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Nope, they didn't. Let me guess... you're a skillless window juker?
Watch this, if you don't believe that they didn't remove all infinites, this is after the patch came out: Hours 3-6 are in ONE SINGLE game: https://www.twitch.tv/admiral_bahroo/v/80829386
As I said, you prick, I didn't lose. The point is, that the devs regard infinites as an exploit, and that they still didn't remove all of them like they intended to. And I don't chase after them the whole time, but you can't just patrol generators for the whole game and not chase after them when you find them at a one. You don't get points for simply patroling the generators.
And I don't mind not getting all four kills and I know I'm not entitled to it. I simply hate those taunting little pricks who abuse an exploit constantly. That is not how the should is to be played and that has nothing to do with skill. They only managed to reach such high ranks by cheating.
Inb4: I also play Survivor as much as I play Killer and I have no respect for exploiting players. Because I hate jukers as a Killer, I'll even try to bodyblock a juking Survivor with my Survivor so the Killer manages to get a hit. They don't deserve their points and ranks.
1. It's BS that survivors should have safe zones where they run to or stay all game and not be reached.
2. Everybody knows that you shouldn't chase somebody around an infinite. Maybe one or two loops at certain ones to assess whether or not they have the basic motor skills required to pull off the infinite. The fact that you have to go find somebody else is bull. Ignoring a problem doesn't fix it.
3. What if the last survivor is at an infinite and refuses to leave?
I agree that it's way easier as killer than survivor. But you scrubs who defend infinites act like it's impossible to survive without them. I made it to rank 10 without ever using an infinite and I'm not a great survivor. Balance is not a reason to keep infinites in the game. That argument is so stupid.
Edit: I actually often times get the hatch escape shelter woods as a survivor because a lot of other survivors don't know what to do on a map without infinites.
Proof as a survivor:
Ironwork of Misery
https://www.youtube.com/watch?v=FmvZBoy5XbE
Suffocation Pit:
https://www.youtube.com/watch?v=TK2XdInyhZI
Have you not played the game since the patch? About half of the infinites are fixed, some of the ones that remain are even worse because the devs added extra ♥♥♥♥ around them for some reason.
I agree it's too easy as killer. To the point that it often times isn't fun. Some matches are like beating a one legged man in an ass kicking contest. I still don't see that as a reason to keep infinites in the game. Balance should be done in terms of map restructuring. Make more maps like Autohaven Wreckers. Balance should not be achieved by leaving in a cheesey exploit to the vaulting mechanic. I'd like survivors to have more of a chance, but not by running to their safety base whenever they are found. It breaks the whole concept of the game and looks ridiculous.
You main trapper no wonder why.
Ah there's no need for that, try and keep it civil please :)
If I wanted an easy game I'd play survivor and never venture far from the nearest infinite. I hardly play killer anymore. It usually either way too easy because the survivors aren't skilled and don't use infinites or it's way too frustrating because the survivors aren't skilled and use infinites. When the survivors abuse infinites it's tons of points for all involved but I'd rather it be fun. Balance is not a reason to keep infinites in the game. People that defend them either lack foresight or don't want their crutch taken away. I like to see overall map design that favors survivors more like Autohaven minus BS like the three window garage.