Dead by Daylight

Dead by Daylight

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Twin Crows Aug 18, 2016 @ 8:03am
Honing Stone is op because
Sometimes you can't disarm traps under survivors. You or the survivor you rescue are guaranteed to be downed after a rescue. Fixing this problem will alleviate the issue people have with it. Getting caught in a random trap is one thing or in a bad spot you weren't paying attention to is fair but getting caught in a trap under a hook you can't disarm is just bs.
Last edited by Twin Crows; Aug 18, 2016 @ 8:06am
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Showing 1-15 of 20 comments
Herr Gutentauben (Banned) Aug 18, 2016 @ 8:06am 
The strongest killer power is countered by the most spammed perk in the game. Saboteur.
Until Sabo is not reworked or nerfed complains about trapper shouldnt even be cared about
Ricardo Aug 18, 2016 @ 8:09am 
i agree on that, when you place a trap under hooked survivor with honing stone that guy has no chance to escape cuz if you place that trap perfectly it cannot be disarmed so this guy will keep dying and dying again
Herr Gutentauben (Banned) Aug 18, 2016 @ 8:12am 
Originally posted by Deez nuts:
i agree on that, when you place a trap under hooked survivor with honing stone that guy has no chance to escape cuz if you place that trap perfectly it cannot be disarmed so this guy will keep dying and dying again
Thing is...if the killer is close he would still get one of you. Either the trapped or the injured (unhooked) If he is far you can disable/break it in few seconds.

Against random traps...walk away from grass and pay attention to the ground.
Twin Crows Aug 18, 2016 @ 8:13am 
Originally posted by Dr Kappa:
The strongest killer power is countered by the most spammed perk in the game. Saboteur.
Until Sabo is not reworked or nerfed complains about trapper shouldnt even be cared about
You are saying its okay for survivors to get trapped in a bear trap when they rescue or the rescued gets caught in a trap that couldn't have been disarmed because a survivor is on the hook because of Saboteur? An exploit is one thing but a OP perk/toolbox is another thing.
Twin Crows Aug 18, 2016 @ 8:13am 
Originally posted by Dr Kappa:
Originally posted by Deez nuts:
i agree on that, when you place a trap under hooked survivor with honing stone that guy has no chance to escape cuz if you place that trap perfectly it cannot be disarmed so this guy will keep dying and dying again
Thing is...if the killer is close he would still get one of you. Either the trapped or the injured (unhooked) If he is far you can disable/break it in few seconds.

Against random traps...walk away from grass and pay attention to the ground.
random traps aren't the issue. Its fine. Its fair. Traps under survivors that can't be disarmed are the issue. Depends on how close. Not every killer is that close or camps. Survivors still have the possibility to body block hits for the injured survivor.
Last edited by Twin Crows; Aug 18, 2016 @ 8:14am
Herr Gutentauben (Banned) Aug 18, 2016 @ 8:13am 
Originally posted by scarecrowjames:
Originally posted by Dr Kappa:
The strongest killer power is countered by the most spammed perk in the game. Saboteur.
Until Sabo is not reworked or nerfed complains about trapper shouldnt even be cared about
You are saying its okay for survivors to get trapped in a bear trap when they rescue or the rescued gets caught in a trap that couldn't have been disarmed because a survivor is on the hook because of Saboteur? An exploit is one thing but a OP perk/toolbox is another thing.
Are you saying it's ok for survivors to completely nullify a killer's power/score category?

Originally posted by scarecrowjames:
Originally posted by Dr Kappa:
Thing is...if the killer is close he would still get one of you. Either the trapped or the injured (unhooked) If he is far you can disable/break it in few seconds.

Against random traps...walk away from grass and pay attention to the ground.
random traps aren't the issue. Its fine. Its fair. Traps under survivors that can't be disarmed are the issue.
About that don't blame honing stone but the "One button to rule them all" feature of this game.
Last edited by Herr Gutentauben; Aug 18, 2016 @ 8:14am
Twin Crows Aug 18, 2016 @ 8:15am 
Originally posted by Dr Kappa:
Originally posted by scarecrowjames:
random traps aren't the issue. Its fine. Its fair. Traps under survivors that can't be disarmed are the issue.
About that don't blame honing stone but the "One button to rule them all" feature of this game.
Did you even read the thread? It clearly translates into honing stone isn't a problem till this trap under survivor happens that can't be disarmed.
Last edited by Twin Crows; Aug 18, 2016 @ 8:22am
Krelgarsh Aug 18, 2016 @ 8:18am 
No it's not . Use your perk that can see traps around .At hook , you disarm trap before you save your friend if Trapper is not a camper. Honing stone Trapper's only trump card like Hillbilly's chainsaw hit.
Twin Crows Aug 18, 2016 @ 8:21am 
Originally posted by Dr Kappa:
Originally posted by scarecrowjames:
You are saying its okay for survivors to get trapped in a bear trap when they rescue or the rescued gets caught in a trap that couldn't have been disarmed because a survivor is on the hook because of Saboteur? An exploit is one thing but a OP perk/toolbox is another thing.
Are you saying it's ok for survivors to completely nullify a killer's power/score category?


Did I say that? An exploit should never be the answer to an game issue. The trap can always be placed to where it can be disarmed and trap either survivors at the hook. Iron grasp tier 3 and Agitation tier 3 also again is the answer for 1 perk which is wrong and unbalanced (2 perks for 1 perk?)
This thread isn't about saboteur being unballanced. In fact I am primarily a killer, a Trapper to boot. But when I do play survivor this trap is annoying. As a Trapper I don't abuse this nor do I even have iron grasp 3 only 1 and agitation 3. I agree saboteur but and iron grasp + agitation needs some work.

Iron grasp can almost ignore every hook and run straight to the basment. With agitation its nearly impossible for a survivor to escape a hook in the basement. Once I have iron grasp 3 RIP.
Last edited by Twin Crows; Aug 18, 2016 @ 8:47am
Doctor Chad Aug 18, 2016 @ 8:41am 
Originally posted by ultrasors:
No it's not . Use your perk that can see traps around .At hook , you disarm trap before you save your friend if Trapper is not a camper. Honing stone Trapper's only trump card like Hillbilly's chainsaw hit.

It's not the issue of not being able to see the traps or the add on being OP in general use.

It's the fact that when placed perfectly under a hooked survivor there is no option to disable/destroy the trap since the detection for unhooking someone supercedes interacting with the trap. This in turn leads you to unhooking a survivor right onto the trap that will immediately down them.
Twin Crows Aug 18, 2016 @ 8:51am 
Unfortunately with the current stream. They have no intention of nerfing iron grasp and/or agitation. it also seems they have no intention of nerfing Saboteur gameplay wise. They are nerfing saboteur points gained. If sabo gets nerfed iron grasp+agitation will be too strong of course if other killer perks were better, Iron grasp+agi wouldn't be as inticing.

Either way this thread isn't about Saboteur + Iron Grasp + Agitation ballancing issues. Its about an exploit preventing traps from being disarmed/etc while a survivor is on the hook making honing stone appear to be op.
Last edited by Twin Crows; Aug 18, 2016 @ 8:54am
Herr Gutentauben (Banned) Aug 18, 2016 @ 8:54am 
Originally posted by scarecrowjames:
Unfortunately with the current stream. They have no intention of nerfing iron grasp and/or agitation. it also seems they have no intention of nerfing Saboteur gameplay wise. They are nerfing saboteur points gained. If sabo gets nerfed iron grasp+agitation will be too strong of course if other killer perks were better, Iron grasp+agi wouldn't be as inticing.
Barely anyone runs agitation unless they are burnt out with having no hooks with the basement on the other corner. Hillbilly/Deerstalker seems to be prefered over wasting 2 perks just to get a hook.
plooo Aug 18, 2016 @ 8:54am 
It's the best thing in the game.
Herr Gutentauben (Banned) Aug 18, 2016 @ 8:56am 
Originally posted by Amber:
It's the best thing in the game.
Honing an infiniter should be rated +18
Twin Crows Aug 18, 2016 @ 9:02am 
Originally posted by Dr Kappa:
Originally posted by scarecrowjames:
Unfortunately with the current stream. They have no intention of nerfing iron grasp and/or agitation. it also seems they have no intention of nerfing Saboteur gameplay wise. They are nerfing saboteur points gained. If sabo gets nerfed iron grasp+agitation will be too strong of course if other killer perks were better, Iron grasp+agi wouldn't be as inticing.
Barely anyone runs agitation unless they are burnt out with having no hooks with the basement on the other corner. Hillbilly/Deerstalker seems to be prefered over wasting 2 perks just to get a hook.
A few popular streamers such as Bahroo and more runs it. I don't have the actual statistics.
I also run deerstalker 3 too as well with whispers 3, Agi 3 and IG 1.

When I 1st started playing, hooks were never a problem but after a few weeks I needed agitation with iron grasp sometimes to even get a survivor on the hook.

As for Hillbilly. I like him but I feel he is a bit weak due to his insta down chainsaw vs Infinite jukes. infi Jukes is another reason I don't play wraith anymore.

Trapper is my only answer unless survivors screw up on them.

Again we are derailing the thread talking about other stuff that has nothing to do with the Bear trap exploit.
Last edited by Twin Crows; Aug 18, 2016 @ 9:05am
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Date Posted: Aug 18, 2016 @ 8:03am
Posts: 20