Dead by Daylight

Dead by Daylight

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feetlover16 (Banned) Dec 8, 2022 @ 2:02pm
Bubba is the strongest instadown killer and somehow nobody talks about it
I know us bubbas get a bad reputation but in reality a good bubba player is such a menace. BIlly fell from grace, myers is one of the worst killers so it leaves our facecamping camping to take the throne. He has mobility(mainly in chase but with speed and chilli addons you can legit use it as a dollar store billy), instadowns and he gets rid of the pallets with such ease. Heavily underrated killer
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Showing 46-60 of 72 comments
Originally posted by miketheratguy:
Bubba is definitely the strongest insta-down killer (other than Ghostface, who obviously has a much different way of exploiting that power). People have talked about Bubba a hell of a lot, just not recently. About half a year to a year ago he was a pretty regular topic because, I'm guessing, the concept of just camping everyone to death with him caught on as a playstyle fad before people realized how boring it was.

Bubba shouldn't be able to down two people in one shot. No killer should. That fundamentally ruins very important survival defense mechanics. I don't care that his weapon is especially sharp, this is a magic fantasy world where real laws of physics don't apply (chainsaws can't just slip straight through a person like butter anyway, let alone two).

Please no, you don't need to remove that ability from Bubba (or from any other killer in general). It doesn't even happen that much unless the survivors do something really, really wrong. And the few killers that can do this with a single hit (Plague, Oni and Pyramid Head) can only do it under rare circumstances (usually a huge mistake, so I think it's deserved).

The only time this comes in play is when Bubba camps a survivor. Not only able to down the rescuer, but also he's able to double hit the survivor that just got rescued with basekit borrowed time. I think that last thing is a problem, if a survivor is hit after triggering endurance, they should trigger some kind of invulerability so they can't be hit again, or just make the hit not to down, just like when Legion hits a survivor in feral frenzy a 2nd time. With this, perks like dead hard gets buffed against this killer but i think it is a small price to pay, and of course it won't fix camping because they need to do something else, like disabling Bubba's power in some range of a hook. IDK.
76561199252051601 (Banned) Dec 9, 2022 @ 6:49pm 
Any leather face highlights then?
Hillbilly can do the same as leatherface but better. The only thing leather can do better is camp against three survivors
Hidebehind (Banned) Dec 9, 2022 @ 8:21pm 
The ghostly face is definitely stronger.
Der Pirat Dec 9, 2022 @ 8:47pm 
Originally posted by RotsNai:
The only thing I would fix is Bubba being able to camp with the chainsaw, he shouldn't be able to camp that way just like the Twins and many other killers can't use their powers near the hook

Not a good idea survivors will abuse this and run during normal chases to hooks to prevent your chainsaw rush mid ability or prevent you from using it forcing you to m1, which gets them to the next loop no thank you.

Rather have 1 survivor take the L then while the other 3 finish all generators.
sunnyyy Dec 9, 2022 @ 9:21pm 
Originally posted by feetlover16:
I know us bubbas get a bad reputation but in reality a good bubba player is such a menace. BIlly fell from grace, myers is one of the worst killers so it leaves our facecamping camping to take the throne. He has mobility(mainly in chase but with speed and chilli addons you can legit use it as a dollar store billy), instadowns and he gets rid of the pallets with such ease. Heavily underrated killer
nurse is the strongest instadown killer.
Student of Ink Dec 9, 2022 @ 9:56pm 
Originally posted by miketheratguy:
Bubba is definitely the strongest insta-down killer (other than Ghostface, who obviously has a much different way of exploiting that power). People have talked about Bubba a hell of a lot, just not recently. About half a year to a year ago he was a pretty regular topic because, I'm guessing, the concept of just camping everyone to death with him caught on as a playstyle fad before people realized how boring it was.

Bubba shouldn't be able to down two people in one shot. No killer should. That fundamentally ruins very important survival defense mechanics. I don't care that his weapon is especially sharp, this is a magic fantasy world where real laws of physics don't apply (chainsaws can't just slip straight through a person like butter anyway, let alone two).

I disagree with this...it's extremely very hard to actually get two survivors down at once, UNLESS they aren't playing properly. It's not like it's easy to do that, and for mid players takes a lot more luck often than not.

What about Huntress sniping? You can usually do the same, with a slight delay in comparison, but it is still possible.
Silamon Dec 9, 2022 @ 9:57pm 
Originally posted by Trash tier killers get good😂:
Any leather face highlights then?
Hillbilly can do the same as leatherface but better. The only thing leather can do better is camp against three survivors
That's a joke right? Billy got nerfed pretty hard and he was already a high skill character. There's a reason no one really plays him anymore. He takes a ton of skill to still be below average.

Edit: since you wanted some Leatherface gameplay...
https://www.youtube.com/watch?v=daF7FRRFoxM
Billy can't do anything close to that.
Last edited by Silamon; Dec 9, 2022 @ 10:08pm
76561199252051601 (Banned) Dec 10, 2022 @ 12:34am 
Originally posted by Silamon:
Originally posted by Trash tier killers get good😂:
Any leather face highlights then?
Hillbilly can do the same as leatherface but better. The only thing leather can do better is camp against three survivors
That's a joke right? Billy got nerfed pretty hard and he was already a high skill character. There's a reason no one really plays him anymore. He takes a ton of skill to still be below average.

Edit: since you wanted some Leatherface gameplay...
https://www.youtube.com/watch?v=daF7FRRFoxM
Billy can't do anything close to that.
The last hit with two survivors. You saying you just going to do that blindly all the time? And if there s a pallet survivors will always be able to drop it
First hit in a game. Again can be avoided just by dropping pallet when he s close. Leatherface chainsaw is too slow that's why it can be avoided all the time with a pallet drop. He gets a slowdown and the same can be repeated again. Killer is pallet loopable.
Hillbilly chainsaw is quick and can catch you off guard hence you may not be able to drop pallet in time. Hillbilly can force pallet drop while still maintaining his chainsaw and can get chainsaw hit while survivor loop around a pallet or in case survivor try to run to the other loop he can easily zone them too. Hillbilly can also shred through a pallet that completely counters pallet looping. Double engraving billy is known for high risk high reward moves. If hillbilly to catch two survivors running together he can down two survivors too just not at the same time.
Rework didn't hurt billy at all. Chainsaw overheating is fast if you spam m2 when needed and overheat occurs only for double engraving. If you overheat with other addons it's only a good way to punish for bad plays.
Hillbilly is below average 😂
That's only the case for newbies.
Watch this
https://youtu.be/vX_ePMmDFdg
In short:
If you as a killer forced to break pallet when survivors drop it and there s no way you can get them without breaking pallet then that killer is pallet loopable and not strong which is the case for leatherface
Last edited by Trash tier killers get good😂; Dec 10, 2022 @ 12:35am
LittleEtherKitty Dec 10, 2022 @ 1:12am 
Originally posted by ななみ:
I think he is one of the best killers to go against to improve your skills.

You cant rely on pallets or loops or second chances.

You gotta play smart because the punishment is heavy. It’s a better experience, to know if you make a mistake you are going down.
You can rely on pallets and loops, just not to the same extent as other killers. A window will slow bubba down just as much as any other killer, besides nurse. You can still stun bubba, even while he's doing a sweep. and deadhard blocks the insta-down, as well.
LittleEtherKitty Dec 10, 2022 @ 1:14am 
Originally posted by Trash tier killers get good😂:
Any leather face highlights then?
Hillbilly can do the same as leatherface but better. The only thing leather can do better is camp against three survivors
Better control with the insta-down, and corridors.
LittleEtherKitty Dec 10, 2022 @ 1:17am 
Originally posted by ななみ:
Originally posted by Hand's Hermit Permit:

He's just wrong. You definitely can rely on loops. Windows especially are good since he can't bulldoze them. Pallets can be used to reset bloodlust.

You just need to know when to hold W and get distance.

Yeah bamboozle says keep looping noob, because bubba never runs that.

The fact you just said pallets reset bloodlust on bubba like he is an m1 killer

Comon that’s a touch embarrassing.

By the way “he’s just wrong” anyone got a penis l can borrow?
Not every bubba runs bamboozle. Using that here is like saying windows are completely unreliable, because a killer can run bamboozle or crowd control.
LittleEtherKitty Dec 10, 2022 @ 1:19am 
Originally posted by Der Pirat:
Originally posted by RotsNai:
The only thing I would fix is Bubba being able to camp with the chainsaw, he shouldn't be able to camp that way just like the Twins and many other killers can't use their powers near the hook

Not a good idea survivors will abuse this and run during normal chases to hooks to prevent your chainsaw rush mid ability or prevent you from using it forcing you to m1, which gets them to the next loop no thank you.

Rather have 1 survivor take the L then while the other 3 finish all generators.
Simple fix, have the game read what order things happen. If he's in close proximity to a hooked surv for too long, without a chase, his power disables, but if he's in a chase, before that time runs out, it doesn't disable.
Der Pirat Dec 10, 2022 @ 1:31am 
Originally posted by LittleEtherKitty:
Originally posted by Der Pirat:

Not a good idea survivors will abuse this and run during normal chases to hooks to prevent your chainsaw rush mid ability or prevent you from using it forcing you to m1, which gets them to the next loop no thank you.

Rather have 1 survivor take the L then while the other 3 finish all generators.
Simple fix, have the game read what order things happen. If he's in close proximity to a hooked surv for too long, without a chase, his power disables, but if he's in a chase, before that time runs out, it doesn't disable.

Not a good idea at all.
Considering how they program things its full of bugs.
Additionally survivors lose chase quite often on high wall loops so the same issue would still persist. Then you would be prevented to chase survivors on high wall loops because they might abuse it to deactivate your power.
Additionally they would directly follow you for a free unhook the moment you hook a survivor.
LittleEtherKitty Dec 10, 2022 @ 2:14am 
Originally posted by Der Pirat:
Originally posted by LittleEtherKitty:
Simple fix, have the game read what order things happen. If he's in close proximity to a hooked surv for too long, without a chase, his power disables, but if he's in a chase, before that time runs out, it doesn't disable.

Not a good idea at all.
Considering how they program things its full of bugs.
Additionally survivors lose chase quite often on high wall loops so the same issue would still persist. Then you would be prevented to chase survivors on high wall loops because they might abuse it to deactivate your power.
Additionally they would directly follow you for a free unhook the moment you hook a survivor.
That's why you give the time a decent amount, like say 15-20 seconds. It's not likely to lose someone for that long, and if you do, you might as well ignore them, anyways.
Der Pirat Dec 10, 2022 @ 2:29am 
Originally posted by LittleEtherKitty:
Originally posted by Der Pirat:

Not a good idea at all.
Considering how they program things its full of bugs.
Additionally survivors lose chase quite often on high wall loops so the same issue would still persist. Then you would be prevented to chase survivors on high wall loops because they might abuse it to deactivate your power.
Additionally they would directly follow you for a free unhook the moment you hook a survivor.
That's why you give the time a decent amount, like say 15-20 seconds. It's not likely to lose someone for that long, and if you do, you might as well ignore them, anyways.

You want to add those little tiny extra rules, which are not required to fix an issue which is no issue at all.
If someone gets camped on the hook you can do all generators for free, there are also perks now to increase the amount it takes for said person on hook to die so there is also enough time for rescue attempts.
You can easily unhook even from a facecamp bubba as long as you send 2 survivors only downside is that you will take a bit longer for the generators.

Also good luck on writing all those extra rules into the power usage information so new players would know this as well.

"Doesn't work if close to a hooked survivor unless you have been in a previous chase and that chase was 15 seconds ago then you still have XY seconds left to use your power."

Then comes the next issue once the survivor is unhooked he gains his power back and simply hooks trade oh let me guess you have an extra rule for that as well how long it takes to regain the power.

Maybe add a special rule that his M1 doesn't work on unhooked people as well to prevent tunneling. :steamfacepalm:
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Date Posted: Dec 8, 2022 @ 2:02pm
Posts: 72