcing you to m1, which gets them to the next loop no thank you.
Rather have 1 survivor take the L then while the other 3 finish all generators.
I disagree with this...it's extremely very hard to actually get two survivors down at once, UNLESS they aren't playing properly. It's not like it's easy to do that, and for mid players takes a lot more luck often than not.
What about Huntress sniping? You can usually do the same, with a slight delay in comparison, but it is still possible.
Edit: since you wanted some Leatherface gameplay...
https://www.youtube.com/watch?v=daF7FRRFoxM
Billy can't do anything close to that.
First hit in a game. Again can be avoided just by dropping pallet when he s close. Leatherface chainsaw is too slow that's why it can be avoided all the time with a pallet drop. He gets a slowdown and the same can be repeated again. Killer is pallet loopable.
Hillbilly chainsaw is quick and can catch you off guard hence you may not be able to drop pallet in time. Hillbilly can force pallet drop while still maintaining his chainsaw and can get chainsaw hit while survivor loop around a pallet or in case survivor try to run to the other loop he can easily zone them too. Hillbilly can also shred through a pallet that completely counters pallet looping. Double engraving billy is known for high risk high reward moves. If hillbilly to catch two survivors running together he can down two survivors too just not at the same time.
Rework didn't hurt billy at all. Chainsaw overheating is fast if you spam m2 when needed and overheat occurs only for double engraving. If you overheat with other addons it's only a good way to punish for bad plays.
Hillbilly is below average 😂
That's only the case for newbies.
Watch this
https://youtu.be/vX_ePMmDFdg
In short:
If you as a killer forced to break pallet when survivors drop it and there s no way you can get them without breaking pallet then that killer is pallet loopable and not strong which is the case for leatherface
Not a good idea at all.
Considering how they program things its full of bugs.
Additionally survivors lose chase quite often on high wall loops so the same issue would still persist. Then you would be prevented to chase survivors on high wall loops because they might abuse it to deactivate your power.
Additionally they would directly follow you for a free unhook the moment you hook a survivor.
You want to add those little tiny extra rules, which are not required to fix an issue which is no issue at all.
If someone gets camped on the hook you can do all generators for free, there are also perks now to increase the amount it takes for said person on hook to die so there is also enough time for rescue attempts.
You can easily unhook even from a facecamp bubba as long as you send 2 survivors only downside is that you will take a bit longer for the generators.
Also good luck on writing all those extra rules into the power usage information so new players would know this as well.
"Doesn't work if close to a hooked survivor unless you have been in a previous chase and that chase was 15 seconds ago then you still have XY seconds left to use your power."
Then comes the next issue once the survivor is unhooked he gains his power back and simply hooks trade oh let me guess you have an extra rule for that as well how long it takes to regain the power.
Maybe add a special rule that his M1 doesn't work on unhooked people as well to prevent tunneling.