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回報翻譯問題
Nah, we really dont need teachables at all. Without teachables and one character per level, balancing everything else will be peace of cake. You cant really balance perk around probability of its effects being multiplied between 1-4 times.
It will be either too OP or too useless.
what if you gave the perk a limit based on the amount of players that have it in a match, like for instance sabotage could make the hook dismantle limit 3 or 4 hooks per match, so you have to be strategic about which hooks you dismantle to make it easier in an area while it is harder in others, hopefully this sense could be applied to other perks in a way.
dude u said u are rank 1 killer but on your achievments it says the highest you got is rank 10??