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Or maybe kill you.
Maybe.
How many times is this really gonna come up?
just my thought, not trying to argue your thought :)
Getting two people downed at once.
Then the game is over and I dont get all those juicy blood points....
Then congratulations, that is the hazzard of letting somebody crawl off. Trapper shouldn't have a "nobody can crawl away free" card. He has to be extreemely lucky to even find the hatch when you are crawling...
Well you don't gotta be a ♥♥♥♥ about it, m80.
I didn't make this thread.
Plus there are plenty of things that could happen that's more important than one person in a crawling state.
Well still, you're not always going to watching someone in a dying state like a hawk.
Regardless of what the people who are too thick to tie their own shoelaces think. Yes, the "trapper" should be able to stop people getting away by trapping things. That is why he is called the trapper. I didn't make the substandard bloodpoints system, or design it so that people had to play cat and mouse with the last survivor in order to actually get half the bloodpoints available to them during most games, so don't blame me.
Yes.
Yes I do think a person with a gaping machete wound lumbering across the ground would set off a bear trap, nevermind the multiple beartraps that they are flapping around in like a dying seal.
If we are going to go for realism. Then I should be able to hack them to pieces with my machete while they are on the ground in the first place, but we aren't. We are going for good gameplay, which is not having crawling dying surivors crawling through beartraps which the killer, who set them, is unable to traverse without getting beartrapped, even though he knows its there, and could easily not step in the middle of it (realism)....