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Сообщить о проблеме с переводом
This guy though xD That last statement makes it painfully obvious he is a low rank killer that played one game against low ranks. The traps are only useful against the low ranks, bud. Don't want you thinking wrong. :P I main as Trapper and let me tell you, Rank 1-4 all usually have Sprint Burst, Self-Care, Saboteur, and either Botany Knowledge or Small Game. Small Game nullifies any random traps or chase traps you place since they are either sabotaged or disarmed when you walk away from them. Rank 1's are far more situationally aware than the lower ranks usually so they know when to do what so generally catching them in the act is rare (a few exceptions but these were bad survivors who cheesed their way to the rank most likely). As for placing a trap at someone's feet after you hook them... That doesn't work at all once you start going up against rank 15+. It is a painstakingly obvious trick and most survivors don't fall for it anymore. I use the tactic because it buys me time to check there again when they initially begin disarming or sabotaging. That and I get a pre-notification to head over there before they actually unhook them.
Anyways, infinites xD Broken as hell, especially in the higher ranks if they abuse it. Higher rank generally has more concentration of sabotage and self-care so you get screwed over on the spots, even if you manage to hit them since healing doesn't reset. People that advocate it clearly haven't seen the true power that it holds, especially with a team that is communicating through third party software. Let people say what they want but when Rank 1 Survivors, Killers, and even the Devs come out and say it's an issue, then it must be an issue.
Peace!
Survivors are exploiting the game with zero shame. Game will be more fun for real survivors like myself once they patch that ♥♥♥♥♥♥♥♥ out.
But I understand, points are points.
think so too. as long as there are only 1-2 spots on each map i see no problem.
but a compromise would be to ban these spots for players with +lv30 maybe?
What you are talking about aren't infinite juke spots then because there are only 1-2 infinite juke spots on each map. Coldwind farm has the animal tree on every section of it where the get around time is too long and due to the circular shape the hillbilly has issues reaching them. There is also the building which has three windows in a line which makes it impossible to get a survivor as long as they can sprint over the window as you cross, even as hillbilly since by the time the hillbilly gets to the farthest window they have easily vaulted over. Autohaven wreckers has the magic school bus on most of the maps (Not too sure on the actual presence of it in all the sections of Autohaven but I know it is on most if not all). Any others aren't truly infinite juke spots and, if you were to waste enough time, you would catch them eventually.
People say NoED is OP but I do not see how. Honestly, opening gates is not a hard task. There are two gates, you start one and then wait if the killer starts to come. He can only watch one at a time and after a bit he has to leave. As long as the game is played slow the perk is rather useless. Once the exit gates are powered you would have to just be incredibly unlucky to get caught. At least, that's my opinion and I would say it is a rather successful opinion since I have easily escaped killers with NoED before and only fall to it when I do something stupid like go back into the map.
Honestly, you shouldn't stick around once the exit gates are powered and if you are you shouldn't be too far from the door when it is opened. Logically, what idiot, when faced with options A) Leave and go sit next to a warm fire to relax for a bit or B) Run back into a death game and risk the chance of being caught by a sadistic killer, would choose any option but safety? I actually enjoy the idea of NoED, ESPECIALLY the third rank because it makes me want to get my ass out of there.
Once again, just my opinions and opinions that aren't pertaining to the OP xD Sorry
50% slower would actually make him slower than Survivors. I think the Killer is already around 20% or lower faster than Survivors though.
Hopefully they will fix the Exploit with detecting all traps without using the perk "Small Game"
More and more people know about infinite spots and there are even rank 20s that do this now.
Yep sadly this is true and is probably the most reliable way to Rank up since playing Billy for example have really high chance to derank if you can only get 1-2 guys. When infinite is gone more people will play Billy for sure.
I would rate Torment Creek a much safer spot than Stones since you can just circle around the killer and never jump unless he follows you. 3 Spots on Coldfarm.
Bus will always spawn on Auto Haven maps, and the hanger is also an extremely good spot to Infinite, much safer than Bus, theres also the Cheese house on Blood Lodge but that one is ver hard to survive against a good killer.
Most people who are complaining are the ones haven't unlocked Spine Chill, Dark Sense or Premonition, with those all you have to do is hide and run to the other Exit gate, don't alert any crows and you're set.
The only person in danger of NOED is the last guy that activates the last gen, but if he has sprint burst or adrenaline that gives a movement speed of 150% for 5 seconds he can get to safety.
Hillbilly is not a victim of infinites, I do fine with him against high ranks.
And no, I didnt farm the rank 1 off rank 20 survivors kek
I just chased the last dude through the magic bus for 10+ minutes.
I care.
Pretty sure that if he had actually tried to fix one of the six existing generators and then gone to the hatch he'd have a decent chance at getting away.
Instead I'm force to chase the ♥♥♥♥♥♥ and catch him ♥♥♥♥♥♥♥ up three times in a row because he's doing nothing but stalling out the game, hoping I'll give up.
>Claims a safety net which if done properly guarantees 100% safety is necessary to be able to win.
>Asks others to git gud.
I'm praying to God that you're being sarcastic because the amount of bad otherwise would be off the ♥♥♥♥♥♥♥ charts.
They're called infinite spots for a reason, it's because if done properly it'll go on for infinity.
There's no way to deal with it other than going elsewhere and more or less give up on the generators nearby.
Hook camping is garbage and punishes the killer in almost every scenario there is.
There is always a trade off when doing it.
Infinity juking however does not have a trade off unless you're doing it in a spot where there's literally no objective nearby.
Thats it exactly. I have sprint lvl 3 and in a dead run; killer still catches me in a striaght line in under 6 secs from a sprint burst. So if you want no jukes; killers need to be 10% slower then survivors not 10% faster add to that the rear 1st person view for strategic surperiority and you already have way too much of an advantage. Learn to play. I can't complain about you be faster cause i have juke spots and teammates. So you can't complain either.
Hook camping is garbage and punishes the killer in almost every scenario there is.
There is always a trade off when doing it.
Infinity juking however does not have a trade off unless you're doing it in a spot where there's literally no objective nearby. [/quote]
One negative to juking is getting grabbed by killer... especially if he has a major latency advantage.