Dead by Daylight

Dead by Daylight

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Cloud 2016 年 7 月 16 日 上午 5:44
The current sabotage problem/ plague
This perk that survivors can break down all your hooks and traps (if you the killer) is getting out of hand. I am a rank 1 killer and i go up against mostly rank 1 survivors (before season reset) and this perk is such an issue. Almost every survivor has it and what happens is you will hook one guy, go out and hunt for more players, drop a second survivor and when you look up for a hook there is literally nothing. So you have to take him to your lair buuuut its on the other side of the map. So i tend to just drop him and go hunt again. I still reach my pips however a whole aspect of the game is lost due to this perk. I love the trapper because it helps me control some of the juke spots that give the survivors immortality when used however when all your traps are broken then you have an issue. Tool box is fine but this perk is a plague. I mostly always see self healing, sabotage, sprinting speed increase and premontion. I hae no problem getting juked, or if they self heal or if i get outplayed as the aim of the killer is to not kill everyone however with no spikes to slow their progress and take out some key players i feel like im getting screwed. Add this to playing with your friends then the killer is in for a bad time. Thought anyone?
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目前顯示第 61-64 則留言,共 64
Cvelus 2016 年 7 月 16 日 下午 3:09 
引用自 Serevas
引用自 cvvelle

Well, by balancing. Changing values to reasonable instead infinite, removing teachable option for perks and limiting to one character per lobby. So no 4 Jakes or any other character.

That might be good start toward mixing it up.

Everything in moderation applies to this too.

Honestly I'd accept a limiting of teachables rather than seeing Sprint burst, Sabotage, Self heal, XXXX on every high level survivor. You need to choose one teachable and sit with it in addition to your character's abilities. So you'd only have Meg stuff and Self heal or sabotage on her, but not both. This isn't much of an issue for Killers as most of their teachable perks aren't all too interesting, it's the perks they have in common that are typically good for builds.

Nah, we really dont need teachables at all. Without teachables and one character per level, balancing everything else will be peace of cake. You cant really balance perk around probability of its effects being multiplied between 1-4 times.
It will be either too OP or too useless.
最後修改者:Cvelus; 2016 年 7 月 16 日 下午 3:11
Cloud 2016 年 7 月 16 日 下午 3:19 
Perhaps its not the perk that is so OP but the fact all 4 survivors have it which in retuen makes it OP. Iron grasp 3 is not a perk every killer will just get and deer hunter does not help as u have to stay close by a downed survivor. Either the perk must get reworked as to how it functions or not all 4 survivors may have it going into a game. People forget if you get hooked with a killer that even has iron grasp there are still 3 other players there to free you from the hook unless the killer is a camper..... Might as well remove all the hooks on the map then and all the traps from the trapper as they have 0 impact if all 4 survivors have this perk. You need iron grasp 3 and it has to be 3 if you wanna take people across the map (this is what i am reading from the posts) however even a level 1 sabotage perk still screws the killer. Granted it takes longer but still does the job.
wilhelm 2016 年 7 月 16 日 下午 6:51 
引用自 cvvelle
引用自 Serevas

Honestly I'd accept a limiting of teachables rather than seeing Sprint burst, Sabotage, Self heal, XXXX on every high level survivor. You need to choose one teachable and sit with it in addition to your character's abilities. So you'd only have Meg stuff and Self heal or sabotage on her, but not both. This isn't much of an issue for Killers as most of their teachable perks aren't all too interesting, it's the perks they have in common that are typically good for builds.

Nah, we really dont need teachables at all. Without teachables and one character per level, balancing everything else will be peace of cake. You cant really balance perk around probability of its effects being multiplied between 1-4 times.
It will be either too OP or too useless.

what if you gave the perk a limit based on the amount of players that have it in a match, like for instance sabotage could make the hook dismantle limit 3 or 4 hooks per match, so you have to be strategic about which hooks you dismantle to make it easier in an area while it is harder in others, hopefully this sense could be applied to other perks in a way.
Mike Ox Small 2016 年 7 月 16 日 下午 6:57 
引用自 Cloud Strife
Perhaps its not the perk that is so OP but the fact all 4 survivors have it which in retuen makes it OP. Iron grasp 3 is not a perk every killer will just get and deer hunter does not help as u have to stay close by a downed survivor. Either the perk must get reworked as to how it functions or not all 4 survivors may have it going into a game. People forget if you get hooked with a killer that even has iron grasp there are still 3 other players there to free you from the hook unless the killer is a camper..... Might as well remove all the hooks on the map then and all the traps from the trapper as they have 0 impact if all 4 survivors have this perk. You need iron grasp 3 and it has to be 3 if you wanna take people across the map (this is what i am reading from the posts) however even a level 1 sabotage perk still screws the killer. Granted it takes longer but still does the job.

dude u said u are rank 1 killer but on your achievments it says the highest you got is rank 10??
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張貼日期: 2016 年 7 月 16 日 上午 5:44
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